Create Digital Music has introduced the MeeBlip anode, a compact synthesizer that combines an analog filter with unique digital sound sources.
The all-new MeeBlip anode is part analog, part digital, capable of producing a range of uniquely aggressive, bass-heavy sounds. And inspired by the best classic synths of the past, getting your hands on that sound is always simple, direct, and intuitive. Simply plug in a keyboard, computer, iPad (via adapter), or controller via the MIDI port to play notes. Then, adjust sounds via knobs and switches – you don’t need to navigate a single menu.
Its digital side reproduces the sound and architecture of classic synthesizers, but with an emphasis on adding personality, especially in the low end. Its all-new analog filter with resonance can range from smooth to raunchy – perfect for shaping sound or making squelchy basslines.
MeeBlip anode features
Unique 8-bit oscillators meet an original analog filter.
Compact, 4” x 4” case (approx. 100 x 100 mm).
Modulation, envelope, tuning, and pulse width controls.
Open source hardware, but fully-assembled and ready to play.
MIDI input for compatibility with vintage and modern hardware, computers, and (with a compatible adapter) iPad and iPhone.
The MeeBlip anode is available to pre-order for $129.95 USD / 129.95 EUR / £109.95 GBP. They are built to order (ships within 7 weeks).
Create Digital Music has announced WretchUp, a handheld effect and instrument app for the iPhone.
Developed by Mouse on Mars, it’s easy to learn, but also sophisticated enough that it’s heavily used in their live shows and new albums – on vocals, on drums, with feedback, and more. Now with your help, we want to bring it to everyone as an open source project.
What WretchUp does: WretchUp is inspired by analog hardware effects, translated into something you can hold in your hand. You can use it on drums. You can use it to transform music tracks, or playing with feedback from a speaker. You can just have fun speaking or singing into it. But whatever you do, it’s designed around the handheld. In place of a complex interface, the focus is on a broad range of sound possibilities and quick exploration beneath your fingers. You can concentrate on listening and experimentation, as the app produces a range of sounds, fast.
Why we need your help: We want your help to expand adventurous sound-making on the iPhone and other devices, and get this tool from Mouse on Mars’ studio and stage setup into your hands. And we want to share all our work as an open source project, so other people can learn from how the tool produces sound and make their own creations.
The app already works, but it relies on a now-defunct player app called RjDj, and lacks some features that make it something anyone can use. We want to build a standalone app with a richer set of functionality, and make it easy-to-use for novice and advanced users alike.
The project campaign is looking to raise $5,000 USD by November 28th, 2012. Project contributors can opt to receive the app, exclusive Mouse on Mars tracks and albums, or become an “Exclusive Producer” of the WretchDub app.
An interactive architectural mapping.
Fete des Lumieres / Lyon / France / 2010
A mapping by 1024 Architecture, projected on the facade of former Lyrical theater the “Celestins”. The building deformations and figures were controlled by the audience, using a microphone and an audio analysis algorythm.
The official Tenori on iOS app enter the app store the other week but at £12 I was a little hesitant to buy it. After a little thought and a bit of googling I decided it was indeed worth the price.
The cheapest hardware Tenori-On (the TNR-O) is roughly £500 where as the current price of the iPad 2 is £499 (cheapest wifi only model) so considering that both the devices are pretty much exactly the same price (and I already own an iPad) it makes sence to get the iOS version.
Mark Mosher shares some info on the Aalto semi-modular software synth.
Peter Kirn over at Create Digital Music did a post on a new synth by Madrona Labs last month. Even though I wasn’t in the market for a new synth right now I ended up buying this Aalto within an hour or so of downloading the demo so I wanted to pass this along and help promote Madrona’s great work. At $99 this is an incredible value.
You’ve heard the gripes, and heard and seen the somewhat unscientific demos. Now it’s time to examine the over-compression of music with – science! Earl Vickers of STMicroelectronics examines the Loudness Wars in an academic paper, as noted to us by reader photohounds.
