Results for Nintendo

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Soundcells releases bitBUMPER deluxe V2

Related: , , , , , , , , // Posted in news on Mar 03, 2010
Soundcells bitBUMPER deluxe V2

Soundcells has released bitBUMPER deluxe V2, the ultimate 4 and 8 bit Pandora Box filled with hundreds of low bit surprises.

This ReFill is your best friend when you’re looking for inspiring new sounds with a character and a bite – it sounds cool, adventurous, nostalgically warm and noisy at the same time! To catch this character some amazing sources were sampled: RozzBox One, QuadraSID, the old grey gameboy from 1989 with “nanoloop 1″ and “littlesounddj”, the gameboy advance sp from 2003 with “nanoloop 2″ and the nintendo ds lite from 2006 with “ds electroplankton” and “Korg DS-10″. Version 2 adds some cool DS10 loops and many new combinator patches…

“bitBUMPER deluxe V2″ is much bigger, even more fun to play with and it´s still your best friend when you’re looking for “Quality LoFi”.

Every “bitBUMPER deluxe” patch has been tweaked according to Soundcells´ current high standards of quality and all users will find that these new patches mingle and mix even better with eachother than before.
With bitBUMPER deluxe V2 the art of lofi has reached a new era!

bitBUMPER deluxe V2 features

  • 360+ combinators (130 new ones since version 2) containing keys, pads, basses, leadsounds, FX, drums, bleeps, noises and percussion.
  • 40 scream patches helping you to lofi your sound.
  • 30 RPG-8 controlled rex loop patches, great for live gigs.
  • 400 unique low bit samples.
  • 160 NNXT patches, 126 rexloops.
  • Great for music in all styles.

bitBUMPER deluxe V2 is available to purchase for 49 EUR.

More information: Soundcells / bitBUMPER

Short links for November 6th, 2009

Some interesting things I found recently:

Arduino Piano

# Arduino Piano Squealer Synth

Marc Nostromo developed the Arduino Piano Squealer Synth for the Arduino Pocket Piano, an arduino shield produced by Critters and Guitari.

The engine implements a small monosynth with a few waveforms, a HP/BP/LP continuous resonant filter, decay and a few little own tricks that generate a LOT of aliases, making a great dirty digital synth. Since the Pocket Piano has only 3 potentiometers available for control (the 4th one being hardwired to the volume), I use a “page” system to implement series of 3 parameters to fiddle with. To switch “page”, use the rightmost note of the A.P (NOT the one under the led, the one left to to it). To help you know which page you are at, you can use the led: it will flash a number of time equivalent to the current page you are at.

The source code of the Arduino Piano Squealer synth is available under GPL License V3.

# Flux Twitter Syrah give-away quiz

Flux is giving away some Syrah licenses to three lucky Twitter users:

To celebrate 200+ followers of FluxPlugins since mid May 2009, we are introducing a little Syrah give-away quiz. Fill the form and answer both questions correctly, and you are participating in the give away of one of all in total three Syrah licenses.

Answers need to be in before the end of the day on Monday 9th October.

… read more

Hotelsinus Sound Design releases TonesynthDS v0.23

Related: , , , // Posted in news on Nov 02, 2009
Hotelsinus Sound Design TonesynthDS

Hotelsinus Sound Design has released version 0.23 of TonesynthDS, a free software synth for the Nintendo DS.

TonesynthDS is an easy to use matrix tone synth with a simple instrument generator.

TonesynthDS features

  • 16×16 pattern editor (16 accord, 16 tone (the scale is selectable), first line is always the C3).
  • 16 different pattern stock.
  • Different volume setting possibility for each accord (in the second editor mode).
  • Adjustable tempo.
  • Possibility to play a pattern looped with the default sound samples or with generated sound samples.
  • With the button X you can clear a pattern (and set the volumes of that pattern to maximum).
  • Sound sample generator. You can listen a test sound with ADSHR, play a continuous test sound without adshr (but you can set the parameters on the fly) or generate the full stock, that will be used by the pattern player. The system is fully usable while you play or generate samples. Although the playing of the pattern will be paused during the generation.
  • For the generation there are two oscilloscopes. Both can generate sinus, saw, rectangle and organ. The frequency of the second oscilloscope can be set relative to the frequency of the first oscilloscope with a slider under that except for the ‘am’ mixing type where you can set the absolute frequency between 0 and 20 hertz.
  • 3 mixing types: Amplitude modulation, ring modulation (the difference is in the base frequency of the second oscilloscope) and cross modulation. For the last one you can set the cross fade factor with the slider under the first oscilloscope.
  • Low pass filter with resonance.
  • ADSHR for the generated samples. The length of the samples are limited to 2 seconds.

