API has announced the releases of the 527 Compressor, a single channel module based on API’s 225L discreet channel compressor.
The 527 features comprehensive controls including variable attack, release, ratio, and output gain controls. The unit also includes API’s patented ‘Thrust’ circuit, first offered on the 2500 Stereo Bus Compressor. A 10 segment LED meter is switchable between gain reduction and output level.
“Anyone who has used the 225L compressor found in API consoles has expressed a longing for the same kind of flexibility and control in the 500 Series for some time” said Larry Droppa, President of API. “We’re delighted to now offer the 527 to complement our vintage 525 compressor, which has been many engineers’ favorite compressor over the years.
The API 527 makes its debut at the 127th AES show in New York, October 9-12, at its introductory price of $995 USD.
SoundToys has introduced PanMan, an advanced auto-panner with groove control for PC and Mac.
PanMan takes the process of moving audio back and forth in the stereo field and gives it that special touch that is uniquely SoundToys. It features a complete range of panning modes to recreate classic analog panners (such as the PanScan and Spanner) plus new modes never before available. With MIDI sync to tempo, preset storage, and automation, users get modern innovation alongside classic features from hard to find vintage analog hardware.
SoundToys PanMan – Rhythmic Auto-Panner
SoundToys exclusive Rhythm Mode with user programmable rhythm editor.
Ping Pong triggered panning with user definable trigger divider as found in the classic PanScan.
LFO style continuous panning with user definable pan shapes and dynamics control.
Random Panning mode synced to MIDI.
Random Triggered Panning with user definable trigger divider.
PanMan also features detailed control over the pan type, reaction time, pan position, and pan width. An extensive presets library is also included.
PanMan will be available in the 4th quarter of 2009 for TDM/RTAS/AudioSuite, AudioUnits, and VST. More details and demo versions will be posted at http://www.soundtoys.com/ as they become available.
SoundToys has introduced Decapitator, an analog saturation modeling plug-in for PC and Mac.
Sometimes little ideas take on a life of their own, especially at SoundToys. SoundToys users had been loving the “analog” sound of plug-ins like EchoBoy and FilterFreak so much that they asked SoundToys to create a dedicated saturation plug-in. The designers at SoundToys weren’t content to just copy a few bits of code from those popular plug-ins. Instead, they started on a multi-year search for the analog “mojo”, collecting all sorts of classic and obscure mic preamps and console channels, and developing new techniques for simulating the organic character that only comes from a properly aged (and abused) piece of gear.
SoundToys Decapitator – Analog Saturation Modeling Plug-In
Now, SoundToys is finally ready to demonstrate the first product of that tone quest — Decapitator. Decapitator models the saturation or distortion created when driving professional analog studio equipment. SoundToys analyzed vintage and modern classics from Neve, API, Ampex, EMI and Thermionic Culture, and more to create accurate models of high-end studio gear. Decapitator creates that highly sought after analog sound from subtle harmonic changes to extreme driven distortion.
Decapitator will be available in the 4th quarter of 2009 for TDM/RTAS/AudioSuite, AudioUnits, and VST. More details and demo versions will be posted at http://www.soundtoys.com/ as they become available.
The AES Workshop (W2) on Friday October 9, will preview Max for Live, a new product from Ableton and Cycling ’74 that puts the power and potential of Max/MSP/Jitter into Ableton Live, enhancing Live’s creative possibilities and allowing users to create new, custom instruments, effects and devices.
Hotly anticipated, Max for Live is the culmination of over two years of co-development by both companies. Max for Live looks set to provide the worldwide community of Max/MSP enthusiasts and Ableton Live users with creative capabilities they’ve never imagined.
The workshop will feature a discussion of Max for Live from the perspective of classically trained violinist and composer Mari Kimura in the context of her own ongoing work with interactive performance technology at the Juilliard School. Kimura will discuss and demonstrate Max/MSP as an interactive tool and show how she uses Ableton Live in production. She will also talk about Max for Live and its potential uses for musicians of the future.
Kimura will also demonstrate the “Gesture Follower” on her violin, a project being developed at IRCAM in Paris and implemented in Max for Live. In addition to Kimura’s artistic perspective, David Zicarelli, CEO of Cycling ’74, and Gerhard Behles, CEO of Ableton, will provide insight into the overall vision of this joint project.
Native Instruments today announced that it will no longer maintain a booth presence at industry trade shows like the NAMM Show, Musikmesse or AES in the future. The company has decided to instead prioritize online communication channels to engage with customers directly even stronger, and to allocate budgets accordingly.
This shift in priorities is exemplified by the new sophisticated rich-media web site that Native Instruments launched recently, and will be continued through the establishment of further innovative online channels and other means of direct communication in the future.
“Times are changing and we have seen tradeshows become increasingly less relevant for our industry,” says Pablo La Rosa, International Marketing Director at Native Instruments. “By focusing our efforts in online communication and direct-to-customer events, we reach out to today’s musicians and producers in a way that we believe is more efficient for us and more engaging for them.”
Native Instruments Spiral sequencing instrument, built in Reaktor 5
# Phantastron – This is a very special circuit and remind me of the old days playing with HeathKits in the basement. I'm very glad that I can offer this experience to you. It's a great way to learn about tubes, synthesis and extra-super-old-school synth-brewing.
# cellsDS at glitchDS – cellsDS is a free flexible, programmable grid-based music sequencer for the Nintendo DS. cellsDS is six sequencers in one, with each sequencer being controlled by a user definable Lua script. It is the peculiar anti-social stepchild of the Tenori-On and Monome.
Already time for AES again! Man, time flies. Unfortunately I won’t be attending it this year. The worst part about that isn’t necessarily that I can’t go around molesting the latest gear, but that I’ll miss all the kickass parties I’ve been invited to! Oh well. I’ll of course do my best to cover the news, and hopefully some friendly dude or dudette will supply me with some floor footage as well (if you’re going and is interested, let me know).
In the meantime, here are some of the AES news that have dropped into my mailbox over the last few weeks.