Plan8 has introduced SoundController, a new sound engine for Flash.
SoundController is just a fancy name for our proprietary sound engine. It is created for us as sound-and music makers so that we can be as creative and professional as when we deal with sound in linear media such as film or radio.
It lets us mix and control the audio of the site in real time, even if the site consists of mixture of different techniques such as video and 3D etc. It also enables us to create the musical soundtrack that adapts to the user in a musical way, the soundtrack develops as if the user were the bandleader.
And all this is done without sending files to busy developers, it’s all managed on our side.
Lightweight – The core engine weight is under 60 kB.
Remote management – You add the events, and we do all the other work.
Asset management – We can divide our sound assets in as many pieces as you want, and load them when they are needed.
Adaptive music – The system handles both vertical (mixing of layers) and horizontal (adding musical pieces after one and other) composition. All in time, and perfect synch with the beat..
Beat Event – The system can send an event for when the next beat will occur, to sync the visuals to the music.
Sound in Movies – Keep your films silent! The system supports audio in films, FLV’s or movies in time lines, it doesn’t matter..
Custom functions – We can adapt our system to handle specific functions for each need.
There are those who will throw away their old record covers but there are those that will use them to create some mind blowing artistic stuff.
One of them is definitely Christian Marclay, a New York visual artist, DJ and composer who used record covers of Michael Jackson , Doors, Donna Summer, David Bowie and many others for this piece of art. The relationship of sound, vision, music, art and performance is the focus of his work.
It's hard to believe another weekend is upon us, but it is, so here are some more free samples to get your weekend off to a good start. This time, it's a set of 21 24-bit synthetic percussion sounds I made on my Sequential Pro One
Say you’re an up-and-coming crew with a turntable and some mics. You’ve got a gig this Friday at the middle school gym (the janitor has been bribed appropriately) and the boys on the corner have been passing out your flyers to all the lovely ladies. Everything’s set, except you heard that Kool Herc is coming to battle. Herc and his mighty sound system schooled you last go-round, so you know you need something fresh to rock the bodies proper. Your DIY solution? The 55-gallon drum sound system.
The Control Centre has posted a sample pack features 38 piano samples in 44k 16 bit mono format.
This samplepack contains 3 pianos I recorded to tape in 1998. A Baby Grand, a Fender Rhodes and an old upright a friend of mine had in her back kitchen. I recorded the pianos using a Tascam 244 Cassette Portastudio and a Shure SM58 microphone. The Fender Rhodes was recorded to tape directly from it's line output. The recordings were then sampled using a Yamaha A3000 sampler.
I recently exported the samples from the A3000 sampler to my laptop computer via floppy disk, and then imported them into Ableton Live's Sampler. To save each piano into your Live Library, load the project, then save each sampler as a preset inside Sampler's preset browser. Live will copy the samples to your library automatically.
If you don't have Live 8 and Sampler, you can still use the samples to recreate these pianos in your choice of software.
The "Octapult" is a kinetic sculpture designed and built on commission by Bradley N. Litwin of Philadelphia, PA. With 8 synchronized catapults, 160 plastic balls per minute are launched, caught, and recirculated. Made mostly of wood, the work is ~36 inches in diameter. On permanent display in the lobby of Lower Merion Elementary School, Merion Station, PA. Also a performing jazz musician, more of Litwin's work may be seen and heard at www.bradlitwin.com.
XEROWorld is the next phase in the evolution of online arts & entertainment — a totally new and unique web destination that seamlessly integrates social networking, interactive events, magazine style-news, and online malls.
Kyle Evans modified a didgeridoo to experiment in the combination of the organic sound qualities of a didgeridoo with the advanced signal processing capabilities of modern computer programming and sound synthesis.
This custom built didgeridoo features externally mounted modules that allow the performer to process and manipulate the sound of the instrument in real time. All control data is transmitted wirelessly via blue tooth and is controlling several audio processes created in a custom-built software environment.
Synchronization is, by definition, a tough thing to do. But musical engineering is replete with challenges; it’s no longer acceptable to simply say “live with it” and walk away. It seems we need both better shared knowledge about what sync is how to make it work, and better engineering solutions on the software and protocols side to support the way users want to work. And yes, we need a new sync standard that goes beyond what’s presently available in MIDI alone
Tunited is a groundbreaking new independent music website which will assist new and independent artists and labels gain increased exposure, challenging the flagging music business’ growing reluctance to invest in this exciting area.
The top 100 artists will upload their music catalogue onto the website prior to launch; it will then be made available to the press and music industry for showcasing before the site goes live.
