Commodore 64 Synthesizer Sessions DELUXE is the final release in the Commodore 64 Synthesizer Sessions sample pack series. It comes with 30 multi-sampled instruments which were recorded directly from three different versions of the Commodore 64 home computer.
The majority of the sounds in the sample pack are completely new, but I’ve also included re-edited versions of some of the sounds from the previous two releases.
Many users of the first two packs asked for a custom Kontakt interface with on-screen controls. So, I decided to ask Rhythmic Robot to join the project since these guys are the masters of turning vintage instruments into Kontakt sample libraries. Thankfully, they said yes and created a brilliant custom interface for Commodore 64 Synthesizer Sessions DELUXE!
In order to make the library accessible to virtually everyone, I’ve included SFZ and Zampler patches for all 30 instruments. All patches (including the Kontakt ones) are designed to alter the original sounds as little as possible, so that the original character of the SID chip is preserved as much as possible.
The sound library is a free download at KVR Audio.
Minimal System Instruments has announced Delay Studio, a free delay effect plug-in for Windows.
Delay Studio from Minimal System Instruments is a powerful and massively creative multiband delay plugin which gives you all of the tools needed to create your perfect delay/echo effect. From weird and wonderful long modulated delays to workhorse multi-taps and analogue inspired echoes the Delay Studio will turn any flat, uninspiring sound into a beautiful sonic masterpiece.
Delay Studio is a plugin that invites creativity and experimentation.
Delay Studio features
3 fully configurable independent delay bands (Low/Mid/Hi) with complete and accurate control over the frequency width of each band (Frequency Range 0hz to 20,000hz).
Each band is split in to left and right channels with independent delay time and feedback.
Comprehensive filter bank section. Each band has its own fully featured filter on both left and right channels complete with cutoff and resonance controls. (Filter types include Low Pass, High Pass, Band Pass, Peaking, and Band Reject). Each filter can be modulated using the multimode LFOs which can also be tempo synced or free running. A total of six filters and six LFOs.
Built on an accurate crossover algorithm. As with the rest of our plugin range, we model our algorithms on actual physical analogue hardware to achieve the most accurate sound possible.
VU meters on all bands for visual monitoring.
Input and Output level controls allow easy attenuation of both the incoming and outgoing audio signals.
Full automation and controller mapping. All parameters in Delay Studio can be easily mapped to any MIDI controller or MIDI keyboard for complete tactile real-time control. All parameters are designed to be fully automated in all DAWs.
Balance control to accurately modify the position of the sound in the stereo field.
Logical and easy-to-use user interface. Minimal System Instruments products are specifically designed to enhance our user’s workflow. We intentionally place all parameter controls on the front end of the GUI to make modifying sounds a breeze (No hidden menus or parameters here!).
Low CPU usage. Our code is fully streamlined and optimised to make Delay Studio as efficient on your resources as possible.
Delay Studio for Windows is available as part of the KVR Developer Challenge 2012.
Tokyo Dawn Labs and vladg/sound have collaborated to release the Proximity effect plug-in for Windows and Mac, as part of the KVR Developer Challenge 2012.
This plug-in is an easy to use distance “pan-pot” based on several psycho-acoustic models. The idea is to give mixing engineer a reliable tool which allows him to manipulate the “depth” of several sound sources in a straight forward and convincing manner.
Several models can be combined:
Distance signal delay by speed of sound.
Distance gain loss.
Absorption of high-frequencies in air.
Stereo width manipulation.
Proximity effect of virtual microphone.
Distance based early reflections.
All of them can be turned on and off to taste. Distance modulation options extend the creative possibilities even further. Units can be switched from metric (meters) to imperial (inches).
Proximity is available in 32 and 64-bits versions for Windows and Mac (VST/AU).
Tokyo Dawn Records has also announced it is working on also working on a major “TDR Feedback Compressor II” update and a new “TDR Sibilance Controller” plug-in.
KVR Audio’s Developer Challenge 2012 has entered the voting stage, with all competing entries now available to download.
The deadline for entries has passed and we are now in the release stage. Below you’ll find the 55 entries for KVR DC12 – the best turnout yet! 49 run on Windows, 7 on Mac OS X and 6 are Soundware for other products. Thank you and congratulations to all developers for getting your entries in. Let the downloading and voting commence!
Please take your time to download and try as many entries as possible before voting. You can of course use whatever criteria you like to make your voting decisions.
KVR Audio members can vote for their top 5 entries until December 5th, 2012. The winners will be announced December 7th, 2012.
KVR Audio has announced the Developer Challenge 2012, the fourth free-for-all audio plug-in / audio application / soundware design event.
The “KVR Developer Challenge” is for anyone who develops Audio Plug-ins or Applications and, new for this year, Soundware. The challenge is to create and release a brand new free audio plug-in, application or sound library / pack / set that will benefit the community at large. Creativity is key, it can be as simple or as complex as you want.
