UVI has released PiNG, a Holiday Season gift for UVI Workstation.
PiNG is a free game for the also free UVI Workstation which brings some fun to the studio.
Whether you need a break or just want to have some fun during a session you can fire up an addictive game right in your DAW. Each player can control their paddle via a MIDI controller, adjust game speed and Sparkverb settings.
Enjoy a little Christmas cheer from UVI :)
PiNG is a free download at UVI.
More information: UVI
Musical Entropy has revealed an easter egg in Guitar Gadgets, a free effect plug-in for Windows and Mac featuring a compilation of “false” analog guitar pedal simulations, made to be used mainly with electric guitars and guitar amp simulations, but which may be sound interesting in any situation.
I’m going to talk about the easter egg in Guitar Gadgets. If you still don’t know how to make it appear, here is the trick : in the “about” tab (one click on the title), click 2 times on “-musicalentropy” (not a double click !), 2 times on “KVR”, 2 times again on “-musicalentropy”, and finally 2 times on “KVR”. This way, you are going to make a little game appear :
The game is called 2048. The original is a hit on smartphones nowadays, and has been created by a teenager called Gabriele Cirulli in one week end ! The game objective is to get a score as high as possible by moving all the pieces at once in one direction. When two pieces with the same number are pushed one on the other, they fuse with a doubled number, which is added to the current score. If you can make a piece with the number 2048 appear, you may consider that you have won the game, but you can still improve your high score.
Guitar Gadgets for Windows and Mac (VST/AU) is a free download.
More information: Musical Entropy / Guitar Gadgets
The Massachusetts Institute of Technology Press has published A Composer’s Guide to Game Music, a new book by the composer of Assassin’s Creed Liberation, The Da Vinci Code and Speed Racer video games, Winifred Phillips.
As an award-winning composer of video game music, Phillips provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Among those praising Phillips’s book is celebrated film/game composer Harry Gregson-Williams (Shrek, Narnia, Kingdom of Heaven, Metal Gear Solid series), who described A Composer’s Guide to Game Music as “not just compulsory bedside reading for budding games composers, but a fine achievement in itself. Bravo!” Renowned video game director David Jaffe (God of War, the Twisted Metal series) described Phillips’s book as “an important, deep, and rare exploration of video game music by one of the medium’s smartest and most talented voices.”
Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, one of the most important qualifications for a musician who wants to become a game music composer is a love of video games. “It’s very important to have an enduring passion for games,” Phillips writes. “With the right spark of enthusiasm, the process of writing music for games can be positively exhilarating.”
A Composer’s Guide to Game Music from the Massachusetts Institute of Technology Press offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music for a new medium.
The book is available to purchase for a list price of $29.95 USD.
More information: A Composer’s Guide to Game Music
Cinematique Instruments has announced Poing!, a virtual instrument library for Native Instruments Kontakt.
Poing? Just let two balls bouncing inside an enclosed area and let them play a sound each time they are contacting an obstacle! That exactly is Poing – It is musical Ping Pong. But also much more….
Poing! is a self generating musical tool which makes sounds by every touch of two balls with the border of an area in which the balls are bouncing or 3 bars inside this area. These bars can also move either automatically or controlled by the mod wheel. Poing! provides four different sound sources, which can be mixed with four seperate knobs. These are a Monochord, a Gentle Glockenspiel, a normal Sinus Sounds and the sound of a glass bowl.
In order to shape the sound of Poing there are available a lot of options: reverb, delay, phaser and a low pass resonance filter. But you can also set the pitch and the scale of the generated notes. There are available 10 different kinds of scales such as major-, minor, whole-tone, chromatic or mixed scales. Finally you can separatly start each ball and adjust the speed of them. Because of its advanced
scripting Poing! is like the 80ies video game – just musically fun.
Beside using Poing! as a self generating tool you are also free to play Poing! manually with your keyboard.
The Poing! library for Kontakt is available to for 16 EUR. Requires Kontakt 4 or higher full version.
More information: Cinematique Instruments / Poing!
Aly James Lab has released version 1.23 of FMDRIVE, a Sega Mega Drive/Genesis FM synthesizer instrument for Windows.
FMDRIVE is not simply an YM2612 emulator, it add many extended features and huge user friendly GUI! It is a fantastic synth suitable for chip music and SEGA nostalgic pleasure and also a powerful FM tool for modern music production.