To become a profile artist, please click on the button below to enter your details and upload your track before midnight on 11.12.09. Your music will be judged by Tunited's panel of experts including Midge Ure OBE.
Josh made a LED sign which displays voicemails from his Google Voice account.
I made the LED sign following instructions from this tutorial on Nerdkits.com. The hardware is some LED’s, a nerdkit, a piece of cardboard and a bit of wire that I got from some Cat 5 cable laying around. I cut out the cardboard and printed a grid to help me lay out the LED’s. I think mine were 1 cm apart. The soldering took forever and it was the first real time I did any soldering so it looks kinda crappy. Oh well. It works. The sign itself is powered by a 9 volt battery and receives data from my laptop through the serial port via a USB adapter. All that stuff was included in the Nerdkit when I bought it. The microcontroller is running code from the tutorial I mentioned earlier. One of these days I’m going to make an enclosure for this thing.
Drone Machines are custom made machines fabricated from raw materials and utilizing open source circuitry.
The devices draw heavily on aspects of industrial automation, robotics and mechanical tools and devices, focusing on the eroticism of interaction with machine.
The machines require significant force from the performer, aligning he or she with the plodding drone and doom influenced sounds that are created.
# Masonverb by Brian Green: The masonverb is a diy mic with a reverb like effect to it, basically its a glass plate reverb, it was made by building a contact mic into a masonjar which leads to the name.
This video shows you how to use Ableton Live’s clips as chord banks and trigger them with one key. It also touches on the following features: Follow Action, Launch Modes, Midi Mapping & Routing, Pitch (midi plugin)
Interesting article by sound designer Tim Prebble.
Is there a problem with digital music? Its so odd reading about the endless piracy & copyright problems, and how the music industry is apparently suffering & dieing when to me, contemporary music feels more vibrant than ever. Every week I discover new music & not just ‘new’ bands, but often highly evolved music that has existed for a number of years, but for whatever reason I just had never heard before. In many ways I think what I am enjoying is the new democracy where I am more likely to discover a new independent band or composer, than have a new act promoted and/or forced upon me by dinosaurs…
But for the moment lets ignore music of the past & consider contemporary music, music that has been created with no involvement or reliance on the old music industry. What are the problems associated with it?
Youth Music Box is a free, interactive musical experience, allowing you to create your own unique track and video using cutting edge technology, all in under 10 minutes!
Youth Music Box is currently living at the Royal Festival Hall, London and is a chance for anyone of any age to take part in making music – whether you’re an accomplished musician or complete beginner.
Tom Shear lists some things that come in handy in your studio.
Being a musician can be expensive. I tend to break down musical purchases into "sexy" and "non-sexy" categories. Buying a new synth? Sexy. Buying MIDI cables? Non sexy. The thing is, a lot of the time, it's the non-sexy purchases that can make the biggest difference in our day to day lives in the studio. So today I'm going to concentrate on a few of these that I've found particularly important.
# d-touch.org – The d-touch sequencer and the d-touch drum machine are fully and freely available for download (Registration needed)! Please try them out and spread the word!
Audio d-touch is a collection of applications for real-time musical composition and performance, with very special user interfaces. The collection includes a drum machine and a sampling sequencer, both are controlled by spatially arranging physical objects on an interactive table surface. Each object represents a sound, and its position with respect to the surface is mapped to certain playback parameters. For example, the horizontal position of an object represents the timing of the sound. The system is extremely low cost and now it can be freely and fully downloaded from http://www.d-touch.org/audio. All is needed to get audio d-touch to work is a standard computer (PC or Mac) with a webcam and a printer.
Look out: Behringer, already a notorious rip-off artist, is taking the “first step in [the] company’s reinvention of online presence.” I shudder to think what the coming steps will look like. But yes, the new site looks a wee bit familiar. It actually gets worse as you dig into the layout.
Is anyone really surprised? Don’t we all know Behringer’s game already?
For more than 30 years the Shortwave radio spectrum has been used by the worlds intelligence agencies to transmit secret messages. These messages are transmitted by hundreds of “Numbers Stations”.
Shortwave Numbers Stations are a perfect method of anonymous, one way communication. Spies located anywhere in the world can be communicated to by their masters via small, locally available, and unmodified Shortwave receivers. The encryption system used by Numbers Stations, known as a “one time pad” is unbreakable. Combine this with the fact that it is almost impossible to track down the message recipients once they are inserted into the enemy country, it becomes clear just how powerful the Numbers Station system is.
