Results for CCRMA

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Borderlands audiovisual granular synth instrument by Chris Carlson

Chris Carlson is working on an iPad version of Borderlands, an interactive granular sampler instrument.

Demo video for the soon-to-be-released interactive granular sampler: Borderlands

This project is a mobile version of an audiovisual granular synthesis instrument that I built as my final project for Music 256a at CCRMA. The inspiration behind the original version along with early concept sketches and design details are presented here .

While the laptop version provides a large canvas and a great deal of RAM for audio files, the iPad’s multitouch capabilities offer a much richer interactive experience. I extended the instrument to take advantage of these resources and added a social/networking component to allow users to share their “scenes” and download the work of others.

Chris aims to have Borderlands for iPad available through the App Store by late spring 2012.

More information: Chris Carlson / Borderlands

Short links for January 5th, 2010

Some interesting things I found recently:

# Reactableton

reactable final Prototype, used with ableton didnt need ir filter or any of that, light does not hinder the pick up of the fiducial by way of blocking out the light with frosted plexi. , made out of cardboard , plexi and christmas lights!

# Trifonic’s Music, Beat Slicing Technique, Free Bass Patch

Peter Kirn writes:

No more secrets: that could well sum up the zeitgeist of music making in 2010. So it is that Trifonic, aka virtuoso beatmeister brothers Brian and Laurence Trifon of San Francisco, share their technique for chopping up and glitching out audio. Their new blog, Next Step Audio, is entirely dedicated to sharing their production techniques:

# Stompolin – Mike Rotondo's Stompolin is a digital instrument created at a Physical Interaction Design workshop at CCRMA.

It is designed to allow the player to create music by involving their whole body, instead of focusing on the hands as many traditional instruments do. My goal was to accurately capture the emotional content of full-body movements, whether gentle or vigorous, and transmit it as music.

# A Visual History Of Loudness – Christopher Clark graphed the peak levels of and RMS levels of three hit songs a year over the past three decades in "A Visual History Of Loudness."

# The free RTAS plug-ins list

Stiff @ ProToolerBlog has listed a collection of free RTAS plug-ins:

I have compiled a list of all the free RTAS plug-ins I could think of. The list is nowhere near as long as a free VST list would be but nonetheless there are quite a few handy plug-ins here. Needless to say, while this is an RTAS plug-in list, most of them should be available in VST and AU as well.