Plogue has released version 22.214.171.124 of Chipsounds, a virtual chipsound synthesizer plug-in which turns your host into a classic video game console, vintage 8bit home computer and even an 80’s arcade.
Plogue chipsounds authentically emulates more than eight vintage 8bit-era sound chips (on top of their variants), down to their smallest idiosyncrasies.
Changes in Chipsounds v126.96.36.199
New presets (around 300 total).
VST/AU parameters (only on first slots).
MIDI Out in VSTi mode (AU later).
Small skin installed but turned off by default (need to choose GUI_small in AriaSetup.xml).
Transpose setting for each slot.
MOS TED chip added (not worth a huge mention).
Various bug fixes.
Chipsounds is available to purchase for PC and Mac (VST/AU/RTAS), priced at 65 EUR excl. VAT. A demo version of Chipsounds is now also available to download (Silence after a 15 minute session; No Save).
AudioCubes designer Bert Schiettecatte will be hosting a series of one day workshops at his private workspace, for a select number of artists, starting November 10th 2009.
Workshop description: Starting with some theory, you will discover the history of AudioCubes, tangible interfaces, and their applications. The practical part of the workshop will let you master the technical aspects of using AudioCubes in sound, music and visual creation, and let you work on your own project using AudioCubes.
history of audiocubes
overview of tangible interfaces
why were audiocubes created / fundamental ideas
how audiocubes work
the audiocubes hardware
audiocubes software for live performance, sound design and music production
how to use audiocubes to control MIDI software and hardware
Google plans to launch a music service, Wired.com has confirmed with sources familiar with the situation. Next to nothing is known about the service at this point, rumored to be called “Google Music,” “Google Audio,” or “One Box,” although we have confirmed that it will be announced next Wednesday, and that it will link out to two music services: Lala and iLike.
What excites me most about Chipsounds is the possibilities for the future. I’d love to see a couple options that weren’t present in the original machine introduced here. A filter section would definitely expand the possibilities (a handful of chips have filters available as their chip-specific settings), a more useful and flexible Portamento function would be great, and, as mentioned before, a wider array of effects would be a nice addition. That said, imposing the limitations of the original chips is not a bad thing in my opinion. It encourages the same kind of creative thinking and workarounds the original programmers used to use back in the day to get sounds you wouldn’t expect to be possible with such limited means. Plogue has approached this softsynth with a palpable sense of reverence and their affection for these outdated sound makers shines through in abundance. An exceptionally fun and unique instrument! [8/10]
This demonstration uses my crude DIY flux capacitor for the Livewire AFG, basically 5 switches and 10 jacks corresponding to the flux cap pins. Two pin pairs are attenuated by two VCA's controlled by the makenoise/wiard wogglebug, crosspatched with the malekko/wiard noisering, which drives the melodic noodling, via a A-189-1 used as a bitcrusher, to perform cheap quantizing.
The sine output is sent to an input of a makenoise QMMG, driven by the A-143-1 envelope. About halfways through, a feedback path from the animated pulses, animated by A-143-1 LFOs, into the A-106-6 xpander filter (wogglebug controlled) goes into one of the pins on the flux cap expander, resulting in strange noises and unpredictable overtones.
This is a simple sequencer machine which uses Capacitative Sensing Code for input to the Arduino. It is is a combination drumpad and sequencer. It has just two modes, record, and playback, and needs very few components; an Arduino (of course), and just 3 resistors and a piezo speaker. If you're feeling decadent, you can add an LED (with a resistor) for more "ooomph".
For those starting out in electronics as a hobby there are some tools that are required for the job. To begin with, a soldering iron, some screw drivers, perhaps tweezers and of course a multi-meter are probably what you would consider essential.
After a while though, you are going to be looking for more. Amongst the other goodies out there to help you on your way are oscilloscopes. In the past, advice on forums has always tended more towards purchasing a second hand scope. These tend to be had for around £100 on places like E-bay and most certainly will be a few years old if available at this sort of price. Well that is changing and I was excited yesterday to get my hands on a “Scope” that may just re-write the forum advice. Meet the Nano DSO from Seed Studio…
Eric posts some samples of his mini space rockers analog percussion synthesizer.