KVR members will vote on the entries and pick the eventual winner using whatever criteria they choose to.
The prize fund is from donations – the last Challenge in 2009 achieved a prize fund of almost $2000! Can we beat it this year?
Anyone can make a donation via PayPal and the prize fund will be distributed to the eventual winners with the main chunk going to the highest rated Windows and Mac OS X software (for details of the prize breakdown please see the DC 12 page).
Prizes for Entering, Donating and/or Voting
Additional prizes are also being donated by plug-in and soundware developers / companies. These will be awarded to various entrants, donaters and voters when the DC is over by means of a random draw. So simply by donating or voting (when voting begins in November) will give you a chance to win something!
H.G. Fortune has introduced GhostMachine WoF Edition 2012, a free virtual instrument in celebration of its anniversary.
GhostMachine WoF Edition 2012 free algorithmic instrument for Windows.
As May 6th is on a sunday this year it is a good day for a surprise in reconnecting to the past some way. The circle of the spiral crosses the point where it all began: HGFortune’s very 1st public VSTi ‘Wheel of Fortune’ or WoF! In reminiscense to this after about 9 years here is a worthy successor GhostMachine WoF Edition 2012 which is an offspring of the bigger project GhostMachine.
GhostMachine WoF Edition 2012 ties some links to it’s predecessor in having a Bass & HiSq part, a scale based algorithmic composing system, a pattern based sequencer with 2 x 8 steps instead of 4 and with the note pattern being editable. And what is most important it does have that very special vivid groovy feel back. And, yes, as of May 6th GhostMachine WoF Edition 2012 is free!
H.G. Fortune has also announced a contest in which you are asked to create note patterns for a chance to win Ghost Machine Pro (scheduled for release around May 18th, 2012) and additional plugins.
Just uploaded a video preview of Discord3's highlights. I think I touched on all the major features; I'll do a full tutorial series once I have a 100% working OS X VST. The quality of Snaggit's video capture is fairly lacking; nothing to compare with Screenflow. But this should give you a good idea of what's going on with the three engines.
If you're interested in the early history of ROLAND, the Japanese manufacturer of electronic musical instruments and the TB-303 Bassline, you'll enjoy this 20-minute video. The TB-303 and its design are described in depth, and many examples of popular music made with the machine are presented.
Tom Shear at Waveformless shares some tips on how to create the illusion of distance:
Even when one is talking about mixing to stereo (as opposed to 5.1), a song's mix can be very three dimensional. Perhaps not literally, but in the same sense that a painter can simulate the way an image diffuses the further it is away from the viewer, it is not terribly difficult to simulate the characteristics of a sound that is far from the listener. This can be brilliant at setting a mood and creating a real sense of depth. Here's two easy steps that when used together can really give them a sense of three dimensional space.
Every once in a while something quite special comes along in the crazy sonic world of the Dirty Electronics Ensemble.
In the past our leader John Richards has arranged for us to collaborate with some great names in the world of experimental music, including Pauline Oliveros, noise legend Merzbow and Nic Bullen amongst others. Our recent performance with Chris Carter (Throbbing Gristle, Carter Tutti) at Phoenix Square, Leicester was no exception.
The core of the performance revolved around the Dirty Carter E.S.G.I. a postcard sized instrument designed by John and Chris and built by the members of the ensemble in an earlier workshop. Six pieces we’re performed in total by various members of the ensemble.
The Musical Table is a toy table that allows kids to play musical phrases by moving toys around the surface.Each of seven switches can play different musical phrases in four bases, making 27 different musical phrases in total. Some of the phrases are musically related and some of them are not. This toy table can help kids to develop musicality by playing phrases in logical order. The table also allows you to play two phrases at the same time. Depending on which phrases are played together, the sounds can be melodic or chaotic.
I’ve been experimenting lately with programming Ableton Analog from “init”. I have a rich set of VSTs so I’ve not given Analog much attention but after spending some time with it recently, I’m finding when you rack it up and add some effects and assign params to Macros you can achieve some pretty interesting sounds.
These days, everyone loves hip-hop. But how much does the average fan really know about the building blocks that formed the foundation of the genre's entire sound? That's right, before it was all-808-everything, hip-hop used a secret (and sometimes not-so-secret) selection of classic soul, funk rock, and jazz records from the ’60s and ’70s to create their sound. From tiny, obscure snippets to instantly-recognizable loops, the sample-based producers of the late ’80s and early ’90s uncovered some truly classic musical gems that are still sought after and used today.
Thank god we’ve got folks like Kon + Amir to keep us digging deeper. The veteran record collectors, DJs, and producers (yeah, they basically they do it all) recently released their latest compilation of slept-on vinyl rarities called Off Track Vol. 3, so we decided to call them up and get them to select their all-time favorite samples. Check out their countdown, complete with audio examples and commentary from the guys themselves…