ToneCarver has released Regen, a free looper plugin developed for the KVR Developer Challenge 2014.
Regen is at its heart a looper plugin (a la Frippertronics) that is well suited for ambient/textural/soundscape type layering. It can be a simple looper but also offers deeper dive controls to modify playback of recorded material.
It features four independent loopers (“tracks”) that are built up from individually recorded audio segments (“layers”). Recorded material in the layers and tracks can be manipulated (playback rate, direction, blend, pan, level, start offset) post-recording for creative playback. Regen accepts stereo input and supports up to 4 stereo outputs. Regen allows Undo and Redo of recorded material and supports control via MIDI.
The plug-in is available to download for Windows (VST).
ToneCarver has entered the Boids hybrid granular and delay effect plug-in into KVR’s Developer Challenge 2012.
It features a 2D “Boid” swarm as a set of modulators for the grain and delay parameters. This plugin grew out of an interest to accomplish two different goals:
Finding a way to manage grain swarms visually.
Creating delay-based ambiance that has subtle, not quite random, variations.
The Boid Swarm represents a set of flocking boids (a boid is a “Bird Android” – see Craig Reynolds work: www.red3d.com/boids). There are a few simple rules that each boid uses to determine where it will fly to on the next swarm advance. These include rules for how fast to fly, how near to fly to other boids, how strongly to move to the center of the flock, how strongly to follow a leader boid, and how strongly to match the position and direction of nearby boids.
The swarm space that the boids fly in is treated as a 2D coordinate system where the X (horizontal) and Y (vertical) position of each boid can be used to modulate controls. A swarm may contain up to 200 boids.
The plugin supports multiple grain streams and multiple delay taps (up to 200 each). Each grain stream and delay tap is associated with one of the boids in the swarm. The X position, Y position, Radius position and ID number of that boid associated with the grain stream or tap can be assigned to modulate the controls that define how that specific grain or tap will be produced.
For example, the X position of a boid can be assigned to control the pan value for the delay taps. For each delay tap, the X position of the boid associated with that delay tap will determine its pan position in the output stereo field. Different taps will have different pan values depending on the location of the boid associated with the tap. In this configuration delay tap signals will move through stereo positions as the boids move through the swarm space.
Each of the parameters for the grain streams and delay taps can be modulated using the position of the boid associated with the grain/tap (and/or traditional LFO modulators).
Boids demonstration by harryupbabble.
The plugin is a free download at KVR (Windows VST).
Bill Davies has released an alpha version of ToneCarver Nova 3, a generative sequencer inspired by Otomata (by Batuhan Bozkurt) that uses cellular automata to generate emergent sequences of midi notes.
The idea is that a set of rovers move through a matrix of cells until they encounter a wall, another rover, or an obstacle. When a rover encounters a wall, it emits a midi note corresponding to the row and column, then reverses direction. When a rover encounters another rover, both rovers are rotated clockwise. When a rover encounters an obstacle, the effects of the obstacle are applied to the rover which could alter its position, its direction, both, or neither depending on the type of obstacle.
Nova 3 is available as a free download for Windows (VST).