Results for Sebastian Tomczak

Below are the posts that should have something to do with 'Sebastian Tomczak'.

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little-scale releases Circuit Bent Duck free sample pack

Sebastian Tomczak of little-scale has released Circuit Bent Duck, a free collection of samples featuring sounds of a circuit bent toy.

Fifty tasty samples of a circuit bent duck, recorded directly from a modified children’s toy. Royalty free, copyright free, license free, restriction free.

The pack is a free download at little-scale.

More information: Circuit Bent Duck

Little-Scale free Roland JV-30 Ensemble Sounds & VCS3 Synthi Percussion

Sebastian Tomczak of Little-Scale has released two new free sample packs.

Little-Scale JV-30 and VCS3 Synthi
Free sample packs featuring the Roland JV-30 and the VCS3 Synthi by EMS.

New sample packs at little-scale

  • Roland JV-30 Ensemble Sounds—One hundred and twenty-four delicious ensemble sounds recorded directly from a JV-30 keyboard synthesizer.
  • VCS3 Synthi Percussion—Twenty six tasty percussive sounds recorded directly from an EMS VCS3 Synthi synthesizer.

The sample packs are royalty free, copyright free, license free, and restriction free.

More information: Little-Scale

Short links for July 12th, 2011

Some interesting things I found recently:


An interactive architectural mapping.
Fete des Lumieres / Lyon / France / 2010

A mapping by 1024 Architecture, projected on the facade of former Lyrical theater the “Celestins”. The building deformations and figures were controlled by the audience, using a microphone and an audio analysis algorythm.

More info at and

# Dan303: Tenori-On iPad app review

Dan Weatherall on the TNR-i for iOS:

Yamaha TNR-i

The official Tenori on iOS app enter the app store the other week but at £12 I was a little hesitant to buy it. After a little thought and a bit of googling I decided it was indeed worth the price.

The cheapest hardware Tenori-On (the TNR-O) is roughly £500 where as the current price of the iPad 2 is £499 (cheapest wifi only model) so considering that both the devices are pretty much exactly the same price (and I already own an iPad) it makes sence to get the iOS version.

# Thumbs Up for Madrona Labs AALTO Software Synthesizer (Modulate This! – A Blog for Electronic Music Artists)

Madrona Labs Aalto

Mark Mosher shares some info on the Aalto semi-modular software synth.

Peter Kirn over at Create Digital Music did a post on a new synth by Madrona Labs last month. Even though I wasn’t in the market for a new synth right now I ended up buying this Aalto within an hour or so of downloading the demo so I wanted to pass this along and help promote Madrona’s great work. At $99 this is an incredible value.

# From the Trenches of the Loudness Wars, A Broad Survey of Research
Peter Kirn writes:

You’ve heard the gripes, and heard and seen the somewhat unscientific demos. Now it’s time to examine the over-compression of music with – science! Earl Vickers of STMicroelectronics examines the Loudness Wars in an academic paper, as noted to us by reader photohounds.

# Flickr: LEGO Album Covers via wire to the ear

Flickr LEGO Album Covers

# little-scale: Tau Percussion Sample Pack

Sebastian Tomczak has posted a nice free sample pack.

I made a small set of percussion samples using a waveform generated from the first 614 digits of 2π. Download it here:

# Talking About The Upcoming Sound Packs With Elliott Fienberg

Nick of Nick’s Tutorials:

Elliot Fienberg aka MrTunes

I just finished recording a really enjoyable conversation with Elliott Fienberg, the man behind the Wobble Tech Radio podcast.

We chatted about some recording industry news and talked a bit about my upcoming Ableton Live packs that I’ll start releasing in the next month or so.

Check out the recording here, and be sure to check out Elliott’s other episodes:

# Dan303: Analog acid/minimal bass stabs (multisample)

More free samples from Dan303:

These multi samples were taken from my FreeBass FB383 bassline synth. It’s a rackmount analog bass synthesizer (clone of the Roland TB303).

Rockit 8-bit Synth Kit

# Open-Source Rockit 8-bit Synth Kit Coming

Peter at Create Digital Music:
Chicago-based hacker and synthesist Matt Heins is working on an open source synth kit. As a co-creator of the MeeBlip open source-synth hardware, I’m biased — I want more open synth hardware! So this is looking like some great company. The instrument is 8-bit, with analog filter circuitry, coded in C.

Short links for December 15th, 2010

Some interesting things I found recently:

# Nintendo NES Does MIDI and Live Music, Integrated into Your Studio

Peter Kirn at Create Digital Music:

Retro chip music appeal and the occasional Super Mario Bros. game aside, you probably think of the Nintendo NES and Famicom system as something collecting dust at garage sales. You probably don’t think of this NES running as a self-contained music production workstation, syncing to MIDI and Android, or exploiting new software for producing elaborate musical sequences, drum and bass lines. Think again.

