I have created a set of samples that have been recorded directly from an Atari POKEY chip. I have created all of the sounds myself on the hardware (as in, these are not sounds or samples recorded from games or demo programs). The output from the sound chip has been recorded directly.
The sample pack includes 316 samples, covering a variety of frequencies and noise characteristics. Pure tones are not included.
A while ago we went to Winter NAMM (in January 2008), to show the AudioCubes. We were lucky to hang out with our good friends Kyle and Ryan from Subtractive, they have a studio in Santa Monica and do a lot of great sound design and composition work, while at the same time producing film and working on their album (see the Test Short Starfish remix contest from a while ago, which was featured on Percussa’s main website).
Ryan and Kyle have been AudioCube users since the very beginning, I think they have serial number 10 on their cubes. They introduced us to Richard Devine, and naturally a discussion about his work and music technology emerged.
# true – The new sound, light and dance performance, true is a stage performance piece that explores the relationship between the brain and the reality we face, and is, performed by two performers.
After many years of fundamental research in cooperation with the Kamerlingh Onnes Laboratory (Leiden Institute of Physics) the ISM studio proudly presents 'the sound of nanospace'. It's all about levels of magnification and breaking down the wall between analog and digital sound. Quantum hall fx are nothing less than a paradigm shift in the perception of time and space.
You can download a 27.1 MB archive of 24bit impulse responses released under a Creative Commons license from the ISM blog.
# SOUNDS.BUTTER Visible Sound – The "Visible Sound" project attempts to create a physical version of the sound around it by sewing sound waves in realtime. Although this was just a concept, we like ways of making invisible objects like sound waves into tangible forms.
For the third successive time the center of Eindhoven is the stage and podium for GLOW, an open air exhibition providing a fascinating spectacle of applied light art and design on landmarks and other unique locations in Holland’s City of Light.
From 7 to 16 November, 19 works by artists, designers and architects from home and abroad can be seen and experienced along the exhibition route.
One of the works at GLOW 2008 is an audio-visual project by two German guys.
In collaboration with two software designers Kurt Laurenz Theinert developed a visual piano, with a keyboard that produces graphics instead of sounds. The drawings are projected on a 360° panorama in a darkened space. The space is filled with sounds, colors and lines and undergoes a surprising modification. He has adapted the setting of “Hammerhaus” for GLOW in cooperation with the musician Axel Hanfreich.
Kurt Laurenz Theinert / Axel Hanfreich @ GLOW — check Flickr for more images of GLOW
I had the pleasure of a show last night and I had a little talk with Axel afterwards. I thought an Ableton Live + controller setup would be great for this type of thing, but Axel was mainly using his Yamaha RS7000 sampler/sequencer for the performance. He explained he likes working with this particular sampler because of its wide range of effects and it’s easy to modify and tweak the sounds during a performance.
The equipment for sound and visuals isn’t physically linked, everything is played live. Kurt and Axel simply sync audio and light by using ears and eyes, so even though they have a limited repertoire of a dozen tracks the show will be different every time.
Here’s a video with some snippets from an earlier Hammerhouse performance.
Since we only had a few minutes before they were doing another show I unfortunately didn’t have time to talk to Kurt as well, but I got from Axel that Kurt was using a MIDI controlled setup powered by vvvv for his visual piano, developed in collaboration with Roland Blach and Philip Rahlenbeck.
Visit the websites of Kurt and Axel for more information about their work and if you happen to be in Eindhoven in the next few days you should definitely check them out at GLOW.
NUSofting has released Gaming Athmosphere, a collection of external sounds and presets for the native Ableton devices that is intended to provide key elements of sound, structure and function.
“Gaming Athmosphere” pack was created with a ‘retro-ish’ gaming feel in mind, and is ready to use for your productions. The included loops were designed to inspire creativity in the studio or stage, with a variety of fresh melodies, basslines and MIDI grooves to get you started right away.
Gaming Athmosphere LivePack features
47 Audio loops in a “Gaming Atmosphere”, of various lengths from 2 to 16 bars
41 MIDI loops, the notes source used for “Gaming Atmosphere” audio loops
12 MIDI Drums loops, already mapped as clips to 4 Impulse presets, arranged in 4 Live Set files = 4×12 clips
10 Audio Drums loops
3 “Workspace Projects”: a “workspace project” is a Live Set with many clips and devices (instruments and effect chains) neatly combined in one Session View. A “workspace project” is designed for your creativity: the clips (both audio and MIDI) are selected to allow easy song construction, just turn them on and try several combinations. A “workspace project” is also full of useful examples of what you can do with your Ableton Live.
The Gaming Athmosphere LivePack is available now for $25.95 USD.