ADSR Sounds has launched Reaktor Core Masterclass, a video tutorial course on the Core programming environment in Reaktor.
Reaktor Core is a complex and sophisticated programming environment that can be used to create almost any sound generator or effect you can imagine. However, even experienced Reaktor users are often confused by it.
In this course, we’ll show you how to use Core from the ground up – learn the advantages Core has over Reaktor Primary, how to take advantage of different signal types, and how to create basic building blocks for synthesis such as oscillators and envelopes.
In addition, we cover the Partials Framework, an advanced set of tools released by Native Instruments to facilitate programming additive and modal synthesis. The Partials Framework is used as the basis for Razor, possibly the most popular Reaktor synthesizer ever.
The 3 hours course (21 videos) is available for purchase for $37 USD.
Steinberg has announced that it will no longer continue to develop and maintain the VST 2 software interface but focus efforts entirely on the Software Development Kit (SDK) development of VST 3. All Steinberg host applications will remain VST 2 compatible.
“After introducing the SDK of version 3 to the VST community five years ago, we believe it’s time that VST 2 slowly comes to an end,” remarks Timo Wildenhain, product marketing manager at Steinberg. “VST 3 reflects today’s technological advancements and meanwhile a considerable number of VST hosts and plug-ins support VST 3.”
Initially launched in 1996, VST creates a professional studio environment on PC and Mac computers, allowing the integration of virtual effect processors and instruments into any VST host application. Being an open standard, the possibilities offered by VST continuously grow. In 1999, Steinberg introduces the second version of VST to great acclaim, witnessing new virtual effect processors and instruments developed by Steinberg and other companies. 2008 sees the release of VST 3, now featuring multiple MIDI ports, surround sound capability and side chaining. Meanwhile VST 3.5 supports Steinberg’s VST Expression for creating and editing multiple controller values on a single-note level as well as providing an intuitive way to work with instrument articulations.
While VST 3 was introduced in 2008, Steinberg’s technical support and development of the VST 2 SDK is now at a closing point. The VST 3 development kit not only generates VST 3 plug-ins, but also is capable of rendering to VST 2 and AU formats, making it the ideal choice for outputting three formats.
“Our host applications, such as Cubase, Nuendo and WaveLab, will continue to support VST 2. We are, however, planning to make the SDK for VST 2 unavailable by the end of this year,” Wildenhain continues.
Blue Cat Audio has announced that Zynaptiq is licensing Blue Cat Audio’s “Kitty” audio plug-ins development kit to port their UNVEIL plug-in to multiple platforms.
Zynaptiq’s recently announced UNVEIL 1.5 update is a major rework of their unique realtime de-reverberation and signal focusing plug-in. Based on artificial intelligence powered de-mixing, UNVEIL allows the user to attenuate or boost the amount of reverb contained in a mixed recording, and bringing out or suppressing inherent detail. Thanks to Blue Cat Audio’s technology, it is now available on both Mac and PC, in VST, Audio Unit, AAX and RTAS formats and includes multiple new features and enhancements.
“When we were evaluating our options for bringing UNVEIL to more formats and platforms, we were determined to settle for nothing but the very best solution.” said Denis H. Goekdag, CEO of Zynaptiq. “Well, we have found exactly that at Blue Cat Audio. Their Kitty SDK is highly functional as well as rock-solid, and their development team combines profound know-how with high efficiency and reliability – a perfect match for our state-of-the-art technology.”
“Zynaptiq is one of the most innovative audio companies out there,” says Guillaume Jeulin, founder and CEO of Blue Cat Audio. “It was natural for us to work together: our software development framework complements Zynaptiq’s unique algorithms. It gave them the opportunity to port their Mac-only Audio Unit plug-in to all major plug-in formats, on both Mac and Windows systems, in record time. We are proud to be part of Zynaptiq’s effort to make their incredible plug-in available on most Digital Audio Workstations (DAW).”
Propellerhead has announced that hundreds of companies are developing instruments, effects and utilities for its new Rack Extension platform.
The new technology, released in June this year as part of Reason 6.5, has been met with great enthusiasm from the developer community. The list of committed developers working on new devices for Reason grows by the day.
Rack Extensions are fully integrated with Propellerhead’s best-selling Reason and Reason Essentials music making software and take full advantage of all of Reason’s features such as unlimited undo, built-in integrated patch browser, parameter automation and compatibility with hardware controllers—allowing Rack Extension developers to focus on what they do best: designing inspiring user interfaces and writing great-sounding audio code.
