AudioGaming has launched AudioSteps, the first audio footstep system available as a plug-in.
Based on specific real-time control and ownership of acoustic audio signatures, we produce realistic footstep sounds for most post-production needs.
Sound designers get expert control on the audio and save a considerable amount of time. No more need for footstep recordings, all combinations are already available in the plug-in! Gain control over the different properties to shape the sounds you desire.
Get access instantaneously to thousands of footsteps including different walking speeds.
Different behaviors available: walk, break, scuff, tread and clumsiness control.
Unique recording setup control to change mic perspective and footstep perceived distance.
Pitch control and randomization.
Envelope control for each walking type.
MIDI in/MIDI out for unlimited control surface possibilities as well as mixing synchronicity.
Preset system to speed up recurrent work.
Instant preview for fast browsing.
Unique midi note off mode to offer instant sounding flexibility & soon to come tablet control (iOS/Android).
AudioGaming has announced AudioMotors, a real-time audio plug-in for engine sounds.
From a single recording, generate any engine speed on demand and get instant access to any detected RPM seamlessly.
Based on advanced analysis synthesis technics this tool will allow you to tune, adapt and change or freeze RPM of a pre-recorded engine sound.
Imagine you could analyze your vehicule or engine sounds to use them in a completely new way: you can now drive them! Audiomotors lets you do this by giving you instant access to any detected RPM seamlessly. Use interior or exterior sounds and use automation in your favorite DAW to get the perfect fit and feel for your vehicle scenes. Whether it’s a hot pursuit or interior rolling while characters are having a conversation, with AudioMotors you can cover it all, in seconds!
Analysis engine that automatically detect RPMs in recordings.
Real-time advanced synthesis engine precise down to the engine cycle.
Uses personal recordings as well as commercial sound bank samples.
Use interior/exterior sounds with the same quality of results.
Automation available on all parameters including RPM in real-time.
Sound design capabilities to generate a wide range of creative sounds.
VST, RTAS / Windows, Mac OS X.
The AudioMotors plugin is available to purchase for the introductory price of 295 EUR until December 15th, 2012 (regular 445 EUR).
AudioGaming has released AudioWind and AudioRain, two tools for creating wind and rain sound effects.
AudioWind & AudioRain: Create, sculpt and synch your sound in real-time and 5.1 audio with AudioGaming’s procedural audio engine D.O.S.E. (Dynamic Objects Sound Engine).
Using Procedural Audio technology, these two VSTp (“p” for procedural) will enable you to create wind and rain sounds for your productions.
Dedicated to sound designers and post-production professionals, these plug-ins will help you in your daily work to get the sounds you are looking for.
Matching sound with image by automation of the AudioWind VSTp in Reaper.
AudioWind and AudioRain features
Clear interface with 5 levels of interaction each with different settings for optimal control over your sound.
Build your sound form scratch or use the numerous presets available to help you start with a typical sound.
Produce in mono, stereo, 2.1, 4.1 and even in 5.1 depending on your needs.
With the randomize button, fetch sounds in real-time.
Record automations on the fly and make your sounds evolve without having to cut/paste.
Directly match your sounds to your scene.
The effect plugins are available to purchase for Windows and Mac (VST/RTAS) for the introductory price of 149 EUR each until 31 July, 2012 (regular 245 EUR each). A bundle of both is also available at 199 EUR, 50% off the regular price.