Results for games

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The MIT Press publishes A Composer’s Guide to Game Music

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A Composer's Guide to Game Music

The Massachusetts Institute of Technology Press has published A Composer’s Guide to Game Music, a new book by the composer of Assassin’s Creed Liberation, The Da Vinci Code and Speed Racer video games, Winifred Phillips.

As an award-winning composer of video game music, Phillips provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Among those praising Phillips’s book is celebrated film/game composer Harry Gregson-Williams (Shrek, Narnia, Kingdom of Heaven, Metal Gear Solid series), who described A Composer’s Guide to Game Music as “not just compulsory bedside reading for budding games composers, but a fine achievement in itself. Bravo!” Renowned video game director David Jaffe (God of War, the Twisted Metal series) described Phillips’s book as “an important, deep, and rare exploration of video game music by one of the medium’s smartest and most talented voices.”

Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, one of the most important qualifications for a musician who wants to become a game music composer is a love of video games. “It’s very important to have an enduring passion for games,” Phillips writes. “With the right spark of enthusiasm, the process of writing music for games can be positively exhilarating.”

A Composer’s Guide to Game Music from the Massachusetts Institute of Technology Press offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music for a new medium.

The book is available to purchase for a list price of $29.95 USD.

More information: A Composer’s Guide to Game Music

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Aly James Lab updates FMDRIVE plugin to v1.23

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Aly James Lab FMDRIVE

Aly James Lab has released version 1.23 of FMDRIVE, a Sega Mega Drive/Genesis FM synthesizer instrument for Windows.

FMDRIVE is not simply an YM2612 emulator, it add many extended features and huge user friendly GUI! It is a fantastic synth suitable for chip music and SEGA nostalgic pleasure and also a powerful FM tool for modern music production.

Changes in FMDRIVE v1.23

  • Rewritten envelope cycles system to improve YM2612 engine accuracy again.
  • Improved volume tables.
  • New SSG selection method.
  • Adjusted PCM DAC ladder noise.
  • Corrected DAC on/off register not being saved with patches.
  • Solved Program change memory BUG (causing certain YM2612 registers not being updated after closing and re-opening the plug-in interface).
  • Pitch bend range can now be set (1-12 semitones).
  • Glide mode can be set to portamento or glide behavior.
  • Corrected sync between GUI and registers.
  • Envelope generator sliders reversed for a better sync with GenMDM.

FMDRIVE for Windows (VST) is available for a minimum donation of 10 EUR. The update is free to registered users.

More information: Aly James Lab / FMDRIVE

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Aly James Lab updates FMDRIVE synth plugin to v1.2

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Aly James Lab FMDRIVE

Aly James Lab has updated the FMDRIVE Sega Mega Drive / Genesis FM synthesizer plug-in for Windows to version 1.2.

FMDRIVE is not simply an YM2612 emulator, it add many extended features and huge user friendly GUI!

It is a fantastic synth suitable for chip music and SEGA nostalgic pleasure and also a powerful FM tool for modern music production.

Changes in FMDRIVE v1.2

  • Rewritten fast & accurate distortion emulation “ladder effect” of MD model 1.
  • PCM sample data DAC filter improved (now also benefit from the ladder effect too).
  • New DAC PCM data read LOOP function (can loop the sample data with start and end point for nice fx).
  • New DAC PCM wav files can now also be browed & imported via windows native explorer (with no location limitation).
  • New Polyphony up to 6 voices.
  • New optional frequency FREEZE (fixed frequency) for SPECIAL MODE.
  • New solid or line view for the envelope generators display with release stage highlight.
  • Improved CSM mode implementation.
  • CSM mode now respond to Release rate (RR) and handle external MIDI channels correctly.
  • Glide is now available in polyphonic mode too!.
  • Improved MONO mode.
  • Plus minor audio engine and GUI improvement.

The FMDRIVE plug-in for Windows (VST) is available as donationware with a minimum donation of 10 EUR.

More information: Aly James / FMDRIVE

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AfroDJMac releases Ocarina of Live free Ableton Pack

AfroDJMac Ocarina of Live

AfroDJMac has launched the third year of his series of Free Ableton Live material with the release of Ocarina of Live, another free Ableton Live Pack.

I’m sure it’s pretty clear that video games have a large influence in my life. One of my first and favorite Live packs was the AfroDJMac Nintendo Rack. Probably my favorite video game series of all time is the Legend of Zelda. It has captured my imagination since I was about 5 or 6 years old, and I’ve purchased Nintendo systems exclusively to play Zelda games.

A good friend of mine, J-Rod, gave me a really nice ceramic Ocarina for Christmas a few years ago. It’s just like the one Link uses in many of the games. It even comes with a little booklet that teaches you how to play songs from the games. This week, I finally put this ocarina to good use. I sampled a couple of notes into Ableton and created an instrument that works especially well with Push. It has controls for the sample selection, filters, delay, etc. It even makes use of Push’s aftertouch to control subtle vibrato and the filter frequency. You can adjust it to sound true to the Ocarina, with slow attacks reminiscent of your breath blowing in. But it also can function like a weird electric keyboard, or under extreme manipulation, some kind of bizarre breathing organism.

The Ocarina of Live pack is a free download. It requires Ableton Live 9.

More information: AfroDJMac / Ocarina of Live

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Aly James Lab releases FMDRIVE synth plugin

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Aly James Lab FMDRIVE

Aly James Lab has released FMDRIVE, a virtual synthesizer instrument that emulates the Sega Genesis / Megadrive sound chip.

Fact is that the Megadrive had a very characteristic and cool sound, -much- cooler than Nintendo’s :)
I grew up playing some great games on the genesis. So, I thought the Genesis/Megadrive also deserves that kind of attention and its own VST Instrument.