“It’s fantastic to see all the wonderful things that people create for the Reason rack and bring to the market. We would love to see even more instruments, effects and utilities for this creative environment so come to our website and register for the SDK!” – Mats Karlöf, Propellerhead.
All Rack Extensions are available exclusively through the Propellerhead Shop. Distribution, payment solutions, hosting, installation, upgrades and registration is all taken care of, even for developers who want to provide their creations for free to the Reason user base. The Rack Extension SDK comes complete with code examples, graphical assets, automated testing and is fully documented. Propellerhead also provides development support.
“At the beginning of this year, we started developing for other plug-in platforms, but we had no good solution for making a user interface—and we hadn’t even started thinking about how to handle sales and marketing. Today, we already have a Rack Extension on the market that people are buying and using. And it will still be available and working years from now, while we can focus on developing more products!” – Umut Isik, Flower Audio.
Companies interested in developing their own Rack Extensions can register at Propellerhead’s Developer page.
The Music Maker V4.nki is your starting point (located in the Instruments folder). Within each instrument there are 11 different Preset menus – each with 6 preset slots. Do not confuse these Preset slots as instruments! One instrument (.nki) could potentially have 6 different Presets on the INSTRUMENT TAB as one example and 6 different Presets on the LFO TAB etc … You certainly do not need to fill up all 6 Presets if you do not wish to, how far you want to go with it is up to you.
Contest entries can be submitted until September 30th, 2012.
Little Endian has announced the release of the SpectrumWorx™ Pitch Shifter SDK for iOS, Mac OS X and Windows.
The SDK will enable software developers to easily and efficiently add pitch shifting capability to their iOS, Mac and Windows apps.
“We are extremely happy to be able to provide our customers with very affordable pitch shifting solution for which we had such a high demand,” said Danijel Domazet, CEO at Little Endian. “Developers are going to be thrilled with simple and efficient C++ API that will enable them to easily implement this very popular feature in their iPhone and iPad, as well as Mac and Windows apps.”
SpectrumWorx™ Pitch Shifter SDK has a small footprint, high performance and low memory usage. The SDK is available for evaluation and purchase immediately via Little Endain’s Developers web page (littleendian.com\developers).
SpectrumWorx™ Pitch Shifter SDK features
Sophisticated engine optimized for low CPU and memory usage.
iZotope has announced the release of six iOS software developer kits (SDKs) and a free guide to audio programming for iOS.
“By releasing licensable SDKs and a free guide for iOS Audio development, iZotope is providing iOS developers with high-quality, easy-to-use audio effects and resources for their apps,” says Alex Westner, iZotope’s Director of Business Development. “With hundreds of thousands of applications being released into the market every month, the world of mobile development has become an extremely competitive environment. Superior audio quality is essential for distinguishing top apps from the masses.”
While iZotope has already licensed audio DSP technology to clients such as Smule for “I Am T-Pain”, Audiofile Engineering for “FiRe and FiRe 2,” and Sonoma Wire Works for “GuitarTone,” iZotope is excited to bring tools to the market for the beginner and experienced developers alike.
iOS SDKs features
Multiple SDKs: Developers will have access to a wide variety of professional audio effects spanning the six kits below.
Audio Repair: De-noising and audio clean up
DJ FX: Time and pitch control for single voiced instruments
Vocal FX: Pitch correction and vocal remover
Trash FX: 9 different box models and 11 distortion types
Fun FX: Fun vocal FX including tape stop and loud speaker
Core FX: EQ, dynamics, delay, reverb
Multiple uses: Effects within the SDKs can apply to apps of all varieties, including apps for field recording, DJ remixing, karaoke singing, lecture recording, gaming, chatting and more.
Easy integration: The SDKs are simple to use and come with detailed instructions on how to integrate them into your project.
Free guide to iOS audio programming: In addition to the SDKs, developers get a free guide to audio programming for iOS. This handy reference provides a concise collection of information on using Core Audio in iOS, including how to use both Audio Queues and Audio Units, the two main methods in Core Audio for handling audio.
Trial version of the SDKs are available to download. An unlock code is required to use technology from our SDKs within your own mobile app. Once you’ve evaluated the SDKs and determined what works best for your app, contact iZotope for information on licensing just the tools you need.