Pro Sound Effects has announced the release of Soundrangers, a sound effects hard drive library.
Yesterday PSE announced the release of the new Soundrangers sound effects library created for use in video games and interactive environments.
In developing the library, the Soundrangers team applied their own creative expertise in sound design for console and social games, iPhone and iPad apps, interactive software and websites which resulted in a collection of 21,117 sound effects in twenty categories.
For more juicy details, audio/video demos and 25 free sound effects, visit the Soundranger library on PSE!
21,117 sound effects (137 GB) on external hard drive.
Portable, Production-Quality Glyph PortaGig 50 Hard Drive (160 GB).
Broadcast .wav formats: 24/48, 24/44.1, 16/44.1.
Compressed formats: mp3 and Ogg Vorbis.
Optimized for interactive, video game, and web design.
Embedded Metadata, Intuitive Category and File names.
Sound Effects Search Software: NetMix Lite (video).
1 Year of Free Sound Effects Updates.
Mac and PC compatible.
3 -year Data Replacement Policy.
The Soundrangers library is available to purchase for the introductory price of $2900 USD, single user license (retail $3900 USD).
Hollywood Loops has launched its website with the release of Methane, a collection of cutting edge high definition music and sound FX loops for use in film, television, game composing, and all other music productions.
METHANE is the first in a series of THREE new products that are a perfect addition for anyone wanting to add a perfect selection of Loops or Sound Fx to any Film, Trailer or Music Production.
This DVD contains over 3.2 Gig of files perfectly formatted for REX2, Apple and WAV…Also contains KONTAKT combinations precisely mapped out to add to the performance element and also will sync in tempo to your favorite DAW program. *Requires KontaKt 3.5 or higher*
Methane is available to purchase on DVD for $99.99 USD.
Mike Norrish has released version 18.104.22.168 of Armchair Guitarist, a VST plug-in for providing MIDI input from one of the numerous console guitar controllers currently on the market.
It is a pure-MIDI plugin- MIDI messages, not audio data is sent to the host- in essence, the plugin allows the user to use a guitar controller the way they would a standard MIDI keyboard.
This release basically consists of a few little improvements and bugfixes, but there is enough difference there to warrant the 1.5 release. The Fret Board is now five frets wider, there are now parameters for fine tuning the Whammy Bar, and there is a proper menu for selecting controller types. The major new fix is that Guitar Hero World Tour and Guitar Hero 5 controllers for the Playstation 3 are now fully functional, after a few hiccups.
Changes in Armchair Guitarist v22.214.171.124
Whammy Bar can only bend notes down (Fixed)
Playstation 3 Button Mappings Incorrect (Fixed)
Add ability to specify range of Whammy Bar input (Implemented)
Changing to the previous fret at fret zero goes to incorrect fret (Fixed)
Need a GUI Item for changing programs (Implemented)
Resize GUI to fit Program Selector (Implemented)
Extend Fretboard (Implemented)
Armchair Guitarist is available to download as a freeware VST plug-in for Windows PC.
Calvin Cardioid posted some new loops from the Oberheim DX.
One year ago I posted some loops from the Oberheim DX drum machine. Now I present some more. Build something of your own on top or add them to an existing mix. Tempo is clearly labelled in each track name. I really like the 5th one here, I can imagine some happy Ska tune on top.
The Loop Loft is offering some free percussion samples.
We're currently putting the finishing touches on our next major release at The Loop Loft, "World Percussion Loops", and we wanted to give you a sneak peek (or listen) of what we think is one of our greatest packs to date. Loaded full of a wide mix of ethnic percussion, including cajons, udu drums, frame drums and a variety of shakers, this loop pack is a must-have for anyone looking to round out their percussion library with authentic sounds and grooves.
Download available in AIFF, REX2, and Wav formats.
Need 8bit sounds? Tom Shear at Waveformless has a good tip:
In need of some stylish 8-bit chip sounds, but don’t have any of the old classic machines on hand to sample? No problem! zxspectrum.net is an online emulation of the old Sinclair ZX Spectrum computer complete with a huge selection of games to choose from. Load up Audio Hijack or any other program that lets you record a computer’s audio, fire up your browser, and before you know it, you’ll have a whole ton of classic 8-bit sounds ready to be edited into your own custom sample kits.
A closer look at the OP-1 portable synthesizer and controller (no release date yet though).
Last week, Ihavesynth.com got the chance to meet up with Teenage Engineering to get a closer look at the OP-1 synthesizer/sampler/controller/you-name-it. Teenage Engineering revealed their eye-catching OP-1 at Musikmesse in 2009 and the hype around the synthesizer has been massive, even though it is not yet released. We have posted about the OP-1 before and offcourse we are as curious about the OP-1 as the rest of the world seems to be.
Teenage Engineering is a great gang of 7 tech guys in a white painted garage filled with wonderful stuff like computers, synthesizers, all sorts of tech gear, an electronics shop, 3D printers, bikes, mopeds and a little dog which you can hear in the interview. The Teenage Engineering crew has experience from a lot of different areas, like the gaming industry, programming, electronic music – and it all comes together in their cozy garage.My mate Bjorn had a chat with David at Teenage Engineering, check it out in this clip.
