Robert Tubb has released The Wablet app, a physics based synthesiser and noise toy.
An animated mesh of springs can be vibrated with the fingers. The Mesh’s displacement around a path on this mesh is read as an audio waveform, and hence your gestures are turned into sound.
Complex evolving drones, chiptunes bleeps or full on noise can be produced, and beautiful undulating patterns created.
The physical properties of the mesh can be changed using the sliders, new sound-paths can be drawn onto the Mesh and the App comes with a Max/MSP patch for wireless MIDI control and more in depth adjustable parameters.
The Wablet is available to purchase for 0.89 EUR. Note: the app is currently not available in the US because of a patent on the underlying algorithm.
Holderness Media has released Echo Pad, a real-time echo effect processor for iOS, featuring a unique delay and sound on sound looper controlled by a multi-touch XY interface.
Use the built in mic on your headphones, plug in a guitar, microphone, synth, drum machine, iOS device, or whatever you want using an audio interface such as the Apogee Jam or MIC, or one of the many other compatible iOS and USB audio interfaces. (Verified up to date list of compatible audio interfaces below.)
Echo Pad was born out of love for tape echoes, sound on sound loopers and noisy, dirty analog delay pedals. Echo Pad excels at hands on warping delay tones and controlled feedback, and is not afraid to get loud.
The app is available to purchase for the introductory price of $2.99 USD.
Marcos Alonso has released Samplr, an iPad app that lets you make music and play with sound in a new and intuitive way by touching the waveform on the screen directly with your fingers.
Make music and play with sound by touching it with your fingers.
Explore the sounds melody and texture using the different play modes and create your music compositions with the gesture recorder.
With an interface designed for live performance, Samplr gives the musician quick and precise access to all the instrument functionality at any time. Unlike other apps that try to recreate real life instruments or interaction concepts from traditional computers Samplr was designed from the very beginning for Multi-Touch devices.
7 different play modes: Slicer, Looper, E-bow, Tape, Scratch, Keyboard and Loop Player.
6 simultaneous samples (with 6 voices each).
5 sound effects per sample: Distortion, Filter, Amplitude Modulator, Feedback Delay and Reverb.
High quality audio engine.
Detailed user guide.
Import your own samples (WAV) through iTunes.
Ready to use sample library.
The app is available at the iTunes App Store, priced at $4.99 USD.
Delora has released rsTouch, an iPad control surface app for the Propellerhead Reason music software application that runs on a Mac or Windows PC.
rsTouch provides mobility and multi-touch control for the Propellerhead Reason MIXER & TRANSPORT functions. Screen graphics mimic what you see on Reason’s screen – operate Reason’s transport controls and Main Mixer from the iPad!
With rsTouch and a MIDI connection (USB MIDI or network MIDI over Wi-Fi), you can record playback, and mix Reason songs from anywhere in your studio. Mute or solo any channel to evaluate your mix during playback; adjust mix level, effects sends, even EQ and dynamics. Use the transport controls or “jog strip” to navigate your song; set loop range. The timecode and bar-beat display show the current playback position. Switch between groups of eight mixer channels; channel names and numbers are displayed for easy identification.
Control transport functions (Beginning, Backward, Forward, Pause/Stop, Play, Record).
Toggle Loop and Metronome on/off.
Click settings changeable in popup.
Eight Channel names and numbers displayed on all Mixer screens.
Access more than eight channels by one, by eight or with user programmable bank buttons.
Multi-touch Fader control of channel levels; value displayed.
Adjust pan level for every channel; value displayed.
Mute or Solo any channel.
Reset/clear all mute or solo enable channels.
Dynamic displays show playhead timecode and bar-beat location.
Tempo displayed; changeable in popup.
Big meter displayed; reset all overs; settings controlled in popup.
Livid and Liine have announced the Hybrid Control Contest, a chance to win a hybrid setup.
Liine’s Grid and Livid Instruments’ Code join hands with Hybrid Control for Ableton Live.
Livid and Liine have teamed up to create truly unique Ableton Live control experience. Griid and Code can now be linked as a single controller. This hybrid concept is an innovative combination of multitouch and hardware.
Liine have often stated that the ultimate control setup involves both hardware and multitouch. They’ve put this approach into practice when building custom solutions for artists such as Orbital, Plastikman or Avril Lavigne’s keyboardist Steve Ferlazzo. And now, if you are a Griid and Livid Code owner, you can experience the power of hybrid control yourself.
Hybrid Control features
Four modes for Code: Mixer, EQ, Devices (x2).
Code track selection from Griid.
Griid navigation synced in Code.
Revised scripts for Ableton Live.
Hybrid Control is included with Griid (as of version 1.14.6).
Experience controlling with multitouch & hardware with a one-of-a-kind Hybrid Control setup.
Until July 5th, 2012, you can enter the Hybrid Control contest for a chance to win a one-of-kind hybrid setup including an iPad with Griid Pro and the Livid Code in a custom case.
Chris Carlson is working on an iPad version of Borderlands, an interactive granular sampler instrument.
Demo video for the soon-to-be-released interactive granular sampler: Borderlands
This project is a mobile version of an audiovisual granular synthesis instrument that I built as my final project for Music 256a at CCRMA. The inspiration behind the original version along with early concept sketches and design details are presented here .
While the laptop version provides a large canvas and a great deal of RAM for audio files, the iPad’s multitouch capabilities offer a much richer interactive experience. I extended the instrument to take advantage of these resources and added a social/networking component to allow users to share their “scenes” and download the work of others.
Chris aims to have Borderlands for iPad available through the App Store by late spring 2012.