Cinematique Instruments has announced Poing!, a virtual instrument library for Native Instruments Kontakt.
Poing? Just let two balls bouncing inside an enclosed area and let them play a sound each time they are contacting an obstacle! That exactly is Poing – It is musical Ping Pong. But also much more….
Poing! is a self generating musical tool which makes sounds by every touch of two balls with the border of an area in which the balls are bouncing or 3 bars inside this area. These bars can also move either automatically or controlled by the mod wheel. Poing! provides four different sound sources, which can be mixed with four seperate knobs. These are a Monochord, a Gentle Glockenspiel, a normal Sinus Sounds and the sound of a glass bowl.
In order to shape the sound of Poing there are available a lot of options: reverb, delay, phaser and a low pass resonance filter. But you can also set the pitch and the scale of the generated notes. There are available 10 different kinds of scales such as major-, minor, whole-tone, chromatic or mixed scales. Finally you can separatly start each ball and adjust the speed of them. Because of its advanced
scripting Poing! is like the 80ies video game – just musically fun.
Beside using Poing! as a self generating tool you are also free to play Poing! manually with your keyboard.
The Poing! library for Kontakt is available to for 16 EUR. Requires Kontakt 4 or higher full version.
Kapture, the audio recording wristband that allows you to save and share what was just said, is pleased to announce the success of their recent Kickstarter campaign.
Over 1,228 backers supported the month-long campaign with a total of $162,386 being pledged, exceeding their goal of $150,000, and putting them in the less-than-one-per-cent of Kickstarters that raise over $100,000.
“The success of the Kapture Kickstarter campaign can be attributed to enthusiasm for the product’s endless applications in the everyday lives of its supporters,” said Matthew Dooley, one of Kapture’s co-founders.
During the course of the campaign, the founders remained actively engaged with the Kickstarter community, innovating where they discovered an opportunity.
One such innovation was the Klip, which was designed in response to supporters who wanted an alternate option for accessorizing with the device. In addition, Kapture solidified its status as wearable tech that’s meant to be seen by introducing two luxe metallic editions, putting it in the company of the stylish iPhone 5S and Google Glass. Initially offered in five on-trend colors, Kapture is now also available in 14K gold and chrome, thanks to a partnership with 3D printing powerhouse Shapeways.
Kapture will be accepting pre-orders through its website starting November 1st, 2013. Kapture’s public release is planned for March 2014.
Ninja tune has launched Ninja Jamm, a free mixing and jamming app for iOS that lets anyone instantly remix music from the Ninja Tune label using touch control, state of the art effects and killer music from Ninja artists.
The app is a revolutionary fusion of music and software for the iPhone brought to you by the musical innovators at Ninja Tune and the design wizards at seeper.
Combining aspects of DJing, remixing and producing, the app lets anyone experience the excitement of playing with electronic music. Ninja artists such as Bonobo, Amon Tobin, Mr Scruff and Coldcut, provide the tunes for you to jamm with.
As each tune plays, you can switch seamlessly between the original licks and bonus clips, created by highly trained remix Ninjas, whilst glitching and effecting each channel and firing oneshot samples over the top.
Unlike many other music apps, the Jamm experience is very hands-on and immediate- your human feel is their key to enjoying freestyle mix possibilities. You can touch, tilt, shake and use multiple fingers and thumbs to Jamm and record, create a killer version of a favourite Ninja Tune and instantly share it with the world through Soundcloud, Facebook, Twitter and Tumblr.
The Ninja Jamm app comes bundled with a free Tunepack, Beats and Pieces3 from Coldcut, the cut’n’paste classic from the DJ duo who helped define both the modern remix with Paid in Full and mashup with Journeys By DJ. More Tunepacks from Ninja artists are available for in-app purchase.
Roland has announced the release of V-Drums Friend Jam Kids, a free software application for children to build drumming skills and compare their progress with other V-Drums users around the world.
V-Drums Friend Jam Kids provides a fun way to practice & enjoy playing V-Drums.
As the industry leader in electronic percussion, Roland offers a wide-ranging lineup of V-Drums sets, from the flagship TD-30KV V-Pro Series to the home-friendly HD-3 V-Drums Lite. V-Drums Friend Jam Kids helps children and their families communicate with each other through practicing with any V-Drums set. By accessing a child’s “player page” with their computer or smart phone, family members can easily check practice time, scoring, and more to keep up with playing progress and encourage improvement.
Since its release two years ago, V-Drums Friend Jam has become an extremely popular social networking tool for drummers, with over 30,000 users to date in 175 countries and regions worldwide. The software allows players to share scores and interact with each other via their Twitter accounts while practicing the drums.
V-Drums Friend Jam Kids is a completely self-contained application that does not require Twitter to share scores. Its practice features and functions are similar to V-Drums Friend Jam, but are tailored more to children who are just starting to learn the drums. The software supports 13 different languages, including English, Spanish, French, German, Polish, Russian, Turkish, and more.