What might to outsiders seem like the nostalgic draw of video music has become something else entirely – the NES is taking its place as a serious, studio synth.

Below a video of NES tracker Pulsar.

# Free Max for Live devices

Christian Kleine has released a number of Max for Live devices, including timestretching, delay, extreme chorus, spring reverb, ringmod, drum synth, comb filters, audio recorder and more.

The devices are available at no cost. Donations are welcome.

# OpenKinect – Keyboard Anywhere

Made possible by libfreenect ( and coded in python.

# little-scale: NanoKontrol As Simple Waveform Editor

Sebastian Tomczak writes:

I made a basic Max/MSP patch that allows one to use the Korg NanoKontrol MIDI controller as a periodic waveform editor. Each of the first eight faders controls a point along a periodic waveform. The ninth fader controls the frequency of the waveform.

# refreq

Daniel Feles writes:

refreq is a really customable music player. I mean really. You can load music files into refreq, but also images (bitmaps, imgs, pngs). When you load a song, first the program analyzes the track, then it draws its frequency spectrum. After tracking, you can generate the spectral image / bitmap back into music.

At this point, it's getting really interesting. After you have the image of the track, how you want to play it depends on you, You can play with the timeline, to play the sound from an other aspect. You can see where exactly the notes are, but the harmonies are also really visible. You can rotate the player, then the notes will be the same, but the harmonies will be changing

Short links for April 9th, 2010

Eskamon - Fine Objects

Some interesting things I found recently:

# ESKAMON "Fine Objects"

ESKAMON is the new colaboration project between Amon Tobin (Ninja Tune) & Eskmo (Warp, Planet Mu, Ancestor). “Fine Objects” is the first single by the duo that’s set for release on Eskmo’s own imprint “Ancestor.”

“Fine Objects” is the result of the pair’s unique take on sonic exploration and the manipulation of field recordings. From the onset, the two went out with a recorder, gathering sounds from around the house, yard and studio. Material recorded out of the studio included sounds from a parking garage elevator, a broken harp and the droning tones from a discarded piano. These were combined with more home-centric sounds to form the central theme to the song. With lumbering alien bass and intentionally dry, off-kilter percussion, “Objects” quickly grew into it’s own symbolic representation of taking “odd pieces” and allowing them to grow into something a bit more “refined and ablaze.”

Fine Objects is out now, just $1 USD for the mp3, $2 USD for a wav copy.

A wav sample pack of the sounds created for the song + an Ableton pack and 10 minute tutorial video by ill. Gates utilizing the material from the original pack are available to download at no cost (in exchange for your email address). A remix competition is apparently in the works as well.

# Should have a general (email) newsletter?

I thought it would be interesting to see if you think a general newsletter would be a good idea. After a few days of having the poll up it seems there isn't much interest at all (judging by the low response rate) but I have decided to set up this newsletter anyway. It will occasionally go out with info on contests, new sample packs, promotions and more.

Visit to subscribe.

Note: since there were already separate announcement lists for contests/giveaways and sample packs I have merged these with the general newsletter. There is now only one announcement/newsletter list.

Knowledge Sabre Remix Competition

# Knowledge Sabre Remix Competition

Kmag, Sabre and Critical Music are running a competition for producers to remix Sabre's One Hundred Teeth. Not only do you get to download the original tune for free but also all the stems needed for remixing.

The winning remix will receive £1000 of Addict clothing and a SoundCloud Pro Plus and three runners up will get SoundCloud Lite accounts. Deadline for entries is Sunday May 2nd 2010 and the winner will be announced by May 12th.

Sabre recently spoke about the track he made for the competition and his new album. He also gives a brief to point producers in the right direction for the competition and talks about how he approaches remixes himself.

# Free – 500 (royalty) free drum, bass, synth and other loops, in wav 16-bit 44.1 khz format.

Little-Scale Periodic Waveform Editor for iPhone via TouchOSC

# Periodic Waveform Editor for iPhone via TouchOSC

Sebastian @ little-scale writes:

This is a simple periodic waveform editor for the iPhone / iPod Touch made using TouchOSC. The waveform has sixteen steps. There is also a slider that controls the frequency of the waveform. This is not supposed to be something useful; rather, it further explores the idea of touching sound, something that I have been fascinated with. If someone wants the Max/MSP patch or the TouchOSC template, please let me know.