Changes in FMDRIVE v1.23
- Rewritten envelope cycles system to improve YM2612 engine accuracy again.
- Improved volume tables.
- New SSG selection method.
- Adjusted PCM DAC ladder noise.
- Corrected DAC on/off register not being saved with patches.
- Solved Program change memory BUG (causing certain YM2612 registers not being updated after closing and re-opening the plug-in interface).
- Pitch bend range can now be set (1-12 semitones).
- Glide mode can be set to portamento or glide behavior.
- Corrected sync between GUI and registers.
- Envelope generator sliders reversed for a better sync with GenMDM.
FMDRIVE for Windows (VST) is available for a minimum donation of 10 EUR. The update is free to registered users.
More information: Aly James Lab / FMDRIVE
More posts that match this tag
Zenhiser has announced the release of Movie Impacts, a Zen FX series sample library. Zenhiser’s back with another thought evoking collection of sound fx for Music, Film, TV & Games. This time we’re delving into … read more
Time+Space has introduced Cyberstorm, a sample collection in collaboration with Frédéric Devanlay, featuring a huge toolbox of soundscapes, movements, drones, impacts, weapons, voices, whooshes, hits, servos, explosions, and more. These hard hitting sound FX focus … read more
Aly James Lab has updated the FMDRIVE Sega Mega Drive / Genesis FM synthesizer plug-in for Windows to version 1.2. FMDRIVE is not simply an YM2612 emulator, it add many extended features and huge user … read more
AfroDJMac has launched the third year of his series of Free Ableton Live material with the release of Ocarina of Live, another free Ableton Live Pack. I’m sure it’s pretty clear that video games have … read more
Aly James Lab has released FMDRIVE, a virtual synthesizer instrument that emulates the Sega Genesis / Megadrive sound chip. Fact is that the Megadrive had a very characteristic and cool sound, -much- cooler than Nintendo’s … read more
Bitword has announced the release of Cobalt Blue, a sound library for Native Instruments Kontakt 4. Cobalt Blue is a collection of timbres for film, Post, Video Games and general Multimedia Sound Design. Inspired by … read more
PlayJam has announced that its Kickstarter funding goal for the GameStick game console was reached in only 30 hours. The GameStick console (stick) is neatly tucked away in its controller. The team behind the GameStick … read more
Zero-G has announced the release of Maximum Force Imaging Elements, a collection of over 1.5 GB of monumental cinematic audio of stupendous power. Maximum Force has been created by the prodigious talent of a world-class … read more
Outbound link: Zero-G
/ Maximum Force
– Related: cinematic
, samples and sound libraries
, sound design
Posted in news
on Nov 27, 2012 - 0 comments
V-Plugs has announced the Mr. Soundman Summer Competition, offering a chance to win V-Plugs effect plugins by competing in an ear training game. Mr. Soundman is a free challenging Ear Training game for music producers … read more
Juno Download has announced the TEKKEN Tag Tournament 2 Remix Competition, a chance to mix tracks of the upcoming game. To mark the upcoming release of the game TEKKEN Tag Tournament 2, Juno has teamed … read more
Outbound link: Juno Download
/ TEKKEN Tag Tournament 2 Remix Competition
– Related: audio interface
, Mixed In Key
, Pro Tools
Posted in news
on Jun 28, 2012 - 0 comments
Possible Metrics has released Tambour, a musical game for Windows and Mac. We had always wanted to create a musical game which can be played and enjoyed by both gamers and musicians. An experience bound … read more
Precisionsound has recently released Exosphere, a collection of soundscapes. Featuring corrosive textures, unstable machines, electronic ambiences, and twisted voices, Exosphere is a creative toolkit for film, game, and multimedia sound design, as well as for … read more
Outbound link: Precisionsound
– Related: film
, samples and sound libraries
, sound design
Posted in reviews
on Mar 13, 2012 - 0 comments
V-Plugs has updated Mr. Soundman, an ear training game for Windows. Mr. Soundman is a powerful tool for assessing and improving frequency detection, a critical skill for mixing, recording and producing music. It also enables … read more
Video game composer Mick Gordon wrote in to share about Voices of Devs, a collection of vocal recordings from game developers at last year’s GDC (Game Developers Conference) made into electronic music with the help … read more
Julian Ray has launched Sound Blend, a royalty-free online sound library featuring free sounds for film and video games creators. Julian writes: Being a big fan of Blender 3D, I’m creating this project mostly for … read more