AudioWind is our revolutionary procedural audio plugin that helps you create the perfect wind sound in a matter of minutes. It requires just a few resources to work perfectly. Our D.O.S.E. technology allows you to work in real-time for up to 5.1 channel audio. You can modify your sound without entirely having to recreate it.
AudioRain is AudioWind’s little brother and offers high quality rain sounds. Shape your rain sound in real time, work from the small drop to the shower. Have it your way even in 5.1 channel audio.
Changes in AudioWind/AudioRain Pro v1.3
Supports Avid AAX plugin format.
New interface design .
Further optimized performance.
OSC control thruogh iPad.
AudioWind Pro and AudioRain Pro for Windows and Mac (VST/AU/RTAS/AAX) are available to purchase for 290 EUR each. A bundle of both is 445 EUR.
AudioGaming has announced version 2 of its AudioMotors post-production engine tool for Windows and Mac.
AudioMotors lets you fully control the sound design of a car.
From idling to full throttle, AudioMotors allows you to fully control the engine as if you were driving a car.
What if a Mini Cooper became a truck ? It is now possible ! AudioMotors plug-in is the perfect tool for creative sound design. From a basic car sound recording you can create a totally new and astonishing engine sound.
AudioGaming has launched AudioSteps, the first audio footstep system available as a plug-in.
Based on specific real-time control and ownership of acoustic audio signatures, we produce realistic footstep sounds for most post-production needs.
Sound designers get expert control on the audio and save a considerable amount of time. No more need for footstep recordings, all combinations are already available in the plug-in! Gain control over the different properties to shape the sounds you desire.
Get access instantaneously to thousands of footsteps including different walking speeds.
Different behaviors available: walk, break, scuff, tread and clumsiness control.
Unique recording setup control to change mic perspective and footstep perceived distance.
Pitch control and randomization.
Envelope control for each walking type.
MIDI in/MIDI out for unlimited control surface possibilities as well as mixing synchronicity.
Preset system to speed up recurrent work.
Instant preview for fast browsing.
Unique midi note off mode to offer instant sounding flexibility & soon to come tablet control (iOS/Android).
AudioGaming has announced AudioMotors, a real-time audio plug-in for engine sounds.
From a single recording, generate any engine speed on demand and get instant access to any detected RPM seamlessly.
Based on advanced analysis synthesis technics this tool will allow you to tune, adapt and change or freeze RPM of a pre-recorded engine sound.
Imagine you could analyze your vehicule or engine sounds to use them in a completely new way: you can now drive them! Audiomotors lets you do this by giving you instant access to any detected RPM seamlessly. Use interior or exterior sounds and use automation in your favorite DAW to get the perfect fit and feel for your vehicle scenes. Whether it’s a hot pursuit or interior rolling while characters are having a conversation, with AudioMotors you can cover it all, in seconds!
Analysis engine that automatically detect RPMs in recordings.
Real-time advanced synthesis engine precise down to the engine cycle.
Uses personal recordings as well as commercial sound bank samples.
Use interior/exterior sounds with the same quality of results.
Automation available on all parameters including RPM in real-time.
Sound design capabilities to generate a wide range of creative sounds.
VST, RTAS / Windows, Mac OS X.
The AudioMotors plugin is available to purchase for the introductory price of 295 EUR until December 15th, 2012 (regular 445 EUR).
AudioGaming has released AudioWind and AudioRain, two tools for creating wind and rain sound effects. AudioWind & AudioRain: Create, sculpt and synch your sound in real-time and 5.1 audio with AudioGaming’s procedural audio engine D.O.S.E. … read more