Here are over 80 different electro drum / noise samples from the mini space rockers circuit… but you should really build it because its analog and it sounds a little different every time. and its cheap, so no excuses. I am offering these samples under a Creative Commons Attribution license. That means you are free to use them for whatever, but please credit me where appropriate.
Kseniya Simonova is an Ukrainian artist who won Ukraine's Got Talent 2009. She uses a giant light box, dramatic music, imagination and "sand painting" skills to interpret Germany's invasion and occupation of Ukraine during WWII.
Testing m4l interfacing capabilities with arduino through max's [serial] object. A simple 4-sensor controller for an FM synth. Analog and digital information is mapped onto midi control messages that can be routed inside live for events or modulation.
Andrea Bianchi, a Ph.D. student at the Graduate School of Culture Technology (GSCT) in the Korean Advanced Institute of Science and Technology (KAIST), South Korea, wrote in to report about a homebrew music application named Drummer for the Nintendo DS which was presented at the NIME 2009 conference (New Interfaces for Musical Expression).
It is basically a collaborative musical instrument, where multiple Nintendo DS users can play individually on their devices in order to collaborate on a track. Tracks can be recorded simultaneously, one per user. The project tries to bridge mobile interfaces with collaborative music instruments (usually constrained by the need of physical proximity among players), in order to create a collaborative instrument for the stage.
The system is based on client-server architecture over a wireless network; every client runs on a Nintendo DS -one of the most popular wireless handheld game devices with touch-screen functionality- while the server computer handles the clients’ requests and plays matching drum sounds with the software synthesizer.
Each user can take advantage of this small and intuitive pen-based device in order to create or customize a drum kit, and then perform together with other users simply by tapping and sliding the pen on the screen.
Sebastian Tomczak offers yet another pack of lovely samples.
I’ve made a C64 sample pack. To be precise, it’s a sample pack, featuring every C and G note from C-2 to G 6 for the main basic waveforms of a Commodore 64 (8580 SID chip). The waveforms are triangle, sawtooth, pulse and noise. The duty cycle for the pulse wave was set to approximately 50%. The samples were recorded from C64 hardware directly using a custom designed interface.
The samples are available for download in wav and mp3 formats.
Plogue has released Chipsounds, a virtual chipsounds synthesizer plug-in for Windows and Mac.
This new product allow any musician to faithfully reproduce the sound and style of vintage video game music and sound effects in a convenient plugin format, usable inside any sequencer or DAW, or as a standalone virtual instrument.
Powered by Plogue/Garritan’s ARIA virtual instrument engine, chipsounds reproduces the idiosyncrasies of the most sought-after classic sound chips, including their most well-known variations, as sonically accurate as possible without adding any non-authentic aliasing or DSP artifacts. Whether musicians are already versed into chiptune/chip music or just interested in those sounds, this is one unique instrument for them.
Research and analysis for this project has been made in house on Plogue’s large collection of cartridges, modified consoles and classic computers and also on the chips themselves using custom made circuit boards and low level 8 bit software code.
Chipsounds simulates the following chips
TIAused in the 2600 & 7800
Accurate Multipulse/Polynomial bit pattern waveforms for those unique combat, engine drones and powerful mix piercing “fake-saw” sound.
2A03and its portable variant, used in the Big N consoles
Accurate pulse width settings (1/8, 1/4, 1/2, 3/4).
Drawable 4bit/32 step bandlimited Waveform.
Huge number custom and classic waveforms to choose from, including the unique triangle sound of the Big “N”.
Short (93/127bit) and Long (32767bit) noise patterns accurately modeled.
AY-3-8910and its numerous clones 8912/8913/8914/2149F, used in Intv, ZX, ST, Arcades
Emulation of Sync Buzzer Envelope Looping tricks.
Accurate logarithmic 4Bit DAC.
POKEYused in 400/800 series computer and Arcades
Fat and accurate Multipulse/Polynomial bit pattern waveforms with clock desynchronization.
