Taleweaver Orchestra has announced Ancient Heavy Boxes, a cinematic percussion library for Native Instruments Kontakt 5.
What is so special about this library? Ten cardboard-boxes have been recorded in different positions and styles. We used sticks, brushes and hammers. We hit, scratched and smashed them. And after recording over 5.000 samples we chose 2.500 to be the best so we can come up with 15 unique patches:
Bass Drum 1 & 2
Brushed Boxes 1 – 6
Taikos 1 – 3
Tom Drums 1 – 3
Boxes? Made of paper? Hit with drumsticks?!
Yeah, we know how crazy that sounds. But recorded in the right way they really sound fantastic! We found out that paperboxes have a special unique sound that can give some very interesting edge to a track.
The sample library is available to purchase for the introductory price of 28.80 EUR until February 28th, 2014 (regular 42 EUR).
We built the site especially for F5 Motionographer Creative Festival in New York, which we've attended this year to raise awareness of the ways in which bespoke sound and music, crafted with love and care, add depth, emotion and impact to creative projects.
Highly Evolved Sound shows our latest work, as well as a little film we made to show you what we get up to in the Radiumphonic Workshop, the engine room behind everything we do at Radium Audio & Interactive!
Tim Thompson is a software engineer, musician, and installation artist. He was recently mentioned in Roger Linn’s post “Research Project: LinnStrument — A New Musical Instrument Concept” where Roger credits Tim with writing a program that “translates the TouchCo's proprietary USB messages into TUIO messages sent over OSC.”
I met Tim at my recent concert at the Art Institute of California/Sunnyvale and he was kind enough to invite me over to see his latest development project, the MultiMultiTouchTouch. This custom solution offers players any number of arbitrarily-shaped multitouch areas with three-dimensional spatial control. Interaction with this space allows users to control and play virtual synthesizers using nothing but a Microsoft Kinect as the controller.
This is a collaboratively edited question and answer site for recording enthusiasts and professionals, audio engineers, producers, music composers and arrangers. It's 100% free, no registration required.
Beatfly is a small illuminating blimp for entertainment. Its light and movement can be controlled via various interfaces such as MIDI controller, iPhone multi-touch interface, Flash interface on a web site, computer keyboard, mobile phones and voice, and music. It flies, filling the space with colorful light, producing diverse styles of performance in the air.
A limited number of Beatfly DIY kits are available to purchase for $65 USD. The kit includes a soldered circuit board, motors, propellers, structures, screws, and balloon. Size of the inflated balloon is about 110cm * 40cm * 80cm. You need some additional electronic parts (Arduino, XBees, Battery, etc.) and helium gas.
Bedroom Producers lists a number of quality free acoustic drums:
When it comes to working with sampled acoustic drums, the advantages of using dedicated software like EZdrummer, Addictive Drums, or BFD2 are more than obvious. But not everyone can afford these, as they all come with quite a big price tag. Luckily though, there are many free alternatives available online. I selected only the best free sample packs for this list, and choosing only the ones that come with mappings in sfz format (among others, of course). If you don’t own a commercial sampler like Battery or Halion, I recommend using the free Shortcircuit sampler v1.1.2, as it supports the sfz format and also offers multiple outputs.
Excellent article by Peter Kirn of Create Digital Music:
The history of music and the history of music notation are closely intertwined. Now, digital languages for communicating musical ideas between devices, users, and software, and storing and reproducing those ideas, take on the role notation alone once did.
Notation has always been more than just a way of telling musicians what to do. (Any composer will quickly tell you as much.) Notation is a model by which we think about music, one so ingrained that even people who can’t read music are impacted by the way scores shape musical practice.
Tom Shear has some tips on how to create some cool vocal drum samples:
Before hip-hop hit the big time, it was a very underground phenomenon and as a result, most of the artists at the time had to make music as cheaply as possible. Indeed, some bands couldn't even afford a drum machine, so "beatboxing" was born where a performer would imitate the sounds of a drum kit with his mouth to create the beat for the rapper to do his thing over. While it seems kind of hokey now, your own voice is actually still quite a decent source for new drum and percussion sounds. Here are some tips on getting the best results from your vocal drum sample experiments.
Some audio samples from The European Organization for Nuclear Research’s (CERN) Large Hadron Collider and computer room. Here you can listen to the sounds and download mp3 files, numerical files and explanatory notes.
Tom Shear @ Waveformless checks out Ohmicide:Melohman, Ohm Force's distortion effect plug-in.
This is a product that has been out for a while, but when the Ohm Boyz themselves asked if I might like to take a look at it, how could I refuse? If you haven't heard of it by now, Ohmicide:Meloman (I'm going just called it Ohmicide from here on out) is a multi-band distortion effect on steroids. Multi-band distortion allows you to split a single signal into multiple frequency bands allowing you to process and tweak each band completely independently of the others. Let's see how it stacks up.
I don’t use distortion effects a lot myself but when I do it’s usually Ohmicide. Great stuff!
Takashi Kondo of Ogaki, Japan, created this amazing foldable paper piano printed with conductive ink and embedded with an ATmega328. I'd love to see a video of this creation in action, as well as some more details of its creation — like, where is it getting its power?
It is controlled by placing and arranging physical objects on an A4 piece of paper, which we call the interactive area.
The interactive area is arranged in 11 rows, each row corresponds to a different sound, as indicated by the text labels. The horizontal position of the blocks on the interactive area determines the timing of the sound trigger within the loop.
You can find detailed instructions on how to assemble and setup your own D-Touch Drum Machine here.
Peter wrote me a while back with some pictures of his latest project, a Jules Verne inspired analog synthesizer with etched brass control panels.
Modular synth in its cabinet, a panel and pcb on the right
Peter Winterhill‘s synth is designed to be modular and re-configurable, so Peter was looking for a process that could be repeated in-house at any time in the future should he wish to add or change modules.
He used the electrolytic etching process Jake used for the Moleskine journals, but he’s made some really clever plate holders instead of Jake’s duct tape. SPWS has a little Q&A with Peter.
# Mark Griffiths Music: Wiard 300 Samples – Having got the Wiard 300 series up and running, I decided to take a quick canter through some simple patches and a few of the patch ideas on the Wiard site.
# ‘Oldest’ computer music unveiled – 1951 – A scratchy recording of Baa Baa Black Sheep and a truncated version of In the Mood are thought to be the oldest known recordings of computer generated music.
# BoxBeat | Karl D.D. Willis – a prototype toy that turns the surface of your desk into a beat making instrument. It uses contact microphones to detect different sounds from the desk surface, and a simple software patch to trigger audio samples.
# Spinalcat – A five month-long (graduate thesis) project concentrated on the development of a hardware/software interface for controlling musical events on a computer using a set of disk-jockey turntables and paper "records" that can be printed or drawn.