KVR Audio has announced the launch of the KVR Developer Challenge 2014, the fifth free-for-all audio plug-in, audio application and soundware design event.
The KVR Developer Challenge is for anyone who develops Audio Plug-ins or Applications and Soundware. The challenge is to create and release a brand new free audio plug-in, application or sound library / pack / set that will benefit the community at large. Creativity is key, it can be as simple or as complex as you want – KVR members will vote on the entries and pick the eventual winner using whatever criteria they choose to…
Check out the previous challenges to see what kind of weird, wonderful, indescribable, creative and impressive creations were entered in the past, there’s probably something for everyone: KVRDC06 – KVRDC07 – KVRDC09 – KVRDC12.
The entrants take part for the challenge of course, but to sweeten the deal, anyone and everyone can make a donation towards the prize fund via PayPal! This prize fund will be distributed to the eventual winners in September after release and voting in August.
ToneCarver has entered the Boids hybrid granular and delay effect plug-in into KVR’s Developer Challenge 2012.
It features a 2D “Boid” swarm as a set of modulators for the grain and delay parameters. This plugin grew out of an interest to accomplish two different goals:
Finding a way to manage grain swarms visually.
Creating delay-based ambiance that has subtle, not quite random, variations.
The Boid Swarm represents a set of flocking boids (a boid is a “Bird Android” – see Craig Reynolds work: www.red3d.com/boids). There are a few simple rules that each boid uses to determine where it will fly to on the next swarm advance. These include rules for how fast to fly, how near to fly to other boids, how strongly to move to the center of the flock, how strongly to follow a leader boid, and how strongly to match the position and direction of nearby boids.
The swarm space that the boids fly in is treated as a 2D coordinate system where the X (horizontal) and Y (vertical) position of each boid can be used to modulate controls. A swarm may contain up to 200 boids.
The plugin supports multiple grain streams and multiple delay taps (up to 200 each). Each grain stream and delay tap is associated with one of the boids in the swarm. The X position, Y position, Radius position and ID number of that boid associated with the grain stream or tap can be assigned to modulate the controls that define how that specific grain or tap will be produced.
For example, the X position of a boid can be assigned to control the pan value for the delay taps. For each delay tap, the X position of the boid associated with that delay tap will determine its pan position in the output stereo field. Different taps will have different pan values depending on the location of the boid associated with the tap. In this configuration delay tap signals will move through stereo positions as the boids move through the swarm space.
Each of the parameters for the grain streams and delay taps can be modulated using the position of the boid associated with the grain/tap (and/or traditional LFO modulators).
Boids demonstration by harryupbabble.
The plugin is a free download at KVR (Windows VST).
Cupwise FX has entered the Radio Junk effect plugin in the KVR Developer Challenge 2012.
Radio Junk is a small but unique suite of effects made from 2 junky old radios, one solid-state (from the 70s) and the other a tube radio (from the 50s). The radios were ‘sampled’ using technology similar but superior to the common convolution impulses out there. It’s called Nebula, and it can capture the sound of what’s being sampled at different dynamic levels, and it can also capture some of the distortion, unlike standard convolution.
These effects use a variant of the Nebula tech called ‘Acqua’, which just means that these are stand-alone effects, and you don’t need Nebula to load them (it’s built in, basically). The radios were sampled in extreme ways to get some nasty lo-fi effects.
Since these were made with the Nebula technology, they will sound different from other plug-ins out there.
Radio Junk is available to download as a freeware VST effect plug-in.
Distorque’s entry to the KVR Developer Challenge 2012 is Azurite, a free chorus effect plug-in for Windows.
My goal in designing it was to make as flexible a chorus as possible without losing great tones and ease of use. The result is an effect that will be handy for producers, guitarists, and glitch lovers alike.
Unlike most choruses, Azurite allows for multiple simultaneous voices. Each of these voices has its own delay line that is modulated by a separate LFO. Adding multiple voices leads to a thicker, smoother, and less wobbly tone. It also makes vivid stereo spreading possible with a mono signal. The Voices control chooses how many voices the chorus uses: one, two, four, or eight.
Azurite is a multi-voice chorus with a focus on rich sounds and versatile controls.
Stereo or mono operation.
Fidelity control emulates vintage analog choruses.
Acrobatics has released the Minisynth series, a collection of three instruments: FRET, GRIT and PEAK.
As an overall concept, Acrobatics simplified controls and packed implementations to the highest grade to push-up users creativity first and give steady look and maximum usability to the three polyphonic synthesizers.
WHY A COLLECTION?
Common look and feel and standardized location of knobs and switches goes in the direction of helping musician when in a busy musical work, when certainly requires fast access to basic synthesis controls and settings to fit in the mix. The Minisynth series collection is also suitable for educational purpouses for its separate interpretations of most important synthesis methods and applications.
The Minisynth series for Windows (VST) is available as freeware as part of the KVR Developer Challenge 2012.
Noizefield’s has released the Particle of God ensemble effect for Native Instruments Reaktor as part of the KVR Developer Challenge 2012.
Particle of God: a time-synced sequenced bounce glitch delay for NI Reaktor 5.
The idea behind this effect is to create a delay where the delay time is accelerated. The single delays are getting faster (or even slower) for each time the delay is repeated. To get a “musical” result, the delay time and also the delay acceleration is synchronized in time and tempo.
Several parameters can be changed in real-time an tweaked by the step-sequencers.
The ensemble is a free download; a template for hexler touchOSC is available as well.