TonesynthDS v0.23 is available as freeware for Nintendo DS.

More information: Hotelsinus Sound Design

Short links for October 23rd, 2009

Some interesting things I found recently:

# Awesome collection of DIY video-glitch hardware

From Make: Online:

The "tools" section of media artist Karl Klomp's website documents an impressive amount of bent, hacked and homebrew hardware for video manipulation. Devices such as the Failter (seen above) series go through a number of incarnations while Karl experiments with different hardware and uncovers its glitch-ability. The retro-simple feel of the enclosures give give it all a nicely 'scientific' almost medical feel.

# Waveformless: Free Sample Friday: SH-101 Percussion

Tom Shear shares another batch of lovely samples.

It's the weekend! Woohoo! Here to start your weekend off right are 20 synth percussion sounds from my Novamodded Roland SH-101 as 24-bit/44.1k WAV files. Enjoy!

# MPC2500 Gutted & Deconstructed (Vimeo) via Crate Kings

Hopefully most Akai owners will never have to witness their beloved music machine being gutted like this MPC2500 was. It’s not exactly pretty sight, but fascinating stuff for those that have been curious about the innards of a sampler/sequencer/drum machine.

# Avid Announces Third Quarter 2009 Results

Some interesting numbers from Avid’s financial department:

Avid® (NASDAQ: AVID) today reported revenues of $153.7 million for the three-month period ended September 30, 2009, compared to $217.1 million for the same period in 2008. The GAAP net loss for the quarter was $16.2 million, or $.43 per share, compared to a GAAP net loss of $66.4 million, or $1.80 per share, in the third quarter of 2008. The third quarter 2008 results included a non-cash impairment charge of $51.3 million or $1.39 per share.

The GAAP net loss for the third quarter of 2009 included amortization of intangibles, stock-based compensation, restructuring charges, loss on asset sales and related tax adjustments, collectively totaling $17.0 million. Excluding these items, the non-GAAP net income was $787 thousand for the third quarter, or $.02 per share.

# 279 / nanopedal via CDM

Marcus Fischer of dust breeding turned a Korg nanoKEY into a foot controller.

Marcus Fisher nanopedal

Marcus writes:

i’ve been wanting a compact usb midi foot pedal for a long time. i built one out of a usb number pad last year but it was less than ideal. tonight i popped all of the keys but five off of my korg nanokey in order to see how it would work as a pedal. it turned out that it worked really well. i cut some small pieces of plywood out to raise the key height and some scrap plexiglass to cover up the missing keys. a little spray paint and double stick tape and it was all finished.

i think it turned out pretty well. not bad for a cheap keyboard and scrap materials.

# The Stretta Procedure: Lego Foosball

Matthew Davidson made a Lego Fußball table for his son.

My son is really attracted to foosball tables, and, if I'm honest, I'd have to say I am too. I considered the idea of buying a small, tabletop unit, but I was unsure how much use it'd see. I was afraid it might become one of those things you play with for a bit, then collect dust. Once again, I see a solution in the form of Lego.

Korg DS-10 by sushipop @ Flickr

# Going Mobile: Nintendo DS-10 Comes to North America

Peter Kirn @ CDM writes:

Fans of the Nintendo DS in North America, the Korg DS-10 Plus synthesizer for Big N’s game system is now coming to your side of the Pacific Ocean. (That also bodes well, I think, for other parts of the world.) The DS-10 I think really deserves some credit for making a straight-up music title a hit on gaming platforms, and its success certainly surpassed my own expectations. It’s not a game, it’s not an interactive experience, it’s not a music game – it’s actually a synth and music workstation that happens to run on a game platform. The DS-10 Plus beefs up the original’s features, though it now has a commercially-available rival in the form of Rockstar’s Beaterator for PSP.

Short links for October 16th, 2009

Some interesting things I found recently:

Drummer

# Drummer – A Collaborative Musical Interface with Mobility

Andrea Bianchi, a Ph.D. student at the Graduate School of Culture Technology (GSCT) in the Korean Advanced Institute of Science and Technology (KAIST), South Korea, wrote in to report about a homebrew music application named Drummer for the Nintendo DS which was presented at the NIME 2009 conference (New Interfaces for Musical Expression).

