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Steinberg ends development of VST 2

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Steinberg VST

Steinberg has announced that it will no longer continue to develop and maintain the VST 2 software interface but focus efforts entirely on the Software Development Kit (SDK) development of VST 3. All Steinberg host applications will remain VST 2 compatible.

“After introducing the SDK of version 3 to the VST community five years ago, we believe it’s time that VST 2 slowly comes to an end,” remarks Timo Wildenhain, product marketing manager at Steinberg. “VST 3 reflects today’s technological advancements and meanwhile a considerable number of VST hosts and plug-ins support VST 3.”

Initially launched in 1996, VST creates a professional studio environment on PC and Mac computers, allowing the integration of virtual effect processors and instruments into any VST host application. Being an open standard, the possibilities offered by VST continuously grow. In 1999, Steinberg introduces the second version of VST to great acclaim, witnessing new virtual effect processors and instruments developed by Steinberg and other companies. 2008 sees the release of VST 3, now featuring multiple MIDI ports, surround sound capability and side chaining. Meanwhile VST 3.5 supports Steinberg’s VST Expression for creating and editing multiple controller values on a single-note level as well as providing an intuitive way to work with instrument articulations.

While VST 3 was introduced in 2008, Steinberg’s technical support and development of the VST 2 SDK is now at a closing point. The VST 3 development kit not only generates VST 3 plug-ins, but also is capable of rendering to VST 2 and AU formats, making it the ideal choice for outputting three formats.

“Our host applications, such as Cubase, Nuendo and WaveLab, will continue to support VST 2. We are, however, planning to make the SDK for VST 2 unavailable by the end of this year,” Wildenhain continues.

More information: Steinberg

Blue Cat Audio licenses audio plug-in technology to Zynaptiq

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Blue Cat Audio has announced that Zynaptiq is licensing Blue Cat Audio’s “Kitty” audio plug-ins development kit to port their UNVEIL plug-in to multiple platforms.

Zynaptiq Unveil

Zynaptiq’s recently announced UNVEIL 1.5 update is a major rework of their unique realtime de-reverberation and signal focusing plug-in. Based on artificial intelligence powered de-mixing, UNVEIL allows the user to attenuate or boost the amount of reverb contained in a mixed recording, and bringing out or suppressing inherent detail. Thanks to Blue Cat Audio’s technology, it is now available on both Mac and PC, in VST, Audio Unit, AAX and RTAS formats and includes multiple new features and enhancements.

“When we were evaluating our options for bringing UNVEIL to more formats and platforms, we were determined to settle for nothing but the very best solution.” said Denis H. Goekdag, CEO of Zynaptiq. “Well, we have found exactly that at Blue Cat Audio. Their Kitty SDK is highly functional as well as rock-solid, and their development team combines profound know-how with high efficiency and reliability – a perfect match for our state-of-the-art technology.”

“Zynaptiq is one of the most innovative audio companies out there,” says Guillaume Jeulin, founder and CEO of Blue Cat Audio. “It was natural for us to work together: our software development framework complements Zynaptiq’s unique algorithms. It gave them the opportunity to port their Mac-only Audio Unit plug-in to all major plug-in formats, on both Mac and Windows systems, in record time. We are proud to be part of Zynaptiq’s effort to make their incredible plug-in available on most Digital Audio Workstations (DAW).”

More information: Blue Cat Audio / Zynaptiq

Propellerhead releases Rack Extension Software Development Kit v1.0 — Registration open to the developer community

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Propellerhead Rack Extensions

Propellerhead has announced that hundreds of companies are developing instruments, effects and utilities for its new Rack Extension platform.

The new technology, released in June this year as part of Reason 6.5, has been met with great enthusiasm from the developer community. The list of committed developers working on new devices for Reason grows by the day.

Rack Extensions are fully integrated with Propellerhead’s best-selling Reason and Reason Essentials music making software and take full advantage of all of Reason’s features such as unlimited undo, built-in integrated patch browser, parameter automation and compatibility with hardware controllers—allowing Rack Extension developers to focus on what they do best: designing inspiring user interfaces and writing great-sounding audio code.

