Yoshi Akai's Wireless Catcher analog synth derives control input from nearby wireless signals picked up by an onboard antennae. As if that weren't interesting enough, the copper control panel sports some elegant decorative flourishes typical of his impressive body of work.
A full preview of the new Nofi album, 'Elsewhere,' to be released on March 4, 2010. This is a return to a more abstract, ambient, chilled-out, laid-back, space lounge sound, featuring six extended pieces:
The music on 'Elsewhere' was created using Ableton Suite 8 with Max for Live, Nodal generative music software, Native Instruments' Reaktor modular sound studio and Massive virtual synth, on an Apple MacBook Pro with Novation ReMOTE ZeRO and Monome greyscale 64 controllers, and a Presonus Firebox audio interface.
Note: This exclusive preview will be available for steaming on SoundCloud only until the album is released.
This is the three-dimensional spherical labyrinth that challenges the limits of your manual dexterity and spatial understanding as you maneuver a 5/8" wooden marble through its entire course.
The Superplexus is a complex network of chicanes, multi-planar hairpin turns, spirals, and staircases–even a vortex. Hand made from 3- and 6-ply Finnish birch that form the track, over 400 hours are involved in its construction. The labyrinth is set inside a 36" diameter acrylic sphere affixed to a Jatoba base using a stainless steel gimbaled mount that allows you to tilt the sphere in any direction to guide the marble.
This lovely puzzle can be yours for a mere $30,000 USD.
Arduinos are awesome – with one simple controller, you can make almost anything! What new things can you make with Arduino? We've teamed up with the creative folks at Evil Mad Scientist Laboratories and the Arduino Team on an Arduino contest to find out.
The rules are simple: to enter you must make a new Instructable that involves the Arduino IDE. You can use any hardware that you like, or none at all. Be sure to provide the code you used so that others can follow in your footsteps. Make something amazing and win a sweet Meggy Jr RGB from Evil Mad Science or an Arduino Mega from the Arduino Team to power your next project!
So what are you waiting for? Document a project you've been meaning to write up, or make something new! We can't wait to see what it is.
Rockstar Games has launched the Beaterator and MySpace Music Challenge, a contest for the recently released music application Beaterator for PSP system. The aim of the Challenge is to highlight emerging artists using the Beaterator platform as a tool for music production. The Challenge winner will receive a cash prize of $5,000!
Artists that are chosen as semi-finalists will have the opportunity to have two songs featured on the Challenge promotion page, where MySpace Music and Rockstar Games fans will be able to check out the competition and vote on their favorite songs. The first song will be your “featured song” — the one that you feel best represents your sound. The second song will be one that you create using Beaterator, which can be an original track, remix, or other song that showcases your use of the Beaterator software. The winning artist or band will receive $5,000, have their winning track featured on the PlayStation®Network – which is visited by millions of PlayStation owners every day, and they will also have the opportunity to be featured on the MySpace homepage.
Beaterator is a music-making application for PSP system that acts as a portable 8-track music studio. In addition to the 3,000 included loops, it features a drum machine, full keyboard, synthesizer and sequencer; as well as the ability to import any sound via either a Memory Stick Duo™ or the PSP system’s built-in microphone. This is a true portable music studio.
For our sixth instalment, our musical microscope has fallen on drum 'n' bass. This may be a genre that had its big moment in the mainstream more than a decade ago, but it continues to thrive and its influence is felt on the likes of grime, dubstep and ghettotech.
Gijs Gieskes uses the video ram of a Sega as an audio source.
The video ram of the sega gets slowed down by a binary counter, so it can be used as a audio source.
There are 3 oscillators that control a multiplexer, the multiplexer connects 1 out of 8 patch cables to the binary counters input, so there are some nice changing patterns in the sound. Another multiplexer is connected to the same oscillators and makes some extra connections to glitch some more video.
There is a magnetic patch bay for the video ram, and the sega controller on the front can also be connected with magnets or metal wands. The original idea was that the device can be used for drums, buts more a synth.. In another version i will probably build a small sequencer into it..
I will probably mainly use it for exhibitions, it is allot of fun to play with, because you control the sound and the video at the same time.
Orange Tree Samples' official blog will include articles, tutorials, videos, product demonstrations, artist interviews, and much more.
Subjects include everything from tips and tricks for using Orange Tree Samples libraries to instructions on how to create your own sample libraries! "Fresh Squeezed" will also discuss the sample library industry's latest technologies as well as explore sampling in pursuit of greater realism. Hopefully this will prove to be a useful resource for Orange Tree Samples customers as well as sample library users and computer musicians in general.
WinkSound.com has posted the first in a series of videos featuring Rodney “DarkChild” Jenkins.
Grammy Award winning songwriter, record producer and musician Rodney “DarkChild” Jerkins invites us into his LA studios for a tour of the facilities where he’s recorded artists such as Michael Jackson, Britney Spears, Pussycat Dolls and Mary J. Blige.
In this segment Rodney explains the different types of setups he uses and goes into detail about his favorite outboard gear such as Neve EQ’s, Avalon Compressors and Auratone speakers.
Two other videos will be posted soon:
Oct 13 Sound Design Demonstration (feat. Waves Mercury Bundle and the SSL line of plugins which help him achieve his signature sounds.
Oct 20. Interview on the new music business and music licensing.
Time+Space has announced a Jordan Rudess competition, with prizes from Synthogy, Time+Space and Jordan Rudess.
For most Prog Rock and Synth fans, the name Jordan Rudess is instantly recognisable. A world-renowned progressive rock keyboardist for Dream Theater who is also enormously successful in his own right, Jordan’s playing technique is enthralling to listen to and purely hypnotic to watch with a level of excellence that also extends to his compositional and arranging abilities.
Fans of Jordan will know he is also a long-time fan and friend of Synthogy – one of the world’s leading developers of virtual piano software. Their Ivory product line which includes Ivory Grand Pianos, Ivory Italian Grand and Ivory Upright Pianos, has become the industry standard for music producers and composers all over the world. In fact, Jordan loves the sounds so much he recorded his recent solo album ‘Notes on a Dream’ entirely with Ivory!
We’ll be interviewing Jordan Rudess in October for a special Time+Space online feature and we’re giving you the chance to ask the questions!
Send your questions for Jordan to us and we’ll pick the ten best for the interview. The entrant for each question that is picked will receive a special Time+Space 25% discount code and the winning question (picked by Jordan) will win all three Ivory products plus a copy of Notes on a Dream signed by the man himself!
So, get your thinking caps on – what questions have you been dying to put to Jordan that other interviewers have neglected to ask? We’re looking forward to receiving some original and imaginative entries!
Closing date for submitting your questions is 30 September, 2009. You may enter more than one question, however only one question per person can be picked. Winners will be notified by email prior to the interview which will be published on the Time+Space website in October.
Vijiht Assar talks to Pete Berkman of 8-bit band Anamanaguchi:
I recently had a chance to chat with Anamanaguchi, who would probably be the boy-band teen idols of the chiptune world if the scene were to tolerate such things.
Lead songwriter Pete Berkman opened up about his creative process and the digital speed bumps he hits along the way, and guitarist Ary Warnaar is on another planet when it comes to working with Game Boy synths like LSDJ and Nanoloop, but the most freakish technical bits came from bassist James DeVito. He wrote later to describe in detail the customized hardware he’s cobbling together for use on tour, which so far has involved modding the Nintendo for multiple outputs, each with a bolted-on 1/4″ jack and volume knob, and integrating a tiny high-res screen lifted from a PlayStation. He’s even considering a built-in controller for the next version.