Results for c++

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E-Phonic announces Drumatic 4 drum synth plugin

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E-Phonic has announced Drumatic 4, an updated version of the drum synthesizer plug-in for Windows.

E-Phonic Drumatic 4

Just a little note to inform you that I am working on Drumatic 4 at the moment.
It will be completely coded in C++ (no more SynthEdit) and will have x86 and x64 versions. (For now, Windows only)

It is still in early beta but here are some first audio samples:
(No effects or compression used)

http://www.e-phonic.com/demo/kit-01.mp3
http://www.e-phonic.com/demo/kit-02.mp3
http://www.e-phonic.com/demo/kit-03.mp3
http://www.e-phonic.com/demo/kit-04.mp3

If you like to stay informed about the development of Drumatic 4 just like the E-Phonic Facebook page! I’ll try to post there about the progress…

More information: E-Phonic / E-Phonic at Facebook

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Grame updates Faust to v0.9.43

Faust

Grame – Centre National de Creation Musicale – has released version 0.9.43 of Faust (Functional Audio Stream), a functional programming language specifically designed for real-time signal processing and synthesis.

This version provides a major reorganization of the architecture system for better modularity and Open Sound Control (OSC) support. The code generation has been improved and the compiler offers new output possibilities for example the complete graph of the internal signal expressions as a .dot (graphviz) file.

The libraries and the examples have been extended: Julius Smith’s libraries provides several new filters and effects (including various reverbs) and Romain Michon has ported the Synthesis Tool Kit (STK) to FAUST.

Faust is available to download under the GNU General Public License (GPL).

More information: Faust

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Grame releases Faust v0.9.10

Faust

Grame, Centre National de Creation Musicale, has announced the release of Faust (Functional Audio Stream) 0.9.10, a functional programming language specifically designed for real-time signal processing and synthesis.

This version introduces several new possibilities. It is the first official release to offer full parallelization of the C++ code to exploit multicore architectures, as well as automatic generation of mathematical documentation.

New in Faust v0.9.10

  • Several new options have been added to control how the C++ code is generated, in particular:
    • control of the floating point precision : single (default), double, quad
    • code re-organization in simple loops to facilitate automatic vectorization
    • automatic parallelization based on OpenMP
    • automatic parallelization based on a specific “Work-Stealing” algorithm
  • Using formal methods the Faust compiler can automatically produce a complete mathematical documentation of a Faust program.
  • Language Extensions
    • Sequential composition operator (A:B) has been restricted to expressions so that outputs(A) = inputs(B). This restriction has several advantages. It improves error detection, makes the code easier to understand and provides nicer and simpler formal semantic ( A:B is B o A)
    • User interface labels can now contain metadata. For example the label “volume[unit:dB][tooltip:control the output volume of the reverb]” contains two metadata, a unit definition and a tooltip message than can be exploited by an architecture file to fine tune the user interface.
    • User interface labels can contain absolute and relative pathnames to better control the hierarchical structure of the user interface. For example the label “../volume” points to place the widget one group higher in the hierarchy.
  • Several new audio architectures have been included, in particular Action Script, CoreAudio, CSOUND, Chuck, Pure, SND-RT, for a total of about 20 different plateforms now supported: Action Script, Alsa, ChucK, CoreAudio, CSOUND, Jack, LADSPA, Matlab, MaxMSP, Octave, OSS, PortAudio, Pure, PureData, Q, Sndfile, Snd-RT, SuperCollider, SynthFile, VST, VSTi (mono)

More information: Faust / Faust @ Sourceforge

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Short links for December 5th, 2008

Some interesting things I found recently:

# 3amnoise Boredom Kits

Justin @ 3amnoise has released some drum kits in Battery, Live and Orion formats.

  1. Bag kit – A single break beat sampled with a V-Synth and then sliced, diced, warped, filterd, smashed and trashed.
  2. Dirt kit – A Eurorack modular (Doepfer, Harvestman, Livewire) pushed through a tube guitar-preamp.
  3. Grind – An EMU XL-7 processed with the modular and Reaktor.
  4. Plate kit – A found sound percussion loop, sampled with the V-Synth and further processed with Reaktor.

# Structure Synth – an application for creating 3D structures from a set of user specified rules. It is an attempt to make a 3D version of Context Free

Structure Synth
Structure Synth – render after changing a few things in one of the examples

It doesn’t make any sound but it sure looks nice!

# Resolume VJ Software – Live Digital Motion Graphics

Resolume Avenue 3 is a real-time instrument for live (audio) visual performances. Play video clips forwards & backwards, adjust the tempo and apply effects. Improvise your visuals to the beat of the music.

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Short links for January 27th, 2008

Some interesting things I bookmarked on del.icio.us on January 27th, 2008:

  • PocketGuitar – A virtual guitar for iPhone and iPod touch. You can even have guitar sessions with the songs in your iPod!
PocketGuitar
PocketGuitar – looks a bit complicated to play!
  • CLAM – C++ Library for Audio and Music – CLAM is a full-fledged software framework for research and application development in the Audio and Music Domain. It offers a conceptual model as well as tools for the analysis, synthesis and processing of audio signals.
  • Simon Napier-Bell on the music industry – The record industry is careering towards meltdown. A good thing too, says Simon Napier-Bell, after 40 years of working with its most notorious moguls.
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