Results for sound

Below are the posts that should have something to do with 'sound'.

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Short links for November 13th, 2009

Christian Marclay album cover art

Some interesting things I found recently:

# Even retro record covers can be used to create something amazing

There are those who will throw away their old record covers but there are those that will use them to create some mind blowing artistic stuff.

One of them is definitely Christian Marclay, a New York visual artist, DJ and composer who used record covers of Michael Jackson , Doors, Donna Summer, David Bowie and many others for this piece of art. The relationship of sound, vision, music, art and performance is the focus of his work.

More on Christian Marclay

# Waveformless: Free Sample Friday: Pro One Synthetic Percussion

More samples at Tom Shear’s Waveformless blog:

It's hard to believe another weekend is upon us, but it is, so here are some more free samples to get your weekend off to a good start. This time, it's a set of 21 24-bit synthetic percussion sounds I made on my Sequential Pro One

DIY Sound System with garbage cans

# Two Garbage Cans and a Microphone

Rock the party with this DIY sound system.

Peter Kirn writes:

Say you’re an up-and-coming crew with a turntable and some mics. You’ve got a gig this Friday at the middle school gym (the janitor has been bribed appropriately) and the boys on the corner have been passing out your flyers to all the lovely ladies. Everything’s set, except you heard that Kool Herc is coming to battle. Herc and his mighty sound system schooled you last go-round, so you know you need something fresh to rock the bodies proper. Your DIY solution? The 55-gallon drum sound system.

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Short links for September 7th, 2009

Some interesting things I found recently:

Headgear Drone Machine by Tristan Shone

# Drone Machines by Tristan Shone.

Drone Machines are custom made machines fabricated from raw materials and utilizing open source circuitry.

The devices draw heavily on aspects of industrial automation, robotics and mechanical tools and devices, focusing on the eroticism of interaction with machine.

The machines require significant force from the performer, aligning he or she with the plodding drone and doom influenced sounds that are created.

# Masonverb by Brian Green: The masonverb is a diy mic with a reverb like effect to it, basically its a glass plate reverb, it was made by building a contact mic into a masonjar which leads to the name.

# Chord Triggering in Ableton Live (Vimeo)

This video shows you how to use Ableton Live’s clips as chord banks and trigger them with one key. It also touches on the following features: Follow Action, Launch Modes, Midi Mapping & Routing, Pitch (midi plugin)

(via)

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Firelight Technologies updates FMOD Ex to v4.26 and FMOD Designer to v4.27

Related: , , , , , // Posted in news on Aug 07, 2009
Firelight Technologies FMOD Ex

Firelight Technologies has released version 4.26 of FMOD Ex and version 4.27 of FMOD Designer, a world-leading library and toolkit for the creation and playback of interactive audio.

This new update of the FMOD Ex API and FMOD Designer brings new features and updates, including the new DSP effects, more memory optimizations, a new Profiler option and performance improvements to the Geometry API.

Changes in FMOD Ex Programmer’s API & Designer

  • FMOD Ex Programmer’s API v4.26
    • Added Delay and TREMOLO DSP effects.
    • Improved performance of FMOD Delay DSP, iPhone, Win32 and PSP (SNC library).
    • Made the FMOD Geometry API multithreaded and added a new geometry processing mode.
    • Optimized small streams not to read disk again after being fully buffered. Big reduction in disk access means less stuttering/smaller buffer sizes. FMOD_SOFTWARE only.
    • FSB codec memory usage reduced if using loading the same FSB multiple times.
    • Added "Compression quality, multichannel and looping with lossy audio formats" tutorials to low-level docs
    • Added profiling of geometry thread to Profiler.
    • Event API – Reduced size of FEV in memory.
    • PS3 – Added automatic muting/pausing of sounds in "music" channelgroup if PS3 System BGM music is playing.
    • Xbox 360 – Added microphone recording support.
  • FMOD Designer v4.27
    • All GUID conflicts are now listed at the end of the build log.
    • Added ability to control individual envelopes in an effect with different parameters.
    • Added sound definition pitch randomization modes.
    • Implemented network tweaking for event user properties.
    • Property sheets, lists and treeviews remember their selection when changing tab or project.
    • 3D Pan Level and 3D Speaker spread effects no longer require software on PlayStation 3, Xbox 360 and Wii.
    • More cut and paste options available.
    • Added "Interactive music system" tutorials to the Designer user manual.

FMOD Ex and Designer are available for many platforms with various licenses, including a free one for non-commercial use.

More information: Firelight Technologies

Short links for June 3rd, 2009

Some interesting things I found recently:

Art of Sound Contest

# Art of Sound Contest

From Instructables: Music is absolutely essential for creativity – it inspires new ideas, helps us to create and build, and provides a soundtrack for life.

That's why we've teamed up with Zalytron, Create Digital Music, and Bleep Labs to bring you the Art of Sound Contest. Show us something amazing and music-related, and win an awesome set of hand-built custom speakers or a musical instrument kit!

The contest is open to any project that creates something beautiful with or around sound. Entry Deadline: 26-jul-2009.

# BITWIG, next generation music creation software for composers, producers and DJs around the world.

About Bitwig:

Within the virtual environment of a computer anything is possible, yet on a fundamental level, the way music is created today with computers is still very similar to how hardware studios were used. With an entirely new approach, we want to take the next step in the evolution of the computer music studio and create the music software we always wanted to use ourselves.

Bitwig is based in Berlin and founded by Claes Johanson, Pablo Sara, Nicholas Allen and Volker Schumacher. Our experience in the computer music software industry includes Ableton, where we were all part of the development team behind the successful music software Live, and Vember Audio, creator of the critically acclaimed software synthesizer Surge.