Andrea writes:

It is basically a collaborative musical instrument, where multiple Nintendo DS users can play individually on their devices in order to collaborate on a track. Tracks can be recorded simultaneously, one per user. The project tries to bridge mobile interfaces with collaborative music instruments (usually constrained by the need of physical proximity among players), in order to create a collaborative instrument for the stage.

The system is based on client-server architecture over a wireless network; every client runs on a Nintendo DS -one of the most popular wireless handheld game devices with touch-screen functionality- while the server computer handles the clients’ requests and plays matching drum sounds with the software synthesizer.

Each user can take advantage of this small and intuitive pen-based device in order to create or customize a drum kit, and then perform together with other users simply by tapping and sliding the pen on the screen.

# CDM » PlayBox and PlayLive: Multitouch Control of Ableton Live and Beyond

Play Box is a User Interface for Natural User Interaction, PlayLive is a multitouch software application for Ableton Live.

SID 8580R5

# Commodore 64 SID 8580 Basic Sample Pack (112 Samples)

Sebastian Tomczak offers yet another pack of lovely samples.

I’ve made a C64 sample pack. To be precise, it’s a sample pack, featuring every C and G note from C-2 to G 6 for the main basic waveforms of a Commodore 64 (8580 SID chip). The waveforms are triangle, sawtooth, pulse and noise. The duty cycle for the pulse wave was set to approximately 50%. The samples were recorded from C64 hardware directly using a custom designed interface.

The samples are available for download in wav and mp3 formats.

# The chipsounds EP is out !!!

These tracks were made by the chipsounds beta team and really show the variety of styles and sounds that can be achieved with the software.

The only guideline given was that the music’s chip content had to be made using chipsounds. Artists were free to use whatever other sounds or instruments they wanted.

Short links for September 18th, 2009

Waveformless Neubauten

Some interesting things I found recently:

# Waveformless: Free Sample Friday: Metallic Hits
Tom Shear of Waveformless has a lovely collection of samples as a free download.

As a thanks to my readers, here are 30 metal hits all coming from the unlikely source of one of those gift tins of popcorn people give each other at the holidays. When emptied, it actually had a pretty nice sound to it.

I hit it with both my hand and a drum stick, both with the lid on and off. Most are straight hits, but when I was shuffling stuff around in my hands I'd occasionally get some kind of interesting rhythms, so there are a couple of those in there too just waiting to be warped and synced in Live (or Logic 9).

All samples are 24-bit/44.1k mono WAV files. Total download size is about 7 MB.

# Synthgeek free samples – Synthgeek has a nice collection of free wav samples, including the recently added TR-66 abuse 1 pack, featuring 18 sounds from a circuit-bent Roland TR-66.

Tara Busch on iPhone

# Have iPhone? Get The New, Free Tara Busch iPhone App!

Who doesn’t want Tara Busch on their iPhone?

Here's an utterly wonderfully, delightfully dork-a-licious app for you to add to your phone!

Designed by Rehan Fernando at phizuu, the application contains copious content designed by Maf Lewis (films and photos) and of course music by me including 3 free songs from my Tummy Touch Records debut, Pilfershire Lane.

You can also access AnalogSuicide.com and my latest tweets via your iPhone. Pretty Groovy, eh?

# JSNES: A Javascript NES emulator

Now you can play classic NES games in your brower with this nifty javascript NES emulator by Ben Firshman.

Ben writes:

A few months ago, I stumbled across Matt Westcott’s excellent JSSpeccy. I had seen some pretty imaginative canvas creations, but Javascript emulators? What a perfect idea for a daft new project.

I got underway shamelessly porting vNES into Javascript. Although not the most efficient, it didn’t have any of the pointer memory mapping magic associated with emulators written in lower level languages. As such, it was more or less a direct port, bar a few tweaks to compensate for the lack of static typing, and obviously a rewrite of all the I/O.

I highly recommend you use Google Chrome to play JSNES. Thanks to its high performance canvas element, and a clever optimisation by Connor Dunn, it runs at full speed on modern computers. Mac builds are also available. Otherwise, it just about runs on Firefox 3.5 or Safari 4, but it’s hardly playable.

Mark Mosher's They Walk Among Us

# The Making of The Electronica Single “They Walk Among Us” Using Ableton Live + VSTs

Mark Mosher of Modulate This! shows us how he created one of his tracks.

In this epic post I’m going to share some behind the scenes notes on what it took to compose the song “They Walk Among Us”.

If you have any friends who think that all us electronic musicians do is just drop canned loops and hit buttons, have them read this – of course they’ll have no idea what I’m talking about ;^).