Short links for December 15th, 2010

Some interesting things I found recently:

# Nintendo NES Does MIDI and Live Music, Integrated into Your Studio

Peter Kirn at Create Digital Music:

Retro chip music appeal and the occasional Super Mario Bros. game aside, you probably think of the Nintendo NES and Famicom system as something collecting dust at garage sales. You probably don’t think of this NES running as a self-contained music production workstation, syncing to MIDI and Android, or exploiting new software for producing elaborate musical sequences, drum and bass lines. Think again.

What might to outsiders seem like the nostalgic draw of video music has become something else entirely – the NES is taking its place as a serious, studio synth.

Below a video of NES tracker Pulsar.

# Free Max for Live devices

Christian Kleine has released a number of Max for Live devices, including timestretching, delay, extreme chorus, spring reverb, ringmod, drum synth, comb filters, audio recorder and more.

The devices are available at no cost. Donations are welcome.

# OpenKinect – Keyboard Anywhere

Made possible by libfreenect ( and coded in python.

# little-scale: NanoKontrol As Simple Waveform Editor

Sebastian Tomczak writes:

I made a basic Max/MSP patch that allows one to use the Korg NanoKontrol MIDI controller as a periodic waveform editor. Each of the first eight faders controls a point along a periodic waveform. The ninth fader controls the frequency of the waveform.

# refreq

Daniel Feles writes:

refreq is a really customable music player. I mean really. You can load music files into refreq, but also images (bitmaps, imgs, pngs). When you load a song, first the program analyzes the track, then it draws its frequency spectrum. After tracking, you can generate the spectral image / bitmap back into music.

At this point, it's getting really interesting. After you have the image of the track, how you want to play it depends on you, You can play with the timeline, to play the sound from an other aspect. You can see where exactly the notes are, but the harmonies are also really visible. You can rotate the player, then the notes will be the same, but the harmonies will be changing


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