SN76489ANand its SN76496 SN94624N predecessor, used in the ColecoVision, SMS, BBC, TI99, PCjr, Tandy and Arcades
Basic and RAW, the purest chip there is.
Different NOISE patterns for all variants, all emulated.
UVIused in the Arcadia 2001
A rarity that can prove effective in the grinding department with its logical anding of pulse and noise patterns (As used in the Arcadia 2001 and MPT-03).
P824Xused in the Odyssey 2
Obscure chip that oddly only plays the scale of E5 (slightly detuned).
And the subtle psychoacoustic sound of screaming at the start of its noise pattern.
SIDincluding 6580 and 8580, used in the C64
The most important sound chip of the 80’s gaming era.
Variable Pulsewidth, SAW, Triangle, 8bit noise and even combined waveforms.
Most waveforms are actually SAMPLES of the real thing for 100% accuracy, especially for the combined waveforms.
VIC-Iused in the VIC20
This chip is very underhestimated gem with tolally unique sounding waveforms.
Newly discovered “Robotic” waveforms are emulated.
Rough, nasty noise pattern too.
Chipsounds is available for PC and Mac (VST/AU/RTAS) for the introductory price of $75 USD until November 1, 2009.
Garritan has announced the release of Personal Orchestra 4, a state-of-the-art software that reproduces the sounds of the musical instruments in a symphony orchestra, right from your computer.
The world’s most popular orchestral library just got better!
Garritan Personal Orchestra 4 is now powered by the ARIA Instrument Engine and adds new features, new instrument sounds and updated programming at a lower price.
Changes in Garritan Personal Orchestra 4
New ARIA Advanced Instrument Engine – ARIA, a new and highly-optimized instrument engine, developed in collaboration with Plogue Art et Technologie Inc, goes beyond ordinary samplers. ARIA is intuitive, efficient and versatile, loads instruments quickly, and places very low demand on your computer’s processor.
New Price – Instant Download! – GPO4 is affordable, eco-friendly, and available on demand. Simply download and play. The entire GPO4 sample collection can be downloaded with a fast internet connection, dramatically reducing the product’s environmental impact and eliminating the waiting time associated with shipping.
Additional Sounds, Project SAM Brass & Ensemble Presets – GPO4 includes select brass samples from Project SAM that strengthen the brass section of Personal Orchestra by adding punch and excitement to your musical compositions. GPO4 also includes choir sounds, extended ranges for select instruments and Ensemble Presets.
Auto Legato – GPO4′s new Auto Legato intelligently detects when you are playing a smooth line with overlapping notes and automatically applies correct legato transitions between notes. Creating realistic phrasing has never been easier. Auto Legato also makes playable trills extremely easy.
Integrated Ambience Reverb & Stereo Stage - GPO4 now integrates the high quality Ambience reverb with the ARIA Player with individual mixing sends for each instrument. Stereo Stage imparts spacious stereo imagery for GPO4 instruments.
MIDI Playback and Recording Features -The Standalone ARIA Player allows you to load and playback MIDI files. You can also produce audio recordings of the MIDI file or record yourself playing live.
Designed for Compatibility - GPO4 runs on both Macintosh and Windows and a variety of formats to fit your workstation and your workflow (VST, Pro Tools RTAS, and OSX Audio Units). It natively supports 64-bit platforms, works in Windows 7, and is programmed for Steinberg’s new VST Expression, which simplifies the use of musical articulations. GPO4 is further optimized for use with the AKAI EWI Wind Controllers and integrates with popular notation programs such as Finale 2010.
Tunings and Scala File Support – Put GPO4 exactly in tune with your ideas. The ARIA Instrument Engine supports control over individual instrument tuning, the frequency serving as the overall pitch standard, and Scala definition files, a standardized format for scale degree tunings.
Graceful & Easy Authorization – ARIA authorization employs a personalized digital keycard. Simply drag and drop the personalized graphic card onto the ARIA Instrument Engine to authorize it and get playing in seconds.
Garritan Personal Orchestra 4 is available for Windows and Mac (VST/AU/RTAS) as a download for $149.95 USD. Existing users of previous versions of Personal Orchestra can download the upgrade for $49.95 USD.