Calvin Cardioid has released a collection of free samples from the Roland TR-909 drum machine.
Are TR-909 samples still relevant these days? I know I’ve posted 909 samples before, but this set’s more complete: 456 mono 24bit 44.1khz WAV files, each containing about 8 hits – just enough so you can “round robin” them. That’s over 3600 hits.
The 909 was recorded directly to tape first, then converted to digital at 24/96 using a Mytek converter, then software SRC. They’re not the thickest samples out there compared to many commercial products, but it’s a fairly complete starting point where you can further compress / EQ to your liking in your own music.
The sample pack is available as a free download from the cl516 blog.
Over 25 years later, portions of MIDI introduced early on in the spec remain relevant. And if you want to connect your MIDI-equipped gear to Apple’s iPod touch, iPhone, and iPad mobiles, you will soon have an array of choices.
In iOS 4.2, best known for leveling the playing field between Apple’s handhelds and tablet, you’ll get full-blown MIDI support. It was clear in leaked details from earlier releases that Apple’s Core MIDI framework was finding new life on the mobile OS, but not directly what that would mean for hardware. Now, the hardware picture is clear.
Korg has published a reference schematic for their excellent Monotron analog synth. Folks in the circuit bending community have been hacking this thing since it came out, but now we have a schemo to follow. Yet another tool in the neverending quest for a fat, tasty bassline. r0ck!
Konkreet Performer is a control instrument for live music performance. Its unique and intuitive multi-touch interface reconnects the musician’s actions directly with the music.
Taking full advantage of the possibilities created by the latest multi-touch technology, Konkreet Performer delivers a revolutionary new way to control your DAWs, synthesizers, samplers (anything that receives MIDI/OSC). More than a studio controller, Konkreet Performer has been designed from the ground up to be a superior live performance instrument, bringing the dynamic audio and visual connection between the musician and the audience to the stage.
Konkreet Performer is scheduled for release as an iOS App at the beginning of 2011.
Adobe Audition for Mac, coming in a future release, will bring modern audio post-production to the platform of your choice. Familiar tools for audio editing, multitrack mixing and recording will meet expanded device support, greater workflow flexibility, and optimized performance. Plus, best-of-breed audio restoration tools make it easy to clean up production audio. With the essential tools you rely on for fast-turn projects, Audition for the Mac brings a fresh face to audio post-production.
A public beta of Audition for the Mac is expected for Winter 2010.
Check out this awesomely practical little guitar pick punch. You could buy a huge pile of picks for what it retails for, but then you wouldn't get the satisfaction of creating your own custom picks out of flat pieces of plastic and other pick-worthy scraps you've got laying around.
This past Friday, I posted some samples of a resonant, metallic synth sound I made in Native Instruments FM8. A reader asked if I would post the actual FM8 patch, and I thought, "hey, why not?" As you can hear, the actual patch is a lot more lively and fun to play than the sample. 2 variations are included.
There’s really nothing about this video that isn’t brilliant. Be sure to keep watching for the final line; it’s what I think is a transformative quote about the nature of music production. From Pork Magazine‘s Dick Flash – that outlet is of course better known in the UK than here Stateside. I could say more, but — really, just watch.
Free synth bass Saturday! Just add water! Ok maybe not water, but here are 8 synth bass grooves just waiting for you to add drums, melodies, other parts, etc. Give them a shot, you might find they'll fit into your mix nicely. Or build up something brand new around them! If you make something cool with it, share it with me if possible. No rights reserved on these samples. The number in the track title indicates the BPM.
Amazing collection of live sets collected by +dB. Includes Boards of Canada, Radiohead, DJ Shadow, Flying Lotus, Squarepusher, Jeff Mills, Goldie, Aphex Twin, Autechre, Orb, Amon Tobin… just to name a few!
Peter Kirn takes a more serious look at the Rock Band’s Keytar.
What if a gaping product hole for musicians were filled by a game company instead of a musical instruments company? There’s no need to imagine: pick up the new Rock Band 3 keyboard, and you’ll see what I mean.
Calvin Cardioid posted a lovely video on his ditto blog.
There's a little bit of variety here, ranging from such sounds as the simple Boss DD-3, to the heavier thick tone of the Moog MF104SD, to the craziness of the Eowave Spacebug, and even to the crispy digital artifact sounding OTO Biscuit. Throughout the video, I'm just playing common synth patches in mono with one hand, while the other tweaks the pedals.
Welcome to Sonic Terrain, your source for sounds in the field! Today we are very glad to start with this adventure and we hope you like it as we do. There’s no other reason for this rather than the community and the passion for recording sounds from the world.
What is Sonic Terrain?
In the last few years, social media and blogs have changed the way we interact and learn from other people over the world. This has been especially true in the world of professional sound and audio production/post-production, where a recent proliferation of blogs, websites, and online communities have allowed both emerging talent and established professionals to interact, share, and collaborate with one another.
Sonic Terrain is the brainchild of Miguel Isaza, was co-founded by he and Nathan Moody, and enjoys the deep support and involvement of Colin Hart. You can also find very enjoyable stories from our pro contributors Michael Raphael and Charles Maynes.
Last week Yuri Suzuki had his first major show open in London (KK Outlet) until the end of September. Featuring some old works and new ones, each giving a playful physical interaction with sound, such as…
“Colour Chaser detects and follows black line whilst it reads the colour and translate the colour RGB data into sound.”
We have just released the first complete version of the SoundHack externals for PD & Max. These externals replicate most of the SoundHack plugins and are offered free of charge.
