PSP Audioware has released version 2.3 of VintageWarmer, a multi-band compressor/limiter effect plug-in for Windows and Mac.
PSP VintageWarmer2 is a high-quality digital simulation of an analog-style, a single- or multi-band compressor/limiter. It combines rich, warm analog processing with a straightforward user interface, and comes with a comprehensive library of presets.
Changes in VintageWarmer v2.3
Mono-Stereo switch expanded to Mono-Stereo-Left-Right selector. Now it is possible to choose only one channel for processing.
Controller and automation support for ProTools users improved.
Latency improvement – PSP VintageWarmer has 127 samples of latency.
Latency improvement – PSP VintageWarmer2 has 639 samples of latency now.
Meters in VU mode has improved needle movement response according to VU specifications.
Front panel name of the PSP VintageWarmer2 was changed from PSP VintageWarmer to PSP VintageWarmer2.
Front panel name of the PSP VintageWarmer was changed from PSP VintageWarmer LE to PSP VintageWarmer.
Fixed: Initial click in Logic with PSP VintageWarmer2.
Fixed: Various weird GUI behavior and crashes caused by the PSP VintageWarmer2.
Fixed: Channel lockup and noises with PSP VintageWarmer2.
Fixed: Gain Reduction meter shows improper values when Ceiling not at 0dB.
Fixed: Various weird meter behavior and synchronization problems.
Due to channel routing changes we advice to check the Mono-Stereo-L-R selector state.
Thanks to the reduced latency we advice to check up your track synchronization. In the case of the manual latency compensation please reset your delays to adequate values.
The Meter delay knob on the rear panel is not present in this version.
Tow VU/PPM and Scale range parameters have new – more adequate names now. MeterScale changed to MeterType (VU/PPM) and MeterRange changed to MeterScale.
In some applications there might occur a strange meters’ behavior in GR mode on silence right after initialization.
VintageWarmer is available to purchase as an effect plug-in for PC and Mac (VST/AU/MAS/RTAS), priced at $149 USD (excl. VAT).
Arduinos are awesome – with one simple controller, you can make almost anything! What new things can you make with Arduino? We've teamed up with the creative folks at Evil Mad Scientist Laboratories and the Arduino Team on an Arduino contest to find out.
The rules are simple: to enter you must make a new Instructable that involves the Arduino IDE. You can use any hardware that you like, or none at all. Be sure to provide the code you used so that others can follow in your footsteps. Make something amazing and win a sweet Meggy Jr RGB from Evil Mad Science or an Arduino Mega from the Arduino Team to power your next project!
So what are you waiting for? Document a project you've been meaning to write up, or make something new! We can't wait to see what it is.
Rockstar Games has launched the Beaterator and MySpace Music Challenge, a contest for the recently released music application Beaterator for PSP system. The aim of the Challenge is to highlight emerging artists using the Beaterator platform as a tool for music production. The Challenge winner will receive a cash prize of $5,000!
Artists that are chosen as semi-finalists will have the opportunity to have two songs featured on the Challenge promotion page, where MySpace Music and Rockstar Games fans will be able to check out the competition and vote on their favorite songs. The first song will be your “featured song” — the one that you feel best represents your sound. The second song will be one that you create using Beaterator, which can be an original track, remix, or other song that showcases your use of the Beaterator software. The winning artist or band will receive $5,000, have their winning track featured on the PlayStation®Network – which is visited by millions of PlayStation owners every day, and they will also have the opportunity to be featured on the MySpace homepage.
Beaterator is a music-making application for PSP system that acts as a portable 8-track music studio. In addition to the 3,000 included loops, it features a drum machine, full keyboard, synthesizer and sequencer; as well as the ability to import any sound via either a Memory Stick Duo™ or the PSP system’s built-in microphone. This is a true portable music studio.
For our sixth instalment, our musical microscope has fallen on drum 'n' bass. This may be a genre that had its big moment in the mainstream more than a decade ago, but it continues to thrive and its influence is felt on the likes of grime, dubstep and ghettotech.
Gijs Gieskes uses the video ram of a Sega as an audio source.
The video ram of the sega gets slowed down by a binary counter, so it can be used as a audio source.
There are 3 oscillators that control a multiplexer, the multiplexer connects 1 out of 8 patch cables to the binary counters input, so there are some nice changing patterns in the sound. Another multiplexer is connected to the same oscillators and makes some extra connections to glitch some more video.
There is a magnetic patch bay for the video ram, and the sega controller on the front can also be connected with magnets or metal wands. The original idea was that the device can be used for drums, buts more a synth.. In another version i will probably build a small sequencer into it..
I will probably mainly use it for exhibitions, it is allot of fun to play with, because you control the sound and the video at the same time.
Orange Tree Samples' official blog will include articles, tutorials, videos, product demonstrations, artist interviews, and much more.
Subjects include everything from tips and tricks for using Orange Tree Samples libraries to instructions on how to create your own sample libraries! "Fresh Squeezed" will also discuss the sample library industry's latest technologies as well as explore sampling in pursuit of greater realism. Hopefully this will prove to be a useful resource for Orange Tree Samples customers as well as sample library users and computer musicians in general.
Ethan Bordeaux of dspmusic.org has released version 3.0 of PSPSeq, a free homebrew application for composing music on the Sony PSP handheld game system.
PSPSeq contains both realtime synthesis and sample playback capability, along with multiple FX modules of widely varying types for modifying instruments in countless ways. PSPSeq also has a powerful and unique step sequencer for triggering samples and arranging loops into full songs.
New in PSPSeq v3.00
fixed dc offset in humanize and delay cases.
load to step, loop, all loops, save current step, preview preset data, multiple preset files per synth comp.
fixed wav save bug.
add exponential decay on freq to all synths.
7Mbytes of memory for samples.
global configurable sensitivity on apad.
START always exits menu entirely.
fm feedback for BFM and FM synths with configurable routing.
shortcut to synth params from sequencer screen (triangle+L-trig+R-trig).
per step pan, pan and vol moved to ENV as well as Stepedit Mode.
faster load/save and more compressed SEQs.
configurable stepping through sequencer with apad.
randomize parameters with ranged setting, start/end points for random values.
namable loops, display next loop jump point.
better DADSR controls.
edit a subset of steps in a loop (latched mode).
jump by 8 through seq load list (triangle+D-pad up/down).
enhance clear track to clear from an arbitrary step.
enhance shift track to keep old hits for copy/paste functionality.
Visit the dspmusic.org for more information and a link to download PSPSeq.