You may think, the YM2612 chip is basically another 4 Operator YAMAHA FM synth but there is more… DAC, SSG Envelopes and Special operating MODES. On top of that the SEGA had a distinctive distorted sound, more or less present, depending on revision models.

FMDRIVE is not simply an YM2612 emulator, it add many extended features and huge user friendly GUI! It is a fantastic synth suitable for chip music and SEGA nostalgic pleasure and also a powerful FM tool for modern music production.

You can design a vast range of sounds on top of 33000 instruments presets already extracted from Games ROMS. Go further with extended controls, and even MIDI control the real hardware with a special add on interface: The GENMDM designed by Little Scale.

FMDRIVE for Windows (VST/Standalone) is available at a minimum donation of 10 EUR.

More information: Aly James Lab / FMDRIVE

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Bitword releases Cobalt Blue for Kontakt

Bitword Cobalt Blue

Bitword has announced the release of Cobalt Blue, a sound library for Native Instruments Kontakt 4.

Cobalt Blue is a collection of timbres for film, Post, Video Games and general Multimedia Sound Design. Inspired by metal ore and processed with a hardware granulator, these timbres are intended to be moody, mysterious, and blue.

Source material ranges from metal impacts, scrapes, data taps, voice, synthesis, and other sounds intended to provide a diverse range of tones and timbres for use as percussive accents, beds, drones and pads.

The included 147 Patches are programmed to give the most of each oscillator set. Heavy modulations to subtle adjustments are designed to make this an asset to professional sound designers, and modern composers alike.

The sound library is available to purchase for $49 USD. Requires Kontakt 4+ full version.

More information: Bitword / Cobalt Blue

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GameStick reaches Kickstarter hits target in 30 hours + support of XBMC and DLNA confirmed

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PlayJam has announced that its Kickstarter funding goal for the GameStick game console was reached in only 30 hours.

GameStick
The GameStick console (stick) is neatly tucked away in its controller.

The team behind the GameStick raised a glass yesterday evening in thanks to the 1000+ Kickstarter backers that pushed them over their $100,000 funding goal in just 30 hours.

“The response from the Kickstarter community has been truly overwhelming. We are confident in our product and what we hope it will mean for gaming but we were taken aback at how quickly the message was adopted,” says Anthony Johnson, CMO, PlayJam. “There is no better feeling than having hundreds if not thousands of people endorse your idea.”

The team has been busy keeping up with the hundreds of questions and requests that continue to come through the Kickstarter message boards and in response have today announced support for XBMC & DNLA, two of the most sought after features.

“While we are shipping as a dedicated games console, we are keen to ensure that users have the ability to hack the device if they so wish and will be providing support for XBMC & DNLA via an optional firmware update in September. We encourage users to hack the device – the time for closed, proprietary systems is ending which bodes well for true innovation”, concluded Johnson.

GameStick is described as ‘The Most Portable TV games Console Ever Created’. The team behind the project are passionate about accelerating the race to change the face of big screen gaming with a product that will now, as promised, launch in April of this Year.

Supporters flooded to the Kickstarter page just moments after the campaign launched and began pledging. The ‘Early Bird’ pledge tier, giving backers the chance to grab themselves a GameStick at a discounted rate, proved so popular that it sold out in a matter of hours resulting in people moving in droves to the next tier. At the time of writing, the average pledge towards GameStick was $98.

Interest from the developer community has been extremely strong with over 300 registrations on the www.gamestick.tv website and a new tier offering early access to the SDK and 30 days premium positioning within the games store having been added for $500.

GameStick will feature a purpose-built game store through which users will be able to browse and download content. The proposition will be powered by PlayJam’s existing Games Network for Smart TV which currently supports developers such as Relentless Software, First Star Software, and Disney.

The GameStick project can be backed with pledged starting at $10 USD. The first batch of GameSticks is scheduled to ship in April, 2013.

More information: GameStick at Kickstarter

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Zero-G Maximum Force – Imaging Elements for Film & Games Producers + Winter Sale

Zero-G has announced the release of Maximum Force Imaging Elements, a collection of over 1.5 GB of monumental cinematic audio of stupendous power.

Zero-G Maximum Force

Maximum Force has been created by the prodigious talent of a world-class soundtrack and FX producer this library was especially created for projects that require high-impact sound effects (radio station ID, TV promos, bumpers, trailers). All sounds are designed using manipulated field recordings and synthesized sources.

Full of awe-inspiring sounds of scope and breadth Maximum Force is the perfect tool for busy post-production facilities, video editors, sound designers, broadcast radio/TV stations and experimental composers. This library is not only for film and games soundtrack creators but is also a goldmine for cutting-edge dance producers who want to add something special to their tracks.

The library includes multi-layered imaging elements, impacts, long and short fx, noise, whooshes, lasers, bleeps, tonal sounds and creative soundscapes as well as various loops so you’ll find the sound you need without slowing down your workflow.

Maximum Force features

  • 550 Acidized WAV files & 550 AIFF Apple Loops.
  • 40 instruments for Kontakt, EXS24 & NN-XT.
  • All stereo 24-bit 48Khz sounds are Ebu128 loudness normalized and cut in single files to make them easier to use in your audio/video productions.
  • All of the samples have been pre-cleared and are 100% original & royalty-free for your musical use without any additional licensing fees.

The sample library is available to purchase for £60.95 GBP / $99.95 USD / 75 EUR.

Zero-G has also announced a Christmas Sale, offering a discount on its sample libraries through December 31st, 2012.

BIG festive savings in the Zero-G Download Shop! 30% off everything, and great bundle deals in our Christmas Sale.

More information: Zero-G / Maximum Force

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