# Mic shootout – 6 condensers from $120 – $1900 – Female vocals

Jon @ AudioGeekZine writes:

As part of the Home Recording 101 class at Revolution Audio, this past Thursday we did a shootout of 6 vocal mics. The mics selected were some of the top sellers at the store and ranged in price from the M-Audio Nova at $119 to the AT4060 at $1905.

M-Audio Sputnik
M-Audio Sputnik, one of the mics featured in this shootout

Sound files of the recordings are available for download from AudioGeekZine.

# Propellerhead – Record – Micro Tutorials

The Record micro tutorials is a series of short and focused tutorial videos that will highlight one aspect of Record in each installment. We will add to this continously during Record's beta test period.

Tutorials currently available

  • Part 1 – Basics
    The first micro tutorial explains the basic layout of Record, how to move between them and how to go about making your first recording.
  • Part 2 – Reason & Record integration
    The second micro tutorial shows how Reason and Record work together as one when installed on the same computer.
Gotharman Deformer

# Gotharman’s Deformer a granular effects processor, a polyphonic filterbank synthesizer, a MIDI note randomizer.

It's an analogue style 2-track MIDI sequencer. It's the first machine in the world (I think), that can do REALTIME TIMESTRETCH ON A LIVE INPUT AUDIO SIGNAL. Add to this a granulator that cut's the input audio signal up in fragments, and lets you move these fragments around with the 16 step pots to rearrange beats and others in realtime. Use the two fully programmable filterbanks to tweak the sound further. Or create complete synth-patches by combining the internal polyphonic oscillator section with one or both of the filterbanks. Create two note and controller sequences and run them thru the note randomizer to create enddless non-mechanical variations. Store your arrangement in one of the 512 program locations for instant recall. That's the Deformer!

# SoundPlayground iComposer, a super powerful music creating tool for iPhone.

It can record what your are humming and transcribe your humming melody into music notes on five line staff. It also provides you with 130+ instruments to playback the music you wrote down.

Drum Kit Kit

# DrumKitKit

The Drum Kit – Kit lets you turn your Arduino into a drum kit. Imagine the fun you could have building a drum kit and then “rocking the house”.

The kit contains the electronic parts required to make a drum kit. This includes the circuit board, resistors, diodes and pins. You supply the Arduino and the material to make the actual drum pads. Below you will find the easy instruction on how to make traditional looking drum pads, but you could also stick the piezos (the part the sense the hits on the drum) to many different surfaces. Imagine, playing your desk, lamp and telephone!

# LITE2SOUND – This is a sensitive lightwave reciever that lets you explore the hidden sounds of modulated light. LITE2SOUND is a simple kit with 24 parts that solder to the board. It has a ¼” line output jack and runs on a coin cell battery.

Short links for November 17th, 2008

Some interesting things I found recently:

Richard Devine & Audiocubes

# An interview with Richard Devine

Percussa's Bert Schiettecatte writes:

A while ago we went to Winter NAMM (in January 2008), to show the AudioCubes. We were lucky to hang out with our good friends Kyle and Ryan from Subtractive, they have a studio in Santa Monica and do a lot of great sound design and composition work, while at the same time producing film and working on their album (see the Test Short Starfish remix contest from a while ago, which was featured on Percussa’s main website).

Ryan and Kyle have been AudioCube users since the very beginning, I think they have serial number 10 on their cubes. They introduced us to Richard Devine, and naturally a discussion about his work and music technology emerged.

# true – The new sound, light and dance performance, true is a stage performance piece that explores the relationship between the brain and the reality we face, and is, performed by two performers.

# ISM: The Quantum Hall Effects — impulse responses from nanospace for convolution reverb. Tony Dubshot writes:

After many years of fundamental research in cooperation with the Kamerlingh Onnes Laboratory (Leiden Institute of Physics) the ISM studio proudly presents 'the sound of nanospace'. It's all about levels of magnification and breaking down the wall between analog and digital sound. Quantum hall fx are nothing less than a paradigm shift in the perception of time and space.

You can download a 27.1 MB archive of 24bit impulse responses released under a Creative Commons license from the ISM blog.

# SOUNDS.BUTTER Visible Sound – The "Visible Sound" project attempts to create a physical version of the sound around it by sewing sound waves in realtime. Although this was just a concept, we like ways of making invisible objects like sound waves into tangible forms.

Kurt Laurenz Theinert & Axel Hanfreich @ GLOW (Eindhoven, the Netherlands)

For the third successive time the center of Eindhoven is the stage and podium for GLOW, an open air exhibition providing a fascinating spectacle of applied light art and design on landmarks and other unique locations in Holland’s City of Light.

From 7 to 16 November, 19 works by artists, designers and architects from home and abroad can be seen and experienced along the exhibition route.

One of the works at GLOW 2008 is an audio-visual project by two German guys.

In collaboration with two software designers Kurt Laurenz Theinert developed a visual piano, with a keyboard that produces graphics instead of sounds. The drawings are projected on a 360° panorama in a darkened space. The space is filled with sounds, colors and lines and undergoes a surprising modification. He has adapted the setting of “Hammerhaus” for GLOW in cooperation with the musician Axel Hanfreich.

Kurt Laurenz Theinert / Axel Hanfreich @ GLOW
Kurt Laurenz Theinert / Axel Hanfreich @ GLOW — check Flickr for more images of GLOW

I had the pleasure of a show last night and I had a little talk with Axel afterwards. I thought an Ableton Live + controller setup would be great for this type of thing, but Axel was mainly using his Yamaha RS7000 sampler/sequencer for the performance. He explained he likes working with this particular sampler because of its wide range of effects and it’s easy to modify and tweak the sounds during a performance.

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