V-Drums Friend Jam Kids – Record Screen Available for both Windows and Mac OS X, V-Drums Friend Jam Kids helps young drummers improve their skills with enjoyable songs and fun practice evaluation features. It offers a friendly and inviting user interface, plus a continuously growing library of play-along songs that can be downloaded directly within the application from the web. Included are traditional children’s tunes like “Twinkle Twinkle Little Star,” classic pieces such as “Air on the G String,” and a variety of musical grooves in popular styles, all specially arranged for playing along on the V-Drums. Users can also add MP3 files stored on their computer to jam with their favorite songs.
By connecting their V-Drums kit to their computer via USB or MIDI, players can capture and evaluate individual performance elements such as rhythm, technique, and variation, then see how their results compare with other V-Drums Friend Jam Kids users around the world via the Internet.
New Metronome and Beat Guide functions help developing players build their basic drumming skills in an interactive way. In addition, score rankings, achievement awards, and a calendar feature that tracks playing time motivate them to reach practice goals.
The V-Drums Friend Jam Kids software application is available as a free download for Windows and Mac.
The GameStick console (stick) is neatly tucked away in its controller.
The team behind the GameStick raised a glass yesterday evening in thanks to the 1000+ Kickstarter backers that pushed them over their $100,000 funding goal in just 30 hours.
“The response from the Kickstarter community has been truly overwhelming. We are confident in our product and what we hope it will mean for gaming but we were taken aback at how quickly the message was adopted,” says Anthony Johnson, CMO, PlayJam. “There is no better feeling than having hundreds if not thousands of people endorse your idea.”
The team has been busy keeping up with the hundreds of questions and requests that continue to come through the Kickstarter message boards and in response have today announced support for XBMC & DNLA, two of the most sought after features.
“While we are shipping as a dedicated games console, we are keen to ensure that users have the ability to hack the device if they so wish and will be providing support for XBMC & DNLA via an optional firmware update in September. We encourage users to hack the device – the time for closed, proprietary systems is ending which bodes well for true innovation”, concluded Johnson.
GameStick is described as ‘The Most Portable TV games Console Ever Created’. The team behind the project are passionate about accelerating the race to change the face of big screen gaming with a product that will now, as promised, launch in April of this Year.
Supporters flooded to the Kickstarter page just moments after the campaign launched and began pledging. The ‘Early Bird’ pledge tier, giving backers the chance to grab themselves a GameStick at a discounted rate, proved so popular that it sold out in a matter of hours resulting in people moving in droves to the next tier. At the time of writing, the average pledge towards GameStick was $98.
Interest from the developer community has been extremely strong with over 300 registrations on the www.gamestick.tv website and a new tier offering early access to the SDK and 30 days premium positioning within the games store having been added for $500.
GameStick will feature a purpose-built game store through which users will be able to browse and download content. The proposition will be powered by PlayJam’s existing Games Network for Smart TV which currently supports developers such as Relentless Software, First Star Software, and Disney.
The GameStick project can be backed with pledged starting at $10 USD. The first batch of GameSticks is scheduled to ship in April, 2013.
SuperMegaUltraGroovy has announced the release of TapeDeck 1.5, the long-awaited sequel to the powerful and fun audio recorder for Mac OS X.
This new release adds support for high-resolution Retina displays, and improved YouTube uploading with high definition output. Just in time for the holidays, you can purchase TapeDeck 1.5 for only $4.99 US (regular MSRP $19.99 US) for a limited time at tapedeckapp.com.
“When TapeDeck first launched in 2008, we worked hard to make an application that took full advantage of Core Animation to deliver a delightful user experience,” said Chris Liscio, SuperMegaUltraGroovy’s founder. “Now with the new Retina displays, we can continue delivering that experience at an even higher fidelity.”
As its predecessor, TapeDeck 1.5 features the cool retro interface reminiscent of an 80’s tape recorder. It offers a quick-capture workflow, allowing you to automatically save your recording as soon as you hit STOP. Using the Apple Lossless Audio Codec, TapeDeck captures its High Quality recordings with full fidelity, ensuring that your musical ideas are kept intact when moved to Garage Band or Logic.
“TapeDeck is such a popular application with songwriters, physicians, students, musicians, teachers,” says Liscio. “The user base is very diverse,and always growing. This release embraces Apple’s newest OS technologies in order to continue delivering its delightful and unique experience to a growing pool of diverse Mac users.” TapeDeck 1.5 requires a Mac running OS X 10.8 Mountain Lion, and also adds support for Apple’s Sandboxing security feature while also adopting other new technologies under the hood. In addition, this update includes many performance and stability improvements.
Changes in TapeDeck v1.5
TapeDeck now supports the Retina display, and it looks great.
Uploading to YouTube is improved: Now with HD videos.
TapeDeck is now a sandboxed application.
Performance has been improved for large collections of tapes.
Scrolling behavior is much better in the tape box.
Various other fixes and improvements.
TapeDeck is available for $4.99 USD for a limited time, a 75% discount off its regular price of $19.99 USD.