CHAMPAIGN IL—August 27, 2009—Symbolic Sound Corporation has expanded the real-time sound-computing power of its Paca(rana) sound engine by making it possible for Kyma sound designers to chain two or more multiprocessor Paca(rana)s together via the built-in A/B Expansion ports. To the Kyma software, a network of Paca(rana)s appears as a single sound computation engine with multiple processors. Kyma automatically detects the number of available processors and schedules the execution of DSP-intensive signal processing and synthesis algorithms across multiple processors.
Firelight Technologies has released version 4.26 of FMOD Ex and version 4.27 of FMOD Designer, a world-leading library and toolkit for the creation and playback of interactive audio.
This new update of the FMOD Ex API and FMOD Designer brings new features and updates, including the new DSP effects, more memory optimizations, a new Profiler option and performance improvements to the Geometry API.
Changes in FMOD Ex Programmer’s API & Designer
FMOD Ex Programmer’s API v4.26
Added Delay and TREMOLO DSP effects.
Improved performance of FMOD Delay DSP, iPhone, Win32 and PSP (SNC library).
Made the FMOD Geometry API multithreaded and added a new geometry processing mode.
Optimized small streams not to read disk again after being fully buffered. Big reduction in disk access means less stuttering/smaller buffer sizes. FMOD_SOFTWARE only.
FSB codec memory usage reduced if using loading the same FSB multiple times.
Added "Compression quality, multichannel and looping with lossy audio formats" tutorials to low-level docs
Added profiling of geometry thread to Profiler.
Event API – Reduced size of FEV in memory.
PS3 – Added automatic muting/pausing of sounds in "music" channelgroup if PS3 System BGM music is playing.
Xbox 360 – Added microphone recording support.
FMOD Designer v4.27
All GUID conflicts are now listed at the end of the build log.
Added ability to control individual envelopes in an effect with different parameters.
Added sound definition pitch randomization modes.
Implemented network tweaking for event user properties.
Property sheets, lists and treeviews remember their selection when changing tab or project.
3D Pan Level and 3D Speaker spread effects no longer require software on PlayStation 3, Xbox 360 and Wii.
More cut and paste options available.
Added "Interactive music system" tutorials to the Designer user manual.
FMOD Ex and Designer are available for many platforms with various licenses, including a free one for non-commercial use.
From Instructables: Music is absolutely essential for creativity – it inspires new ideas, helps us to create and build, and provides a soundtrack for life.
That's why we've teamed up with Zalytron, Create Digital Music, and Bleep Labs to bring you the Art of Sound Contest. Show us something amazing and music-related, and win an awesome set of hand-built custom speakers or a musical instrument kit!
The contest is open to any project that creates something beautiful with or around sound. Entry Deadline: 26-jul-2009.
# BITWIG, next generation music creation software for composers, producers and DJs around the world.
Within the virtual environment of a computer anything is possible, yet on a fundamental level, the way music is created today with computers is still very similar to how hardware studios were used. With an entirely new approach, we want to take the next step in the evolution of the computer music studio and create the music software we always wanted to use ourselves.
Bitwig is based in Berlin and founded by Claes Johanson, Pablo Sara, Nicholas Allen and Volker Schumacher. Our experience in the computer music software industry includes Ableton, where we were all part of the development team behind the successful music software Live, and Vember Audio, creator of the critically acclaimed software synthesizer Surge.
As part of the Home Recording 101 class at Revolution Audio, this past Thursday we did a shootout of 6 vocal mics. The mics selected were some of the top sellers at the store and ranged in price from the M-Audio Nova at $119 to the AT4060 at $1905.
M-Audio Sputnik, one of the mics featured in this shootout
Sound files of the recordings are available for download from AudioGeekZine.
The Record micro tutorials is a series of short and focused tutorial videos that will highlight one aspect of Record in each installment. We will add to this continously during Record's beta test period.
Tutorials currently available
Part 1 – Basics
The first micro tutorial explains the basic layout of Record, how to move between them and how to go about making your first recording.
Part 2 – Reason & Record integration
The second micro tutorial shows how Reason and Record work together as one when installed on the same computer.
# Gotharman’s Deformer a granular effects processor, a polyphonic filterbank synthesizer, a MIDI note randomizer.
It's an analogue style 2-track MIDI sequencer. It's the first machine in the world (I think), that can do REALTIME TIMESTRETCH ON A LIVE INPUT AUDIO SIGNAL. Add to this a granulator that cut's the input audio signal up in fragments, and lets you move these fragments around with the 16 step pots to rearrange beats and others in realtime. Use the two fully programmable filterbanks to tweak the sound further. Or create complete synth-patches by combining the internal polyphonic oscillator section with one or both of the filterbanks. Create two note and controller sequences and run them thru the note randomizer to create enddless non-mechanical variations. Store your arrangement in one of the 512 program locations for instant recall. That's the Deformer!
