Bill Davies has released an alpha version of ToneCarver Nova 3, a generative sequencer inspired by Otomata (by Batuhan Bozkurt) that uses cellular automata to generate emergent sequences of midi notes.
The idea is that a set of rovers move through a matrix of cells until they encounter a wall, another rover, or an obstacle. When a rover encounters a wall, it emits a midi note corresponding to the row and column, then reverses direction. When a rover encounters another rover, both rovers are rotated clockwise. When a rover encounters an obstacle, the effects of the obstacle are applied to the rover which could alter its position, its direction, both, or neither depending on the type of obstacle.
Nova 3 is available as a free download for Windows (VST).
Sineqube has released Petri, a sample player that generates its own sequences and selects up to eight random samples from a folder of your choosing.
It was designed to create glitchy, IDM-inspired drum patterns very quickly. More than simply creating randomized sequences, Petri uses a series of probability algorithms that respond to however sparse or dense you would like the patterns to be, simply by dragging a slider.
If you prefer, all randomization can be turned off, and Petri can instead be used as a traditional sample player with sequences input by hand using a familiar 8×8 matrix editor. With a quick-start guide built into the program, mouse-over hints over most features, and a full manual, you’ll be creating patterns that rival your favorite electronic musicians in no time.
Petri v1.0 features
Probabilistic randomization — control how sparse or dense you want your randomized sequences to be.
Randomized pitch, sample choice, sequencing, and granular playback makes creating unpredictable percussion loops an effortless walk in a serendipitous park.
Load a folder of aif or wavs to populate 8 channels of sequencing.
Disengage all randomization to use Petri like a traditional sample player.
Familiar 8 x 8 sequence grid enables quick sequence building on the fly.
Hot keys for most-used functions allow for easy live performing.
Extensive mouse-over hint system, quick start guide, and full manual makes Petri very easy to learn.
Signal-rate synced tempo provides accurate timing.
Auto-filtering with randomization features.
Record to disk.
Petri for Mac is available to purchase for $30 USD.
Scott Snibbe Studio has released OscilloScoop, a new music app designed by Lukas Girling in collaboration with interactive artist and programmer Scott Snibbe.
Tap, slide, and stretch your fingers over OscilloScoop to create an infinity of electronica, dance, hip hop, and techno tracks. With OscilloScoop you make real musical grooves by simply gliding your fingertips over spinning crowns; then sequence them into a real-time performance with a few taps. As effortless as a toy, OscilloScoop gives you the same tools pro DJs and musicians use to create intricate tracks—but with an intuitive interface inspired by video games and animation. OscilloScoop is an organic, generative way to make music in a process that’s more like dancing than composing: it’s addictive, fun, and original.
OscilloScoop features continuous tone melody; 16- and 32-beat quantizing; low-pass filter; volume control; selection of loopable beats in techno, hip hop, electro, and house; tempo control from 60 to 140 beats per minute; in-app purchase of additional beat sets; preset saves for live performance; and fine-grain editing when you tilt into landscape.
OscilloScoop for iOS is available to purchase for $0.99 USD.
We built the site especially for F5 Motionographer Creative Festival in New York, which we've attended this year to raise awareness of the ways in which bespoke sound and music, crafted with love and care, add depth, emotion and impact to creative projects.
Highly Evolved Sound shows our latest work, as well as a little film we made to show you what we get up to in the Radiumphonic Workshop, the engine room behind everything we do at Radium Audio & Interactive!
Tim Thompson is a software engineer, musician, and installation artist. He was recently mentioned in Roger Linn’s post “Research Project: LinnStrument — A New Musical Instrument Concept” where Roger credits Tim with writing a program that “translates the TouchCo's proprietary USB messages into TUIO messages sent over OSC.”
I met Tim at my recent concert at the Art Institute of California/Sunnyvale and he was kind enough to invite me over to see his latest development project, the MultiMultiTouchTouch. This custom solution offers players any number of arbitrarily-shaped multitouch areas with three-dimensional spatial control. Interaction with this space allows users to control and play virtual synthesizers using nothing but a Microsoft Kinect as the controller.
This is a collaboratively edited question and answer site for recording enthusiasts and professionals, audio engineers, producers, music composers and arrangers. It's 100% free, no registration required.
Firma 103 has released Runxt Life, a generative music application created for the iOS® platform based on the cellular automaton theory “Conway’s Game of Life” by John Horton Conway.
The ‘game’ is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input from humans. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.
You can draw single cells or a predefined pattern stamp on a two dimensional grid. This pattern will evolve according to the rules of “Conway’s Game of Life” after you press ‘play’ or ‘step forward’. Five different colors each represent a different sound or channel.
RUNXT LIFE uses the output of the grid, affected by a few parameters, to either generate sounds or send midi notes to your computer with the help of the RUNXT LIFE – OSC to MIDI application. In this application you can configure which color is sent to which midi channel.
Runxt Life is available to purchase for $3.99 USD / 2.99 EUR.