Sineqube has released Petri, a sample player that generates its own sequences and selects up to eight random samples from a folder of your choosing.
It was designed to create glitchy, IDM-inspired drum patterns very quickly. More than simply creating randomized sequences, Petri uses a series of probability algorithms that respond to however sparse or dense you would like the patterns to be, simply by dragging a slider.
If you prefer, all randomization can be turned off, and Petri can instead be used as a traditional sample player with sequences input by hand using a familiar 8×8 matrix editor. With a quick-start guide built into the program, mouse-over hints over most features, and a full manual, you’ll be creating patterns that rival your favorite electronic musicians in no time.
Petri v1.0 features
Probabilistic randomization — control how sparse or dense you want your randomized sequences to be.
Randomized pitch, sample choice, sequencing, and granular playback makes creating unpredictable percussion loops an effortless walk in a serendipitous park.
Load a folder of aif or wavs to populate 8 channels of sequencing.
Disengage all randomization to use Petri like a traditional sample player.
Familiar 8 x 8 sequence grid enables quick sequence building on the fly.
Hot keys for most-used functions allow for easy live performing.
Extensive mouse-over hint system, quick start guide, and full manual makes Petri very easy to learn.
Signal-rate synced tempo provides accurate timing.
Auto-filtering with randomization features.
Record to disk.
Petri for Mac is available to purchase for $30 USD.
Micah Frank has announced the release of Tectonic, a free sound library.
The Tectonic compilation includes almost an hour of earthquake sonifications that can be listened to as a full length album, or played as an instrument in Ableton Live. The Live instrument includes over 30 high quality samples arranged as a menu of soundscapes.
The compilation’s source material originated from US Geological Survey data, parsed by Cycling 74’s Max/MSP and synthesized in Symbolic Sound’s Kyma X.
Touchscreens? Good, old-fashioned faders, knobs, and pads? Why not just use what suits the job – especially when you can choose both on the cheap?
Nay-Seven shares some of his latest work with Usine, the brilliant, modular and touch-centric tool for Windows. It’s a futuristic rig that’s also down-to-earth. Touchscreen monitors can be had for around US$300 street, and the Akai LPD8 and Korg nanoKONTROL controllers each figure under a hundred bucks. Usine, the software, is a bargain for its depth at EUR120, and free and educational versions are available.
Nay-Seven: Here a work where i use the sequencer of Usine not to sequence audio or midi but patches : patches appear only when i need them , easy way to have only the controls you need on the screen, i also associate here works with faders and pads via personal patches for lpd8 and nano kontrol and the use of a touchscreen . Made with Usine ( sensomusic.com ) thanks also to Michael Ourednik for his great vst Argotlunar
Here is my 365 days project. Every day I will compose/produce and upload here one drum break in CD quality format. It's simple – use it the way you want it. all files are copyrights free. This is not commercial project but if you like my work click donate button. have fun !
They had fame, reams of money, and fans willing to do wild, unmentionable things just to breathe the same air — but in 1971, LIFE illustrated a different side of rock stars: Just like most of us mere mortals, they came from humble backgrounds, with moms and dads who bragged and worried about them every day. Assigned to take portraits of the artists at home with their sweetly square folks, photographer John Olson traveled everywhere from the suburbs of London to Brooklyn to the San Francisco Bay Area, capturing in his work the love that bridged any cultural divide that may have existed between his subjects. Now, as a special treat for Mother's Day, LIFE.com brings back Olson's nostalgia-inducing photos — check out the awesome '70s decor! — and talks with the photographer himself about his memories of those shoots.
Includes pictures of Frank Zappa, The Jackson Five, Joe Cocker, and more.
It's the weekend! To celebrate, here are 12 snare drum samples that have been distorted in various ways. Some of the distortion on these is so extreme that the transients are pretty much totally sheered off, so if a particular snare doesn't have the oomph you want, try layering it behind an undistorted snare. 12 stereo samples, 24-bits, 1.3 MB.
Writing about and reviewing products is a subject that is brought up in forums and reader correspondence, and it generally follows the same story. Someone has read a magazine, got annoyed because 98% of the products got at least 8/10 ratings and/or a fancy award. Conclusion – the reviewers are in the pockets or the advertisers or simply bribed.
After working in the publishing business as a daily job for many years, I have to say that – sadly – I still haven't met a music technology journalist who drives a BMW or bloating around in a Hummer.
Writers in this genre are not bought, nor incompetent.
Carl brings up some excellent points in this article.
I generally don’t post any reviews of products I really don’t like. I just can’t be bothered to spend time on something really bad… Seems Tom at Waveformless is a different kind of reviewer… (not really of course, just pulling your leg, Tom)
On December 17th, 2010 I released the Sounds from a Distant Outpost FREE Live Pack.
Now, a little over a month later there have been over 1,000 downloads from http://www.outpostexperiment.com/!
The most exciting thing for me is that a two people have REALLY dug into the 12 instruments in the Live Pack and have taken the time to compose tracks using ONLY instruments from this pack.
I’ve attached their two songs plus a third I created below. It’s pretty fantastic that while we didn’t directly collaborate all the works are quite different yet sound they all sound like they are telling stories from the same universe.
