Results for game

Below are the posts that should have something to do with 'game'.

Note: Use the search form in the top right if you're looking for something specific.

  

Cinematique Instruments releases Poing! for Kontakt

Cinematique Instruments has announced Poing!, a virtual instrument library for Native Instruments Kontakt.

Cinematique Instruments Poing! for Kontakt
Poing? Just let two balls bouncing inside an enclosed area and let them play a sound each time they are contacting an obstacle! That exactly is Poing – It is musical Ping Pong. But also much more….

Poing! is a self generating musical tool which makes sounds by every touch of two balls with the border of an area in which the balls are bouncing or 3 bars inside this area. These bars can also move either automatically or controlled by the mod wheel. Poing! provides four different sound sources, which can be mixed with four seperate knobs. These are a Monochord, a Gentle Glockenspiel, a normal Sinus Sounds and the sound of a glass bowl.

In order to shape the sound of Poing there are available a lot of options: reverb, delay, phaser and a low pass resonance filter. But you can also set the pitch and the scale of the generated notes. There are available 10 different kinds of scales such as major-, minor, whole-tone, chromatic or mixed scales. Finally you can separatly start each ball and adjust the speed of them. Because of its advanced
scripting Poing! is like the 80ies video game – just musically fun.

Beside using Poing! as a self generating tool you are also free to play Poing! manually with your keyboard.

The Poing! library for Kontakt is available to for 16 EUR. Requires Kontakt 4 or higher full version.

More information: Cinematique Instruments / Poing!

comment

Zenhiser releases Movie Impacts

Related: , , , , , Posted in news on Jul 31, 2013 - comment 0 comments
Zenhiser Movie Impacts

Zenhiser has announced the release of Movie Impacts, a Zen FX series sample library.

Zenhiser’s back with another thought evoking collection of sound fx for Music, Film, TV & Games.

This time we’re delving into Movie Impact FX whist going deeper and further than ever before. Comprising of multiple sections, dedicated to specific impact fx this sample pack is a wealth of sonic perfection, with just over 490 perfectly crafted Movie Impact FX you will be amazed at just how big this fx collection is.

Every fx sound has been designed from the ground up and delivers that high end quality you know & would expect from Zenhiser.

The sample pack costs $50 AUD.

More information: Zenhiser / Movie Impacts

comment

Time+Space intros Cyberstorm by Zero-G

Time+Space has introduced Cyberstorm, a sample collection in collaboration with Frédéric Devanlay, featuring a huge toolbox of soundscapes, movements, drones, impacts, weapons, voices, whooshes, hits, servos, explosions, and more.

Zero-G Cyberstorm

These hard hitting sound FX focus on futuristic robotic warfare with intense mech versus mech combat, close quarters battles and epic futuristic sci-fi action effects. All the weapons of the near future battlefield are utilised from autonomous battlefield robots and main battle tanks to powered infantry and unmanned drones.

Frédéric Devanlay, who also produced Zero-G’s Deep Impact and Perception sample collections, has been creating sound FX since the early 1990s with video game credits such as Splinter Cell Pandora Tomorrow, Ghost Recon Advanced War Fights and Far Cry 2 as well as movies including the Franco-Mexican production Days of Grace.

Available in multiple formats, Cyberstorm’s powerful and dramatic sounds will transform your action, fantasy, science fiction, horror and war-themed soundtracks with all the sounds you need to create your own robotic machines and compelling futuristic battle scenes.

Make electronic music? Cyberstorm offers numerous possibilities for adding a unique futuristic twist to your tracks – download the free taster pack and give it a try!

Cyberstorm is available now as a DVD or download, priced RRP £60.95 GBP/74.95 EUR/$95.95 USD.

More information: Time+Space

comment