The Drum Kit – Kit lets you turn your Arduino into a drum kit. Imagine the fun you could have building a drum kit and then “rocking the house”.
The kit contains the electronic parts required to make a drum kit. This includes the circuit board, resistors, diodes and pins. You supply the Arduino and the material to make the actual drum pads. Below you will find the easy instruction on how to make traditional looking drum pads, but you could also stick the piezos (the part the sense the hits on the drum) to many different surfaces. Imagine, playing your desk, lamp and telephone!
# LITE2SOUND – This is a sensitive lightwave reciever that lets you explore the hidden sounds of modulated light. LITE2SOUND is a simple kit with 24 parts that solder to the board. It has a ¼” line output jack and runs on a coin cell battery.
I have created a set of samples that have been recorded directly from an Atari POKEY chip. I have created all of the sounds myself on the hardware (as in, these are not sounds or samples recorded from games or demo programs). The output from the sound chip has been recorded directly.
The sample pack includes 316 samples, covering a variety of frequencies and noise characteristics. Pure tones are not included.
A while ago we went to Winter NAMM (in January 2008), to show the AudioCubes. We were lucky to hang out with our good friends Kyle and Ryan from Subtractive, they have a studio in Santa Monica and do a lot of great sound design and composition work, while at the same time producing film and working on their album (see the Test Short Starfish remix contest from a while ago, which was featured on Percussa’s main website).
Ryan and Kyle have been AudioCube users since the very beginning, I think they have serial number 10 on their cubes. They introduced us to Richard Devine, and naturally a discussion about his work and music technology emerged.
# true – The new sound, light and dance performance, true is a stage performance piece that explores the relationship between the brain and the reality we face, and is, performed by two performers.
After many years of fundamental research in cooperation with the Kamerlingh Onnes Laboratory (Leiden Institute of Physics) the ISM studio proudly presents 'the sound of nanospace'. It's all about levels of magnification and breaking down the wall between analog and digital sound. Quantum hall fx are nothing less than a paradigm shift in the perception of time and space.
You can download a 27.1 MB archive of 24bit impulse responses released under a Creative Commons license from the ISM blog.
# SOUNDS.BUTTER Visible Sound – The "Visible Sound" project attempts to create a physical version of the sound around it by sewing sound waves in realtime. Although this was just a concept, we like ways of making invisible objects like sound waves into tangible forms.
For the third successive time the center of Eindhoven is the stage and podium for GLOW, an open air exhibition providing a fascinating spectacle of applied light art and design on landmarks and other unique locations in Holland’s City of Light.
From 7 to 16 November, 19 works by artists, designers and architects from home and abroad can be seen and experienced along the exhibition route.
One of the works at GLOW 2008 is an audio-visual project by two German guys.
In collaboration with two software designers Kurt Laurenz Theinert developed a visual piano, with a keyboard that produces graphics instead of sounds. The drawings are projected on a 360° panorama in a darkened space. The space is filled with sounds, colors and lines and undergoes a surprising modification. He has adapted the setting of “Hammerhaus” for GLOW in cooperation with the musician Axel Hanfreich.
Kurt Laurenz Theinert / Axel Hanfreich @ GLOW — check Flickr for more images of GLOW
I had the pleasure of a show last night and I had a little talk with Axel afterwards. I thought an Ableton Live + controller setup would be great for this type of thing, but Axel was mainly using his Yamaha RS7000 sampler/sequencer for the performance. He explained he likes working with this particular sampler because of its wide range of effects and it’s easy to modify and tweak the sounds during a performance.
The equipment for sound and visuals isn’t physically linked, everything is played live. Kurt and Axel simply sync audio and light by using ears and eyes, so even though they have a limited repertoire of a dozen tracks the show will be different every time.
Here’s a video with some snippets from an earlier Hammerhouse performance.
Since we only had a few minutes before they were doing another show I unfortunately didn’t have time to talk to Kurt as well, but I got from Axel that Kurt was using a MIDI controlled setup powered by vvvv for his visual piano, developed in collaboration with Roland Blach and Philip Rahlenbeck.
Visit the websites of Kurt and Axel for more information about their work and if you happen to be in Eindhoven in the next few days you should definitely check them out at GLOW.