One of my favorite hacks at last weekend’s Music Hack Day is Tristan’s Swinger. The Swinger is a bit of python code that takes any song and makes it swing. It does this be taking each beat and time-stretching the first half of each beat while time-shrinking the second half. It has quite a magical effect.
This project demonstrates how to use the Xbox Rock Band Stage Kit with Micro framework using GHI's USB Host feature….no Xbox is necessary!
This kit uses USB and it has special requests to set the strobe speed, LEDs and fog. But no worries! This still works with GHI NETMF devices. We use USB host on a low level using USBH Raw Device. This allows us to control the Stage kit as we like! It is actually easy if you know how USB works.
Tom Shear is back with another pack of free samples:
Today's selection is what used to be one of my favorite bass sounds I'd programmed for my old SQ-80 back in the day. It's very digital sounding and can add a nice bite to other bass sounds when layered. (The name of the patch was inspired by the liner notes of a Shriekback album that listed not only the gear used, but the name of the synth patches they used which pleased the hell out of me for some reason…)
The download includes 8 mono 24-bit/44.1k WAV samples of the C and G keys for 4 octaves.
Diego Stocco @ Soundcloud: In the past months I've been working on some new tracks with my Experibass. Since I built it, I discovered many new ways of interacting with it
Take a look at this gallery to know more about the Experibass: http://www.behance.net/Gallery/Experibass/312989
David M. just sent us useful information on how to add internal pitch controls for both Kaossilator and the Kaoss Pad, below are his words of wisdom…
After reading about the GetLoFi Tutorial for 1799 oscillator circuit mod on the KORG Mini KP/KO and with a few of the LTC Modules on hand I decided to give it a go on a brand new Kaossilator. The conversion took about 45 minutes to do, but the results just blew me away. A real transformer for this instrument.
The Creators Project event series—a roving global celebration—launches this summer on June 26, when The Creators rolls into 80,000-square-feet of display and performance space honeycombed throughout the legendary Milk Studios in New York’s Meatpacking District.
The event is going to be a groundbreaking combination of interactive art and installations, panels, workshops, screenings, and live performances. As much as The Creators Project is a digital archive of our digital world, it is also a testament to the enduring appeal of the Real. Many of the artists within the program explore the way that digitally manipulated images, sounds, and motions converge in real time, in real spaces.
I've been searching a long time for something like this. It's not on OSX, and it's not an audiounit plugin. It's called ProLoop and I got it for $5 on the iTunes store. It's a very hands-on loop player capable of handling 6 loops at a time. My usual audio clips didn't feel like it was fully explaining what's going on, so be sure to check out the video above for a slightly more in-depth look.
NYTimes has a cool auralization of crossing the Olympic finish line:
At the Olympics, the blink of an eye can be all that separates the gold medalist from the 10th-place finisher. In some events, this is obvious. But in others, with athletes racing one by one, the closeness of the race is harder to perceive.
Another 1st of the month brings us another set of Gruss Loops. Volume X features four different loop sets with over 25 different groove and fill variations in each style and tempo. A mix of world, funk, latin and r&b loops, Volume X is a must-have for any well-rounded loop collection.
The independent game Osmos won our hearts in 2009, with transcendent, meditative gameplay built on simulated particle physics, starting as a floating wonderland and ending with some deliciously punishing difficulty. But it’s the soundtrack that sealed the deal: ambient-tinged work by artists like Gas 0095, Julien Neto, Loscil, and High Skies helped us imagine an unseen, microscopic (or perhaps macroscopic) world. Their sonic craft is a great example of what digital music can be. Now, I’m pleased to offer a lot of that music for your listening pleasure, for free. It’s one of the rare game soundtracks you’d want to hear even after having heard it on repeat while solving some of the title’s trickier puzzles. A huge thanks to the artists, whose generosity made this compilation possible – check out their work if you haven’t already.
'MStretchSynth' uses multi-point (multi-touch) data streams to create a synthesis instrument driven by the relationships between points. Instead of mapping touch positions (X and Y coordinates) directly to synthesis parameters, relationships such as angle, distance, and velocity compared to other points are used.
'MStretchSynth' uses angle, distance and total velocity between points to map to synthesis parameters pitch, amplitude and delay depth.
This is my first system for making melodies and chords in just intonation: a harmonic arpeggiator. There are two different tables containing numbers for the numerator and denominator, and these tables can be moved through independently, at different speeds. Midi input triggers notes, but only the time and octave of the input notes is taken, and the rest is controlled by the ratio sequencers. I have implemented this system in both my Nord g2 modular and in Reaktor, so I can make them work together.
EQ is one of the most important tools available to audio engineers. Used correctly, instruments sound great and seem to fit together effortlessly. Used incorrectly, the mix resembles a battlefield with every instrument trying to destroy the others while fighting to be heard. One of the difficulties of EQ is that it is relative – the right settings depend entirely on the raw sound and the mix; there are no specific settings that will work every time. The key to using EQ effectively is to learn how to listen to the raw sound and identify what tonal changes will emphasise its best qualities and make it work in the mix.