Peter at Create Digital Music:
Chicago-based hacker and synthesist Matt Heins is working on an open source synth kit. As a co-creator of the MeeBlip open source-synth hardware, I’m biased — I want more open synth hardware! So this is looking like some great company. The instrument is 8-bit, with analog filter circuitry, coded in C.
Muze is an Arduino instrumentalist who creates melodies that evolve over time.
Muze has a palette of notes that it can in-turn interpret and compose into various rhythms and phrases that are strung together to form something musical. The user can then influence these strings of notes and rhythms to create entirely new compositions. Much like you would a tune a radio to get a new song, Muze can be tuned to provide new and different melodies.
In the interest of keeping Muze from becoming another knob laden techno-fest of an instrument, interaction has been limited to just one input.
On Rainlith, the primitive naturally granular sound of a big rainstick gets explored in real-time by cyber-age sound manipulation tools.
It's an interactive piece in witch the movement of the audience's body activates an electric motor, making a reflex movement on the structure that embraces the instrument.
The sound of the rainstick is captured and processed in realtime, and sent 24 meters above, filling the empty space of a old industrial cereal container. The reverberated acoustic mix is then received back by the audience in the spot right below the opening of the container.
NeuronDrum is a sample based rhythm composer by Poul Vestergaard.
It has 512 audio samples 32MB. Most of the sounds are made for electronica music. All rhythms is made of a neuron based approach with 8 neurons.
The first neuron works as a kind off metronome. All neuron can send impulses to each other. Every neuron has a threshold value. If the threshold is 3 then it will need 4 impuses to fire the sample, and send impulses to other neurons.
Electronic musician, vocalist, and inventor Tim Exile is back; while the Google Doodle today of an interactive Les Paul inspired lots of people to invest some time fiddling and hacking, in Tim’s case, it inspired a whole song. And, to my knowledge, it’s the first time the homepage of Google got its own ode.
Bluebrain's The National Mall will only work within the physical boundaries of the National Mall park in Washington DC. It is a location-specific album and is not intended for use outside of the designated area. Please follow us on Twitter (@bluebrainmusic) to learn more about when a location-aware album might be coming to a location closer to you. While on the Mall, we recommend you quit other applications from the multi-tasking bar on your phone for best performance. If you are having difficulties, force quit or restart your phone. Make sure to quit the app fully once you leave the area to avoid it draining your battery when it isn't being used.
Yes, I create digital music, too. One of the things I’ve loved about CDM is the chance to share music making, from the construction of the tools to the production of performances and recordings. If that’s all we ever get out of music – getting to share with someone else – that’s already more than enough for me.
This week I’ve released my own End of Train Device, a full-length ambient / leftfield electronic album.
Barry Wood is back with another selection of interesting products showcased at the NAMM show.
Welcome to the 2011 edition of the NAMM Oddities …finally
This year the show went smoothly but due to a perfect storm created by of a pile of work (the paying variety), local politics, and the writing of my first now published book, the Oddities were nearly 4 months late.
There was no shortage of Oddities-worthy items at the show this year. Even though this is probably the last NAMM report to go online, I'm certain that there are a number of products that will see their press debut on these pages.
At first, it seemed like it might be just a blip: amidst generally declining sales of physical music, down sharply from their 1990s boom, vinyl sales were trending up. The reversal started with a slight uptick in 2007 – already noticeable as the CD had begun its collapse. That slight uptick has turned into a small boom. From a tiny 300,000 units in US sales in 1993, the vinyl record is projected to do some 3.6 million units in sales.
Radium is inviting you to have a look behind the scenes at the Radiumphonic Workshop. In the video below we delve under the bonnet of Radium to have a look at what makes it all tick – the sound lab operated by the fine team at Radium. It demonstrates a rare glimpse of how we work, as well as showing off some of the machines, technology, people and creative approaches we use to manipulate sound!
Computing technology is an inherently disruptive thing, wonderfully so. It solves problems you didn’t know you had. It creates problems, then creates new problems in even trying to understand those problems. Simply using a computer is a kind of design statement.
You’ve seen questions about what happens with computer performance and audience interaction. But, in AMALGAM, design student Jacob Lysgaard asks those questions, and proposes solutions, in a new way: with a giant talking robot face.