Glitchmachines has launched Cataract, a Segment Multiplexer plug-in geared toward electronic music production and experimental sound design.
Cataract features an arsenal of sample scanners with integrated modulation sequencers and morphing functions. This makes it possible to construct architecturally complex patterns ranging from nuanced percussive articulations to intricate particle sound effects and all out generative hyper glitch chaos.
Infinitely transform your audio files with Cataract’s extensive randomization and modulation options. Warp pitched samples into parallax melodies or redistribute loop segments into generative polyrhythms. Whether you are sculpting articulate percussion patterns for an electronic music EP or designing high- tech cyborg effects for a sci-fi game, Cataract will give your projects a unique cutting-edge twist.
- 2 monophonic scanner modules with dual sample slots.
- Integrated modulation and scan sequencers.
- 2 LFOs per scanner with dedicated modulation matrix.
- 1 Multi-mode filter per scanner.
- 1 Delay effect per scanner.
- 3-Band graphic EQ per scanner.
- Extensive global and per-scanner randomization tools.
- Morphing section with dedicated X-MOD LFO.
- Dynamic color-coded user interface.
- Sample pack with over 130 new loops and 200 new sound effects.
- Presets from Ivo Ivanov, Nicholas Yochum and Daed.
Cataract for Windows and Mac (VST/AU) is available for purchase for $49 USD.
More information: Glitchmachines / Cataract
Falls A Star has released SplitDelay, a free experimental multi-index delay buffer effect plug-in for Windows.
A standard delay effect consists of a buffer and an index which moves linearly across it, looping back to the beginning like a magnetic head on a tape loop.
But instead of a single index, SplitDelay has multiple indices and rules for determining what to do with them. This makes it very messy and noisy, in hopefully interesting ways.
SplitDelay for Windows (32/64-bit VST) is available as freeware.
More information: Falls A Star
Paper Stone Instruments has launched Creative Junk, an experimental and tuned percussion collection for Native Instruments Kontakt.
The Instrument was recorded in the revered Studio 2 live room of Paper Stone Studios, Nottingham, England, using purely audiophile quality signal paths. Our most ambitious, comprehensive and versatile offering to date, Creative Junk is a goldmine of unique hits, quirky sounds, and inspirational tones, all multi-sampled in our converted cinema auditorium live room.
“When I’m writing I’m always looking for inspirational sounds, I want sounds that haven’t been created by conventional instruments and seek out unusual or abstract objects to manipulate and sample. I wanted to create a collection of these objects that would be sampled with multiple mic positions, and give them an interface that would allow each sound to be tuned filtered and sculpted independently of one another.” -Sam Brown Paper Stone Studios
Creative Junk features
- 1.03 GB, 2,050 samples.
- 100 multi-sampled objects.
- Up to 7 velocity layers recorded in 3 mic positions: ‘Close’ (mono), ‘Overhead’ (stereo) and ‘Room’ (ambient stereo).
The library is available from Sampleism for the introductory price of £34.99 GBP through May, 2014 (RRP £49.99 GBP).
More information: Sampleism / Creative Junk
Diego Stocco has launched FFS 02 Convolution Processing, the second title in the Feedforward Sounds series of videos based on advanced and experimental sound design techniques created by Diego.
Convolution processors are used for a variety of applications these days, emulation of real acoustic spaces, sonic behavior of hardware devices and more. When used properly they can add an aura or realism to the initial sound source.
But the concept of “reality” in sound is exactly what a sound designer intends to transform, so rather than using a convolution processor as a static tool to approximate reality I decided to use it in a different way, to perform with sound design as it would be possible to perform with a instrument.
Convolution Processing is a technique that allows the real-time creation of musically related ambiences, accents and transition elements from an instrumental or vocal part. In this video you’ll see/hear how this technique can enrich a simple percussive part and a synth part into a full sounding track.
The 15 minute video is available to purchase for $9.99 USD.
More information: Diego Stocco / FFS 02 Convolution Processing
Composer, sound designer and performer Diego Stocco has introduced the Rhythmic Processing, the first title in the new “Feedforward Sounds” series of educational videos, based on advanced and experimental sound design techniques.
With these videos, I’m sharing with you guys the experience I gained out of years of work and countless hours spent in trying to figure out unique ways to create original sounds and music.
Rhythmic Processing is a technique that allows the creation of multiple rhythmic elements, in real-time, from a single instrumental part.
The dynamic accents of the instrumental part (in this case an acoustic guitar) are routed into several plugin chains, each one creating a separate rhythmic element.
Rhythmic Processing features
- 10 minute video (H264/720p, 87.2 MB), including:
- concept behind the technique
- recording of initial instrumental part
- setup of the Live session
- detailed function of each individual plugin chain
- final performance
- final notes.
The video is available to purchase for $9.99 USD.
More information: Diego Stocco / FFS 01: Rhythmic Processing
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