Short links for December 15th, 2010

Some interesting things I found recently:

# Nintendo NES Does MIDI and Live Music, Integrated into Your Studio

Peter Kirn at Create Digital Music:

Retro chip music appeal and the occasional Super Mario Bros. game aside, you probably think of the Nintendo NES and Famicom system as something collecting dust at garage sales. You probably don’t think of this NES running as a self-contained music production workstation, syncing to MIDI and Android, or exploiting new software for producing elaborate musical sequences, drum and bass lines. Think again.

What might to outsiders seem like the nostalgic draw of video music has become something else entirely – the NES is taking its place as a serious, studio synth.

Below a video of NES tracker Pulsar.

# Free Max for Live devices

Christian Kleine has released a number of Max for Live devices, including timestretching, delay, extreme chorus, spring reverb, ringmod, drum synth, comb filters, audio recorder and more.

The devices are available at no cost. Donations are welcome.

# OpenKinect – Keyboard Anywhere

Made possible by libfreenect ( and coded in python.

# little-scale: NanoKontrol As Simple Waveform Editor

Sebastian Tomczak writes:

I made a basic Max/MSP patch that allows one to use the Korg NanoKontrol MIDI controller as a periodic waveform editor. Each of the first eight faders controls a point along a periodic waveform. The ninth fader controls the frequency of the waveform.

# refreq

Daniel Feles writes:

refreq is a really customable music player. I mean really. You can load music files into refreq, but also images (bitmaps, imgs, pngs). When you load a song, first the program analyzes the track, then it draws its frequency spectrum. After tracking, you can generate the spectral image / bitmap back into music.

At this point, it's getting really interesting. After you have the image of the track, how you want to play it depends on you, You can play with the timeline, to play the sound from an other aspect. You can see where exactly the notes are, but the harmonies are also really visible. You can rotate the player, then the notes will be the same, but the harmonies will be changing


Short links for March 11th, 2009

Some interesting things I found recently:

Peter Dines Booper

# Reaktor Tips – Peter Dines recently posted some nice new Reaktor stuff.

Tada! The initial release of the Frame looper, made to emulate the realtime-manipulable start and loop points of Ableton’s Simpler instrument. It’s a powerful and convenient way to play with samples, which makes the dearth of samplers that can do it so shocking.

There's also a peek at a Reaktor drum machine he has been working on. Sounds lovely to me!

# Cigar box sitar (tamboura)

Insructables user dingolishious created a cigar box sitar:

This is an easy variation of the cigar box guitar but with a buzzing bridge to make sounds reminiscent of a sitar drone. One of the great things about this project is that there are no critical measurements, almost any configuration will work just fine. The resonating cavity doesn't have to be a cigar box, It can be anything from cookie tins, hardhats to the traditional gourd.

Inspiration for the project:

# Radiohead – Paranoid Android on Mario Paint Composer w/lyrics (YouTube)

Wonderful rendition of Radiohead’s Paranoid Android by Adolfo Baez.

Adolfo writes:

Radiohead is one of my favorite bands and this is their best song IMO, This song is from the album Ok Computer, it´s considered by many one of the best rock albums of all time.

This is the most difficult song I´ve made using Mario Paint Composer but because of the hype that I´ll see Radiohead live on March I decided to make it.

I slightly modified some chords in the middle part to make them sound better with the original MPC soundfont and I left out 15 seconds of the end because that part just didn´t sound right with the MPC instruments, oh and I also made the song a little bit faster, more like when they play it live.

# Hand Claps Randomizing Kore Settings, with Pd

Peter Kirn writes:

Guiliano Cantini sends this patch he’s put together with Kore Player and Pd. He uses transient detection in Pd to trigger randomized parameter changes in Kore Player. That rig is entirely free (as in beer), but the same ideas could apply to Kore, too – and if you’re not into the clap metaphor, you could find other audio-reactive or controller-reactive approaches. (You can also just slap the mic on your laptop.)


Short links for June 17th, 2008

Some interesting things I found on June 17th, 2008:

N-Tune (Gibson & Fender models)

# N-Tune — Tuning where you need it…in your guitar

N-Tune is the world's most convenient solution for fast, accurate onboard guitar tuning. It installs under your electric guitar's existing volume knob, and provides a bright, LED-based tuning ring with true-bypass circuitry for perfect tone.

N-Tune features

  • Fast, accurate tuning, built right into your guitar.
  • Pull your volume knob to tune up silently; push knob back down to play.
  • True bypass design preserves your instrument’s original tone.
  • Installs in your guitar in 30 minutes – no drilling or permanent modification required.
  • Includes white, black, cream and parchment-colored tuning rings.

N-tune is available for single-coil guitars with 250k Ohm volume pot, and humbucker-equipped guitars with 500k Ohm volume pot.

# FOUND ELECTRONICS » Projects » Circuit Bent – Found Electronics has, over the years, produced a wide variety of circuit bent instruments: devices whose original function has been mangled and transformed into weird and wonderful creators of noise.

# Hacking Toys into Tangible Controllers – Here are some recent projects from year 2 of the Creative Media course at DKIT. The student groups were each given a toy and assigned the task of hacking it together with a keyboard to create a controller for an original interactive experience made in flash and/or director.

# Javascript Super Mario Kart – A prototype of a Javascript Mario Kart-like racing game, just 11kb!

# 1-star review of The Incredible Hulk in Hulk-speak

Peter Bradshaw wrote his 1-star review of The Incredible Hulk in Hulk-speak:

“Hulk. Smash!” Yes. Hulk. Smash. Yes. Smash. Big Hulk smash. Smash cars. Buildings. Army tanks. Hulk not just smash. Hulk also go rarrr! Then smash again. Smash important, obviously. Smash Hulk’s USP. What Hulk smash most? Hulk smash all hope of interesting time in cinema. Hulk take all effort of cinema, effort getting babysitter, effort finding parking, and Hulk put great green fist right through it. Hulk crush all hopes of entertainment. Hulk in boring film. Film co-written by star. Edward Norton. Norton in it. Norton write it. Norton not need gamma-radiation poisoning to get big head.


Short links for April 21st, 2008

Some interesting things I found on April 21st, 2008:

# 10 Myths About Normalization – The process of normalization often confuses newcomers to digital audio production.

REAPER normalization
Normalization in REAPER

The word itself, “normalize,” has various meanings, and this certainly contributes to the confusion. However, beginners and experts alike are also tripped up by the myths and misinformation that abound on the topic.

# Free Mario Paint Composer for Windows and Mac; Mario Does John Cage – Hidden as an extra, Mario Paint Composer was one of the first software creations to meld music creation with game. It’s been a novelty favorite among 8-bit fans β€” not really a serious tool, but a curiosity nonetheless. But that requires a copy of Mario Paint. Now you can get the Mario-infected goodness on your Mac or Windows machine, free.
More Mario? Super Mario Bros theme performed by an RC car on a row of liquid-filled bottles here.

# Hardware Software Synthesizer – DIY project by Gijs Gieskes. It uses php generated (saw & sine) lookup tables for sound generation and effect processing.


Short links for January 23rd, 2008

Some interesting things I bookmarked on on January 23rd, 2008:

Wiimote SiimpleSynth

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