“It’s fantastic to see all the wonderful things that people create for the Reason rack and bring to the market. We would love to see even more instruments, effects and utilities for this creative environment so come to our website and register for the SDK!” – Mats Karlöf, Propellerhead.

All Rack Extensions are available exclusively through the Propellerhead Shop. Distribution, payment solutions, hosting, installation, upgrades and registration is all taken care of, even for developers who want to provide their creations for free to the Reason user base. The Rack Extension SDK comes complete with code examples, graphical assets, automated testing and is fully documented. Propellerhead also provides development support.

“At the beginning of this year, we started developing for other plug-in platforms, but we had no good solution for making a user interface—and we hadn’t even started thinking about how to handle sales and marketing. Today, we already have a Rack Extension on the market that people are buying and using. And it will still be available and working years from now, while we can focus on developing more products!” – Umut Isik, Flower Audio.

Companies interested in developing their own Rack Extensions can register at Propellerhead’s Developer page.

More information: Propellerhead Software

Music Maker V4 Programming Contest—Win Bolder Sounds sample libraries

Bolder Sounds has announced the Music Maker V4 Programming Contest, a chance to win complimentary Bolder Sounds sample libraries.

Bolder Sounds Music Maker V4 Programming Contest
Create some Kontakt patches for a chance to win Bolder Sounds sample libraries in the Bolder Sounds Music Maker V4 Programming Contest.

Each contestant is required to submit a minimum of 3 PATCHES (.nki instruments) of the Music Maker V4 Kontakt instrument. The Music Maker is a free Bolder Sounds download located here – http://www.boldersounds.net/music-maker-v4-p-105.html

The Music Maker V4.nki is your starting point (located in the Instruments folder). Within each instrument there are 11 different Preset menus – each with 6 preset slots. Do not confuse these Preset slots as instruments! One instrument (.nki) could potentially have 6 different Presets on the INSTRUMENT TAB as one example and 6 different Presets on the LFO TAB etc … You certainly do not need to fill up all 6 Presets if you do not wish to, how far you want to go with it is up to you.

Contest entries can be submitted until September 30th, 2012.

More information: Bolder Sounds / Music Maker V4 Programming Contest

Little Endian releases Pitch Shifter SDK for iOS, Mac OS X and Windows

Little Endian

Little Endian has announced the release of the SpectrumWorx™ Pitch Shifter SDK for iOS, Mac OS X and Windows.

The SDK will enable software developers to easily and efficiently add pitch shifting capability to their iOS, Mac and Windows apps.

“We are extremely happy to be able to provide our customers with very affordable pitch shifting solution for which we had such a high demand,” said Danijel Domazet, CEO at Little Endian. “Developers are going to be thrilled with simple and efficient C++ API that will enable them to easily implement this very popular feature in their iPhone and iPad, as well as Mac and Windows apps.”

SpectrumWorx™ Pitch Shifter SDK has a small footprint, high performance and low memory usage. The SDK is available for evaluation and purchase immediately via Little Endain’s Developers web page (littleendian.com\developers).

SpectrumWorx™ Pitch Shifter SDK features

  • Sophisticated engine optimized for low CPU and memory usage.
  • Simple and efficient pitch shifting algorithm.
  • Detailed documentation.

More information: Little Endian

iZotope launches suite of iOS SDKs for audio effects

iZotope has announced the release of six iOS software developer kits (SDKs) and a free guide to audio programming for iOS.

iZotope iOS SDKs

“By releasing licensable SDKs and a free guide for iOS Audio development, iZotope is providing iOS developers with high-quality, easy-to-use audio effects and resources for their apps,” says Alex Westner, iZotope’s Director of Business Development. “With hundreds of thousands of applications being released into the market every month, the world of mobile development has become an extremely competitive environment. Superior audio quality is essential for distinguishing top apps from the masses.”

