Steinberg announces Nuendo 7 preview at Game Developers Conference

Steinberg Nuendo 7

Steinberg has announced the upcoming release of Nuendo 7 alongside their partnership with Audiokinetic Inc., the leading global provider of cross-platform audio solutions for the interactive media and gaming industries.

15 years ago, the Nuendo digital audio workstation first enriched the pro audio market by introducing a new paradigm: to unite completely native technologies with peerless audio and surround features. Today, Nuendo empowers audio professionals to higher levels of productivity: discerning post-production editors, film mixers as well as recording engineers around the world rely on the flexibility and industry openness that Nuendo provides.

Game sound designers increasingly depend on Nuendo; its highly configurable program structure and many sound-design tools help to create and manipulate audio. With Nuendo 7, Steinberg now take the next step by including Game Audio Connect, providing a seamless connection to the Wwise audio middleware solution by Audiokinetic.

Steinberg’s senior marketing manager, Timo Wildenhain, comments: “Nuendo 7 will make a major impact on television and film post-production facilities, and with Audiokinetic at our side, we are confident that the smooth compatibility with Wwise will establish a sustainable position within the game industry.”

Belonging to the new features around game audio, the integration between Nuendo and Audiokinetic’s Wwise audio middleware solution allows mixdowns to be exported to Wwise via a simple drag-and-drop operation, bypassing file management operations and working seamlessly between Mac and Windows computers on a network. It is also possible to open the Nuendo project corresponding to an exported section directly from Wwise. Other useful tools for game sound designers and those dealing with a large number of audio files are the new Render Export feature that exports a free selection of audio files to a disk destination, including many individual options, and Render In Place for direct rendering within the project, making it available on a new audio track for further editing.

“One of Audiokinetic’s core focuses is to streamline the workflow of the interactive audio community. This integration with Nuendo 7 represents a great step towards that overall goal,” says Martin Dufour, CTO of Audiokinetic. “It will allow individuals to work more smoothly on their creation, and teams to collaborate more efficiently on their projects.”

At next week’s 2015 Game Developers Conference, taking place at the Moscone Center in San Francisco, CA, United States, Steinberg will be showing the first preview of Nuendo 7 at the Audiokinetic booth, no. 836.

More information: Steinberg / Nuendo 7

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