# PaulStretch — New Build For the New Decade…

Kent Williams has released an updated version of PaulStretch for Mac:

Judging from the WP Stats, my posts about the PaulStretch extreme audio timestretching application are by far the most popular blog posts I’ve ever made, indeed I think people will be downloading it after I’m dead if this domain outlives me. Well, today I took the time to ‘refresh’ the PaulStretch stuff. This means I updated all the libraries it depends on to current versions and rebuilt the program. I don’t mess with the program source code itself — nothing has changed in appearance or tools. The one thing that has changed — and it’s a biggie! — is that it now can load MP3 files for processing without crashing. Huzzah!

Note that this one is Intel-only, a PPC version is now available here.

Short links for March 18th, 2010

Philips SAA-1099

Some interesting things I found recently:

# Phillips SAA-1099 Sample Pack (Copyright-free and License-free)

A new pack of samples by Sebastian Tomczak:

I have made a copyright-free and license-free sample pack of the Phillips SAA-1099 sound generator chip. It is a very straightforward sample pack, consisting of 96 pitched samples and 16 noise samples, across a range of frequencies. These samples have been recorded from hardware. The audio output stage of the sound chip has not been filtered.

Sebastian has also announced a music contest:

It's time to get your chipmusic on! This is your chance to win a SEGA Master System MIDI Interface. Be the coolest musician in your town with this brand new tool that lets you control the sound chip in your SEGA Master System with MIDI data.

More information: SEGA Music Competition: Win A SEGA Master System MIDI Interface!

# [ INCREDIBOX ] presents [ THE INCREDIBLE POLO ] – Lovely online application that offers you to discover the musical universe of "The Incredible Polo", handling a range of "human beat-box" sounds created by the artist.

# Jim Reekes, The Man Behind Mac Sound

From Create Digital Music:

The legend of the early sounds of the Mac remains, apparently, an alluring one. Here, Jim Reekes talks to a Dutch documentary crew (though in English) about his thought process in designing sounds for the Mac, including the famous Mac startup sound.

# Top 10 Free Pro Tools RTAS Plugins

Jon at Audio Geek Zine lists his top 10 free RTAS plug-ins for Pro Tools.

I see this topic come up a lot, “what are the best free rtas plugins?” I’ve answered the question so many times but I’ve never addressed it on the site.<br />
Below is my list of 10 (in no particular order) free 3rd party RTAS plugins I think everyone should have on their system. There are many more out there but these are the ones I use on a regular basis, they are useful and are stable.

Livid Block

# New Block Construction

Livid Instruments improves its Block:

Improving on a design and sharing the results with our users is always at the top of our list at Livid. The Block controller has been a great success and we have just made some minor design changes to make it even better. Originally milled from a solid block of wood, the square body with thin bottom has had its challenges, mostly warping and cupping. We have experienced a bit higher reject rate for bodies at the shop before they were built then we would like. Thus, the up and coming stash of rejected bodies in the Livid Graveyard that were never meant to be!

# Waveformless: 5 Ways of Emulating Vintage Samplers

Mirage DSK

Tom Shear on how to emulate vintage samplers:

When sampling technology finally became accessible to mere mortals and not just uber-rich Fairlight and Synclavier enthusiasts, the race was on to increase fidelity and leave behind the limitations of those first 8-bit samplers. Bit depth and sampling rates increased and memory capacity expanded until the average sampled sound was indistinguishable from the same sound recorded on a CD.

But sure enough, after many years of enjoying the pristine sound quality of the new sampling technology, musicians began to explore and exploit the limitations of the old school samplers. Suddenly the grain of low bit-rate samples and the metallic grit of aliasing is very much in style. So how can you emulate the sonic artifacts of some of the long forgotten vintage samplers? I'm glad you asked…

# Intello – Better Demo of first version (YouTube)

This is the plugin I am currently working on. It's called "Intello". Basically it's a glitch producing plugin and in this first short demo I'm showing you one of the 5 planned glitching modes. The plugin will be controllable by an iPhone application from a listening audience. So the listeners can interact with a performer.

More information:

# Dan303: Audiotool BETA [Sneak peak]

Dan writes:

I receved an email last night from the good people at audiotool. For those of you that dont know audiotool is a browser based music production platform that features emulations of the classic drum machines and bassline synth origanally made by roland. Along with the drum machines and bass line synthesiser, the audiotool also features emulations of guitar effects. The email I receved contained a link to test the BETA version of audiotool 1.0 [codename: Firestarter]. The BETA version of the audio tool has lots of intresting new freatures, such as a timeline, piano roll, automation and a new synthesiser.