Included in this collection are externals for amplitude shaping and distortion (+compand~, +chebyshev~ & +decimate~), single-head, multi-head, pitchshifting and granular delays (+delay~, +pitchdelay~, +bubbler~), and the spectral shapers, a set of spectral filters and dynamics processors (+binaural~, +morphfilter~, +spectralcompand~ & +spectralgate~).
In 1952, Phillips Industries, those zany Dutchfolk that bring us fancy new TVs and lightbulbs every now and again, saw fit to make an electronic music studio in their main R&D facility in Eindhoven, The Netherlands. This studio, which was moved to the University Of Utrecht in 1960 as part of their new Sonology Studio, and again in 1972 to the Royal Conservatory Of Music (as pictured above), still exists today as Studio BEA-5 at the Institute Of Sonology, with most of the gear in that top image still in daily use.
When working with a multi-miked drumkit recording you need to be aware of phase issues and how to correct them. Recognizing the phase issues will take some practice but if you go step by step you should have no problems.
Or at least that’s the conclusion you might reach after watching a new Japanese campaign for Nike’s Free Run+ running shoes. Apparently wishing to tout the bendable qualities of its new footwear, Nike enlisted sound artists to transform its product into a musical instrument. The shoes get plugged in, switched on, and mixed up, battle-style, as they sense when the shoe is flexed or moved in space. And yes, everything you see in the video is real: the shoes really are controlling digital sound live. We even have the Max patch to prove it.
Transient shapers are processors that adjust the dynamics of a sound. Rather than changing the dynamic range like a compressor, transient shapers operate only on the initial onset of the sound – the transient. The initial smack of a drum. The plink of a piano. The pick of a guitar or bass. They don’t work with sounds that don’t have a sudden start, such as vocals, violins, or synth pads. Transient shapers can either bring out the transient – making it louder, sharper and more prominent. They can also reduce the transient – making it softer and duller.
The tricky aspect to consider here is that the psychoacoustic (perceived) effects of a transient shaper can be similar to those of other tools.
# Xdrum, a sample based rhythm composer for Native Instruments Reaktor 5.
Xdrum for Reaktor 5
It has 800 audio samples (75MB) from 49 vintage rhythm composers, and then 11 additional soundsets. Besides that it has around 92 preset classic and electronica preset patterns.
Fired up the ol' Roland Dimension D today, because I was working on a track that needed something different. It's the Omega 8 that you're hearing here – more specifically – I've selected certain patches that I think work well with any sort of chorus. No particular order here in terms of the SDD-320's setting. I used every combination possible, going from each individual number all the way to 1+2, 1+3, etc. etc.
This audio spectrum analyzer utilizes an ARM7 LPC2138 microcontroller to create an FFT algorithm while performing digital signal processing without the use of special DSP processor.
# NitroTracker, Fasttracker II style tracker for the Nintendo DS goes open source.
I’m very excited to announce that NitroTracker is now completely open source!
What does this mean? Well, for starters you can now have a look at the source code. More importantly, you can now help develop it! Together we can make the development of NitroTracker go faster (which would be a very good thing considering current development speed) and finally add long-awaited features I promised ages ago.
Peter Kirn takes a look at the future of multi-touch:
For a long time, technologists have described a world of in which computing experiences naturally incorporate touch and gesture. The question is, how do we bridge the intuitive desire for those interactions and the actual technologies that get us there?
Few activities test the expressive potential of interaction quite like music. It’s in our cultural DNA; musical activity may even predate written language. So it’s fitting that the story of touch in computing and digital music would be intertwined, as they are with touch pioneer JazzMutant. Years before well-known Apple products, the Lemur, prototyped in 2003 and shown as a musical multi-touch screen, suggested the importance of fusing display and touch, and of tracking more than a finger or two at a time.
The history, and products like Apple’s iPad and iPhone, you may know well, though. The question on everyone’s mind now is, what’s next? (And for some impatient futurists, the question may even be, what’s taking so long?)
I've been searching a long time for something like this. It's not on OSX, and it's not an audiounit plugin. It's called ProLoop and I got it for $5 on the iTunes store. It's a very hands-on loop player capable of handling 6 loops at a time. My usual audio clips didn't feel like it was fully explaining what's going on, so be sure to check out the video above for a slightly more in-depth look.
NYTimes has a cool auralization of crossing the Olympic finish line:
At the Olympics, the blink of an eye can be all that separates the gold medalist from the 10th-place finisher. In some events, this is obvious. But in others, with athletes racing one by one, the closeness of the race is harder to perceive.
Another 1st of the month brings us another set of Gruss Loops. Volume X features four different loop sets with over 25 different groove and fill variations in each style and tempo. A mix of world, funk, latin and r&b loops, Volume X is a must-have for any well-rounded loop collection.
The independent game Osmos won our hearts in 2009, with transcendent, meditative gameplay built on simulated particle physics, starting as a floating wonderland and ending with some deliciously punishing difficulty. But it’s the soundtrack that sealed the deal: ambient-tinged work by artists like Gas 0095, Julien Neto, Loscil, and High Skies helped us imagine an unseen, microscopic (or perhaps macroscopic) world. Their sonic craft is a great example of what digital music can be. Now, I’m pleased to offer a lot of that music for your listening pleasure, for free. It’s one of the rare game soundtracks you’d want to hear even after having heard it on repeat while solving some of the title’s trickier puzzles. A huge thanks to the artists, whose generosity made this compilation possible – check out their work if you haven’t already.