Normal Sounds releases Normal 909 sample library

Normal Sounds has released Normal 909, the most detailed 909 sample library ever created.

Normal Sounds Normal-909

With over 68000 24bit 96kHz samples this is, in July 2011, the most detailed library of 909 samples ever created.

The goal was to create a sample library with enough knob-positions to capture the full range of sounds from each drum, round robin samples for the analog drums that sound slightly different each time they are played, and velocity layers because the sounds change with velocity.

All of these samples are put together into EXS24 and Kontakt programs to give you something that hopefully not only sounds great but is also fun and easy to use.

Normal 909 is available to purchase for $90 USD. A “half version” is $55 USD. This includes all the samples recorded from the individual outputs at normal velocity levels, but does not have the master output samples, quiet samples, trigger and tape output samples.

More information: Normal Sounds

  • Cyforce

    Looks quite similar as sounds-outside-the-line first 909 package, with the overdosed mass on 909 kicks with 50-60k… is it the same or a funny meaned versus?

  • http://rekkerd.org Ronnie

    There are a bunch of these libraries available already, with varying levels of deep sampling. Tonebuilder Hi-Fi 909 is another one.
    I personally don’t need 60k samples for a drum machine, but for those who do there’s the option.

  • Cheddarman

    Utterly pointless file size and library. Who wants to spend countless hours trying to conclude what samples to use or which sounds best? 200 samples is overkill IMO, so this sample yield is just plain silly indulgence of hard-drive waste.

    Who is crazy enough to DL multiple gigs? The samples sound great but needs to be far more sensible!

    • http://rekkerd.org Ronnie

      You won’t get a full range of sounds of an analog drum machine with 200 samples. A few knob positions and several velocity layers for each sound will already result in hundreds of samples. Add some round robin and you’ll have 1,000+ before you know it.

      Again, I don’t want 60k samples but at what point enough is enough? Depends on what you’re after. People who are satisfied with their 909 kit in Battery/Maschine/Geist/etc. certainly have no use for this kind of library. If you want a more realistic sound however…

      Btw, these libraries include sampler patches so you won’t have to figure out which samples to use, but rather just play the library like you would the real machine.

  • Syikom

    Still like driven machine drums better

  • Cheddarman

    I think trying to sample every possible (minute) variation that a device can potentially make is pointless madness. What exactly is considered full range that really matters all said and done?

    The average listener doesn’t pay attention to such details and could never differentiate various colors of analog samples in a song. This presents another point, does all this matter in a full mix with bass, synth, vocals and other instruments? Also, you get different results depending on the source of audio playback device and audio format. Speakers vs headphones. MP3 vs .wav, etc.

    This is why I say 200 samples is overkill. I think putting the sounds that complements each other the best is what’s most relevant. This is why I never end up making much music on my computers like I did with hardware.
    With far Less choices than I have with computers, I actually was more creative and got things done. Now, all I do is obsess about collecting drum samples and plug-ins; all of which I couldn’t possibly use. It’s like… yeah these sound great, but I’m sure I can find some even better and it never seems to end!

u-he ACE

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