While iZotope has already licensed audio DSP technology to clients such as Smule for “I Am T-Pain”, Audiofile Engineering for “FiRe and FiRe 2,” and Sonoma Wire Works for “GuitarTone,” iZotope is excited to bring tools to the market for the beginner and experienced developers alike.

iOS SDKs features

  • Multiple SDKs: Developers will have access to a wide variety of professional audio effects spanning the six kits below.
    • Audio Repair: De-noising and audio clean up
    • DJ FX: Time and pitch control for single voiced instruments
    • Vocal FX: Pitch correction and vocal remover
    • Trash FX: 9 different box models and 11 distortion types
    • Fun FX: Fun vocal FX including tape stop and loud speaker
    • Core FX: EQ, dynamics, delay, reverb
  • Multiple uses: Effects within the SDKs can apply to apps of all varieties, including apps for field recording, DJ remixing, karaoke singing, lecture recording, gaming, chatting and more.
  • Easy integration: The SDKs are simple to use and come with detailed instructions on how to integrate them into your project.
  • Free guide to iOS audio programming: In addition to the SDKs, developers get a free guide to audio programming for iOS.  This handy reference provides a concise collection of information on using Core Audio in iOS, including how to use both Audio Queues and Audio Units, the two main methods in Core Audio for handling audio.

Trial version of the SDKs are available to download. An unlock code is required to use technology from our SDKs within your own mobile app. Once you’ve evaluated the SDKs and determined what works best for your app, contact iZotope for information on licensing just the tools you need.

More information: iZotope / iOS SDKs

Sample Magic releases The Secrets of House Music Production: iPad Edition

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Sample Magic The Secrets of House Music Production iPad Edition

Sample Magic has announced the release of The Secrets of House Music Production: iPad Edition.

After selling 10,000+ copies of the The Secrets of House Music Production book, Sample Magic is delighted to announce the release of the all-new iPad Edition.

The expanded iPad edition features all of the original content PLUS 340+ audio examples, 60+ interactive walkthroughs, 38 realtime beat-building grids, 3 full pro-track arrangements, a complete effects directory and much more.

Every paragraph from the original book has been ported into one beautiful looking, easy to use App that covers all aspects of making house music – from creating beats to programming basslines, from arrangement to production, mixing and mastering.

The Secrets of House Music Production: iPad Edition features

  • Every step of every walkthrough offered with interactive audio.
  • Song arrangements broken down with original tracks included.
  • A unique new section showcasing what different effects do.
  • A ‘perfect mix’ table showing how good – and bad – mixes sound.
  • Beats broken down into their constituent elements and then rebuilt, step by step.

The Secrets of House Music Production: iPad Edition is available to purchase for £19.49 GBP / $27.99 USD. Individual chapters are £4.99 GBP / $6.99 USD each, and a free download with example pages is also available. Those who own the book already can get the iPad Edition at a special price.

More information: Sample Magic

Cycling ’74 releases Max 6 + Gen Add-on

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Cycling '74 Max 6

Cycling ’74 has announced the release of Max 6, the latest version of the media development tools for Windows and Mac.

Enhancements to Max 6 include extensive user interface improvements, higher-quality audio, extended multi-processor support, organization tools for projects, and improved OpenGL animation and rendering tools.

Cycling ’74 also released Gen, a high-performance new patching domain that lets you create powerful audio, video, or Jitter matrix objects without leaving the comfort of Max.

“With Max 6,” explains Cycling ’74 CTO Joshua Kit Clayton, “we’ve made a concerted effort to re-imagine the beginning user’s experience, while at the same time making advanced user workflows more efficient. We’re excited by what’s come out of our development efforts for Max 6, and even more excited about what we have planned as Max continues to evolve.”

Max version 6 is now available to purchase for $399 USD. The Gen add-on is $100 USD. The Max 6 upgrade retail price is $199 USD, and is also available as a discounted bundle with Gen for $249 USD.

Customers who purchased Max on or after July 12, 2011 are eligible for a free upgrade. Academic discounts are available, and there is a new annual subscription plan available to educational institutions.

More information: Cycling ’74 / Max 6