Short links for January 12th, 2010

Roland TR-808

Some interesting things I found recently:

# TRASH_AUDIO: Roland TR-808 Sample Pack

Surachai writes:

Justin graciously let me borrow his Roland TR-808 and when trying to program some patterns I noticed a few problems. A) I'm clearly too stupid to work this machine – I eventually figured it out but off the bat, both the Pattern knob the Auto Fill In knob were double teaming my brain and left me staring at shifting patterns that mocked me with changing tempos. B) The sequencing buttons themselves have been accumulating grime over the years which makes it difficult to activate a note. I would gladly take this thing apart and clean it but it's not mine. C) It's outdated. While the interface is preferred for many people, I'd rather do this on a computer or something more flexible like a Machinedrum. Long story short, I decided to sample it and save people the hassle of finding/buying one. Oh yeah and it's free.

# Five compression mistakes and how to avoid them

Kim Lajoie shares some tips:

Compressors are complex tools and, like most other audio engineering tools, there are more ways to set them up ‘wrong’ than there are to set them up ‘right’. If you’re careful though, you won’t fall into these common traps.

# presents Frank Serafine (YouTube)

A peek into the world of Hollywood sound designer (and Soundsnap contributor) Frank Serafine.

# little-scale: Ukulele Sample Pack (Copyright-free and License-free)
Sebastian Tomczak has released a pack of samples from a cute ukulele.

I have made a free ukulele sample pack, recorded using two piezo transducers. Download it here. Copyright-free and license-free.

Short links for December 1st, 2009

Lab3 Arduino Sine wave Generator

Some interesting things I found recently:

# Arduino Sine wave Generator using the DDS Method

From Lab3:

Here we describe how to generate sine waves with an Arduino board in a very accurate way . Almost no additional hardware is required. The frequency range reaches form zero to 16 KHz with a resolution of a millionth part of one Hertz ! Distortions can be kept less than one percent on frequencies up to 3 KHz. This technique is not only useful for music and sound generation another range of application is test equipment or measurement instrumentation. Also in telecommunication the DDS Method is useful for instance in frequency of phase modulation (FSK PSK).

# ningear – This eBay seller is listing lots of Nine Inch Nails gear from their last tour. Want a piece of NiN? Get it now on eBay!

# Schipmann Music out of business Via Matrixsynth

Dear customers!

We are finishing our business. These are the very last units of “ebbe und flut” ever!! We are thankful for all our satisfied customers. We will be there for you in support and service in that time after this sale.

Yours sincerely,
Carsten Schippmann (CEO)

Schipmann ebbe und flut MKII
Last ebbe und flut MKII units going for 999 EUR (normal price: 1498,21 EUR per unit) Tempting…

# Gruss Loops – Volume VII is here!

Ryan writes:

I’m happy to announce that the wait is finally over. Gruss Loops Volume VII is now available! With some major studio upgrades at Gruss Headquarters over the past month, I think you’ll be able to hear the enriched sonic textures that only a few thousand dollars made out to Steve Jobs can bring. If you put your mouth against the speakers, you might even be able to taste it.

# 5 Years of CDM NYC Party: Beats + Baile + Open Bar + Laptops + Twitter Twister

CDM love by onetonnemusic

Time flies when you’re having fun. Congratulations to Peter Kirn and CDM.

Pete writes:

Link love, chip love, software love, music love – Create Digital Music is celebrating five years, and it’s time to spread some of the love back to you here in New York City.

Wednesday night, we’ll be celebrating five years made possible by our incredible readers with a big party at Love Nightclub in Manhattan.

# Waveformless: Free Sample Friday: Vocoded Drums

Tom writes:

Most of my American readers probably have today off, but regardless, the weekend is almost here! So here's a small set of 16 drum sounds sent through a vocoder for your downloading enjoyment… All samples are 24-bit/44.1k.

little-scale Novation Laundpad

# little-scale Novation Launchpad – Sebastian uses Max/MSP to create a linear sequencer, ripple sequencer and waveform editor for the Novation Launchpad.

Today I made a simple ripple-based sequencer for the Novation Launchpad. The idea is simple. By pressing a grid button, a yellow, square ripple is created that emanates from the point that was touched. By holding down a modifier button and pressing a grid button, static, red points are created. Each red point represents a musical note. Whenever a given yellow ripple intersects (touches) a red point, the sequencer plays a note.

# Endless loop: A brief history of chiptunes

By Kevin Driscoll, Joshua Diaz. The abstract:

Chiptune refers to a collection of related music production and performance practices sharing a history with video game soundtracks. The evolution of early chiptune music tells an alternate narrative about the hardware, software, and social practices of personal computing in the 1980s and 1990s. By digging into the interviews, text files, and dispersed ephemera that have made their way to the Web, we identify some of the common folk-historical threads among the commercial, noncommercial, and ambiguously commercial producers of chiptunes with an eye toward the present-day confusion surrounding the term chiptune. Using the language of affordances and constraints, we hope to avoid a technocratic view of the inventive and creative but nevertheless highly technical process of creating music on computer game hardware.