Kevin Holland and John Staskevich have launched a Kickstarter project for the Luminth, which lets you generate melodies, percussive grooves, and ambient soundscapes.
The Luminth USB controller: click, turn, push+turn!
The Luminth is a minimalist USB control peripheral. To use the Luminth, simply click, turn, and push+turn. The Luminth changes color with the music.
Luminth Orbiter is a generative music software application. Make dramatic changes to the music with a single click. Dive deeper to make refined, subtle adjustments. Or, let Orbiter work autonomously to create music that morphs over time.
The Luminth is the best way to control Luminth Orbiter software, but Orbiter is fully functional with or without the Luminth.
The project is aiming to get $8,000 USD by June 13th, 2013. The Luminth software is available for a pledge of $30 USD, the USB controller is included with pledges of $100+ USD.
Justin Dolby has released Smack My Batch Up, a free Max/MSP application for generating new sounds from samples with plugins.
Smack My Batch Up is a software tool designed to batch process audio files.
A folder of WAV files can be loaded into the software along with up to 5 VST plug-in effects. When the programme is activated each WAV file in the folder is loaded and played through the VST FX rack and the resulting sound is recorded to disk. In addition to the VST rack, the speed of the sample playback can be altered, as well as the sample rate and bit depth of the new files. A folder location can be specified for the new sounds to be stored in, and a word can be added to the end of each file name to differentiate them from the original files.
The main purpose of Smack My Batch Up is to automate the process of creating new sounds for musical composition or sound design work. By chaining together different effects a folder of boring drum loops can be turned into evolving pads, or a folder of field recordings can be turned into percussion loops. A tempo box is provided allowing you to use tempo-sync’d FX so the resulting files will fit the tempo of your song.
Smack My Batch Up is available as a free download for Windows or Mac.
Robert Tubb has released The Wablet app, a physics based synthesiser and noise toy.
An animated mesh of springs can be vibrated with the fingers. The Mesh’s displacement around a path on this mesh is read as an audio waveform, and hence your gestures are turned into sound.
Complex evolving drones, chiptunes bleeps or full on noise can be produced, and beautiful undulating patterns created.
The physical properties of the mesh can be changed using the sliders, new sound-paths can be drawn onto the Mesh and the App comes with a Max/MSP patch for wireless MIDI control and more in depth adjustable parameters.
The Wablet is available to purchase for 0.89 EUR. Note: the app is currently not available in the US because of a patent on the underlying algorithm.
Christopher Konopka has announced wiiAirDrum, a MaxMSP application for triggering samples with a wiiMote controller.
An example of the wiiAirDrum system that connects two wiiMotes to MaxMSP via bluetooth.
I just finished working on a project I created months ago as a research project that involved creating musical applications for blind individuals. This was part of a Music Therapy Development group led by Dr. Richard Boulanger and Professor Chi Kim. The goal of my application for this project was to create a drum-like sampler that an individual could use instead of using an actual drum set. In essence, each remote can control 4 samplers which can be programmed manually or by using the controller. Each sampler is controlled by a button combination and can be triggered by making a drum-strike motion. These combinations are simple variations and each remote has the same combination setup.
Percussa has announced Synthor, a modular software synthesizer for the AudioCubes platform.
We’re working on a new application for the AudioCubes: Synthor. Synthor is a modular synthesizer application for 8 AudioCubes made in Max/Msp. We are developing the synth in Max, but will very likely build a VST version once we’re happy with our Max patch.
In our modular synthesizer application we’re using 2 sides of the audiocube as an input and 2 sides of the audiocubes as an output. To make it more easy to remember which side of the cube is the input and which one is the output, we’ve put stickers on top of every cube. The black lines indicate the 2 outputs, and the other sides of the cubes are the inputs. Check out the video below.
Demonstration of Percussa’s new Synthor app made in Max/Max for 8 AudioCubes.
The Synthor app will be available in the Modular Synth package for AudioCubes.