Parallelogram has announced its mlrv 2.0 a hypersampling instrument for grid-based music controllers like the monome, livid ohm/block, novation launchpad, and akai apc/mpd.
the software allows a sound file or live recording to be mapped across each row (or grid cell) and assigned a triggering behavior. within this simple set of constraints and a complete MIDI + OSC remote control system, the performer of electronic music can be freed from the laptop, and at the very least appear to be doing something interesting. mlrv is an refactoring of brian crabtree’s original mlr, extended by trent gill (galapagoose) and michael felix (%) of /parallelogram/
mlrv 2.0 is open source software. It will be available to download at no cost on 1 February, 2011. Two additional licenses are available to purchase as well: +supporter at $18 USD, +benefactor for $80 USD.
+supporters and +benefactors get their names displayed on the loading screen.
+benefactors get the added bonus of having their names shown in huge text.
+benefactors also receive a limited edition galapagoose + % collabo 7″ vinyl record.
Cycling ’74 has announced the Universal Jitter Event, a special opportunity for everyone to adopt Jitter.
From now until January 19, we’ve knocked $100 off the price of Max/MSP/Jitter bundle and all Jitter upgrades. Visit our Shop for more details. With the new Vizzie modules and this limited time offer, it’s never been easier to get into Jitter.
The newly released Vizzie is a collection of simple modules, which allow you to almost instantly have a VJ rig or interactive video work, complete with real-time effects.
With the latest version of Max/MSP and Jitter, we are including a new set of modules called VIZZIE to help you create your own unique video programs right away. VIZZIE makes putting it together fun and gets you from start to finish in record time.
Vizzie is included in Max 5.1.7 (or later), and is free for existing Max/MSP/Jitter 5 owners. For new users, Max features a 30-day demo to experience the Vizzie magic.
Retro chip music appeal and the occasional Super Mario Bros. game aside, you probably think of the Nintendo NES and Famicom system as something collecting dust at garage sales. You probably don’t think of this NES running as a self-contained music production workstation, syncing to MIDI and Android, or exploiting new software for producing elaborate musical sequences, drum and bass lines. Think again.
What might to outsiders seem like the nostalgic draw of video music has become something else entirely – the NES is taking its place as a serious, studio synth.
I made a basic Max/MSP patch that allows one to use the Korg NanoKontrol MIDI controller as a periodic waveform editor. Each of the first eight faders controls a point along a periodic waveform. The ninth fader controls the frequency of the waveform.
refreq is a really customable music player. I mean really. You can load music files into refreq, but also images (bitmaps, imgs, pngs). When you load a song, first the program analyzes the track, then it draws its frequency spectrum. After tracking, you can generate the spectral image / bitmap back into music.
At this point, it's getting really interesting. After you have the image of the track, how you want to play it depends on you, You can play with the timeline, to play the sound from an other aspect. You can see where exactly the notes are, but the harmonies are also really visible. You can rotate the player, then the notes will be the same, but the harmonies will be changing
Calvin Cardioid posted a lovely video on his ditto blog.
There's a little bit of variety here, ranging from such sounds as the simple Boss DD-3, to the heavier thick tone of the Moog MF104SD, to the craziness of the Eowave Spacebug, and even to the crispy digital artifact sounding OTO Biscuit. Throughout the video, I'm just playing common synth patches in mono with one hand, while the other tweaks the pedals.
Welcome to Sonic Terrain, your source for sounds in the field! Today we are very glad to start with this adventure and we hope you like it as we do. There’s no other reason for this rather than the community and the passion for recording sounds from the world.
What is Sonic Terrain?
In the last few years, social media and blogs have changed the way we interact and learn from other people over the world. This has been especially true in the world of professional sound and audio production/post-production, where a recent proliferation of blogs, websites, and online communities have allowed both emerging talent and established professionals to interact, share, and collaborate with one another.
Sonic Terrain is the brainchild of Miguel Isaza, was co-founded by he and Nathan Moody, and enjoys the deep support and involvement of Colin Hart. You can also find very enjoyable stories from our pro contributors Michael Raphael and Charles Maynes.
Last week Yuri Suzuki had his first major show open in London (KK Outlet) until the end of September. Featuring some old works and new ones, each giving a playful physical interaction with sound, such as…
“Colour Chaser detects and follows black line whilst it reads the colour and translate the colour RGB data into sound.”
We have just released the first complete version of the SoundHack externals for PD & Max. These externals replicate most of the SoundHack plugins and are offered free of charge.
Included in this collection are externals for amplitude shaping and distortion (+compand~, +chebyshev~ & +decimate~), single-head, multi-head, pitchshifting and granular delays (+delay~, +pitchdelay~, +bubbler~), and the spectral shapers, a set of spectral filters and dynamics processors (+binaural~, +morphfilter~, +spectralcompand~ & +spectralgate~).
In 1952, Phillips Industries, those zany Dutchfolk that bring us fancy new TVs and lightbulbs every now and again, saw fit to make an electronic music studio in their main R&D facility in Eindhoven, The Netherlands. This studio, which was moved to the University Of Utrecht in 1960 as part of their new Sonology Studio, and again in 1972 to the Royal Conservatory Of Music (as pictured above), still exists today as Studio BEA-5 at the Institute Of Sonology, with most of the gear in that top image still in daily use.
When working with a multi-miked drumkit recording you need to be aware of phase issues and how to correct them. Recognizing the phase issues will take some practice but if you go step by step you should have no problems.