Parallelogram has announced its mlrv 2.0 a hypersampling instrument for grid-based music controllers like the monome, livid ohm/block, novation launchpad, and akai apc/mpd.
the software allows a sound file or live recording to be mapped across each row (or grid cell) and assigned a triggering behavior. within this simple set of constraints and a complete MIDI + OSC remote control system, the performer of electronic music can be freed from the laptop, and at the very least appear to be doing something interesting. mlrv is an refactoring of brian crabtree’s original mlr, extended by trent gill (galapagoose) and michael felix (%) of /parallelogram/
mlrv 2.0 is open source software. It will be available to download at no cost on 1 February, 2011. Two additional licenses are available to purchase as well: +supporter at $18 USD, +benefactor for $80 USD.
+supporters and +benefactors get their names displayed on the loading screen.
+benefactors get the added bonus of having their names shown in huge text.
+benefactors also receive a limited edition galapagoose + % collabo 7″ vinyl record.
Cycling ’74 has announced the Universal Jitter Event, a special opportunity for everyone to adopt Jitter.
From now until January 19, we’ve knocked $100 off the price of Max/MSP/Jitter bundle and all Jitter upgrades. Visit our Shop for more details. With the new Vizzie modules and this limited time offer, it’s never been easier to get into Jitter.
The newly released Vizzie is a collection of simple modules, which allow you to almost instantly have a VJ rig or interactive video work, complete with real-time effects.
With the latest version of Max/MSP and Jitter, we are including a new set of modules called VIZZIE to help you create your own unique video programs right away. VIZZIE makes putting it together fun and gets you from start to finish in record time.
Vizzie is included in Max 5.1.7 (or later), and is free for existing Max/MSP/Jitter 5 owners. For new users, Max features a 30-day demo to experience the Vizzie magic.
Retro chip music appeal and the occasional Super Mario Bros. game aside, you probably think of the Nintendo NES and Famicom system as something collecting dust at garage sales. You probably don’t think of this NES running as a self-contained music production workstation, syncing to MIDI and Android, or exploiting new software for producing elaborate musical sequences, drum and bass lines. Think again.
What might to outsiders seem like the nostalgic draw of video music has become something else entirely – the NES is taking its place as a serious, studio synth.
I made a basic Max/MSP patch that allows one to use the Korg NanoKontrol MIDI controller as a periodic waveform editor. Each of the first eight faders controls a point along a periodic waveform. The ninth fader controls the frequency of the waveform.
refreq is a really customable music player. I mean really. You can load music files into refreq, but also images (bitmaps, imgs, pngs). When you load a song, first the program analyzes the track, then it draws its frequency spectrum. After tracking, you can generate the spectral image / bitmap back into music.
At this point, it's getting really interesting. After you have the image of the track, how you want to play it depends on you, You can play with the timeline, to play the sound from an other aspect. You can see where exactly the notes are, but the harmonies are also really visible. You can rotate the player, then the notes will be the same, but the harmonies will be changing
Calvin Cardioid posted a lovely video on his ditto blog.
There's a little bit of variety here, ranging from such sounds as the simple Boss DD-3, to the heavier thick tone of the Moog MF104SD, to the craziness of the Eowave Spacebug, and even to the crispy digital artifact sounding OTO Biscuit. Throughout the video, I'm just playing common synth patches in mono with one hand, while the other tweaks the pedals.
Welcome to Sonic Terrain, your source for sounds in the field! Today we are very glad to start with this adventure and we hope you like it as we do. There’s no other reason for this rather than the community and the passion for recording sounds from the world.
What is Sonic Terrain?
In the last few years, social media and blogs have changed the way we interact and learn from other people over the world. This has been especially true in the world of professional sound and audio production/post-production, where a recent proliferation of blogs, websites, and online communities have allowed both emerging talent and established professionals to interact, share, and collaborate with one another.
Sonic Terrain is the brainchild of Miguel Isaza, was co-founded by he and Nathan Moody, and enjoys the deep support and involvement of Colin Hart. You can also find very enjoyable stories from our pro contributors Michael Raphael and Charles Maynes.
Last week Yuri Suzuki had his first major show open in London (KK Outlet) until the end of September. Featuring some old works and new ones, each giving a playful physical interaction with sound, such as…
“Colour Chaser detects and follows black line whilst it reads the colour and translate the colour RGB data into sound.”
We have just released the first complete version of the SoundHack externals for PD & Max. These externals replicate most of the SoundHack plugins and are offered free of charge.
Included in this collection are externals for amplitude shaping and distortion (+compand~, +chebyshev~ & +decimate~), single-head, multi-head, pitchshifting and granular delays (+delay~, +pitchdelay~, +bubbler~), and the spectral shapers, a set of spectral filters and dynamics processors (+binaural~, +morphfilter~, +spectralcompand~ & +spectralgate~).
In 1952, Phillips Industries, those zany Dutchfolk that bring us fancy new TVs and lightbulbs every now and again, saw fit to make an electronic music studio in their main R&D facility in Eindhoven, The Netherlands. This studio, which was moved to the University Of Utrecht in 1960 as part of their new Sonology Studio, and again in 1972 to the Royal Conservatory Of Music (as pictured above), still exists today as Studio BEA-5 at the Institute Of Sonology, with most of the gear in that top image still in daily use.
When working with a multi-miked drumkit recording you need to be aware of phase issues and how to correct them. Recognizing the phase issues will take some practice but if you go step by step you should have no problems.
Johan Looijenga has released version 2 of his MIDI real‐time Harmonizer, a MIDI-based harmonizer software application for Windows and Mac.
The MIDI real-time Harmonizer will take input notes via MIDI and generate 4-note chords that can be harmonized towards any key and scale. The result is send out to a physical or virtual MIDI port in real-time to drive any host plugin synths or external synths. In the MIDI real-time Harmonizer you can program 8 different chords that will be played one at a time, each time you play a note. The MIDI real-time Harmonizer can then harmonize these chords towards any key and/or scale in real-time. By designating a special (lower) keyboard area to be used as key switches, you can switch to have all generated notes harmonized towards a particular programmable key/scale as you play. You can also play a chromatic above/below or below/above approach in your solo line to switch key/scale harmonizing in real-time.
The MIDI real-time Harmonizer allows you to play a solo line with additional note harmonics generated in real-time that will always fit to the right key and scale at the right moment. The application is designed with the performing musician in mind.
MIDI real‐time Harmonizer 2 features
Individual notes can trigger chords containing up to 4 notes.
More than one note can be played at the same time, triggering multiple (harmonized) chords.
Chords are automatically transposed depending on note played.
Rotation through in total 8 chords triggered by every note played.
Possibility to define velocity offset for chord notes and decrease number of chord notes to 3, 2 or 1.
Force/harmonize chords to fit within a certain key and scale including tensions.
Bypass as well as key/scale forcing/harmonizing can be switched on/off from any keyboard/controller.
Real-time switching of key/scale using key switches in lower keyboard area.
12 key switches with any key/scale can be programmed within each preset.
Real-time switching of key/scale by using chromatic above/below or below/above approach.
MIDI in ports, MIDI out ports, MIDI out channel can be set.
128 presets can be saved, MIDI program change recognition.
MIDI real‐time Harmonizer 2 is available to purchase as a standalone (Max/MSP) application for PC and Mac, priced at 29.95 EUR excl. VAT.