During my 2 month road trip down south recording LAKES I also recorded a lot of RIVER ambiences, and ever since have continued to search for streams and creeks, all with the aim of creating an ambience library which is able to scale: from a trickle to a roar…
The results? 8GB of 24 bit 96kHz rivers & streams!
Recorded with my favourite multi-microphone rig (Sennheiser MKH8040 ORTF pair, MKH70 pair and DPA 4060 omni pair) this library is perfect for layering, cutting perspectives and creating complex composite ambiences…
The sample pack is available for purchase for the introductory price of $33 USD until June 7th, 2014 (regular $49 USD).
Snow Audio has introduced Liquid for Massive, a new soundset for the Massive synthesizer instrument by Native Instruments.
‘Liquid for Massive’ is a collection of NI Massive presets dedicated to water and liquid synthesis. It consists of 125 patches of bubbles, drips, liquified basses, globular effects, and more.
The sounds were created for use in various EDM styles, as well as game, tv and film audio. Features include pre-assigned macros for maximum sound design flexibility, and optimized key and filter tracking for each patch.
HISS and a ROAR has released Lakes, a new ambience sound library featuring recordings made at various lakes.
I travelled all over the South Island of New Zealand to create this library, recording a total of seventeen locations (& having some fantastic salmon sashimi along the way!)
Obviously useful for lakes, these ambiences are also incredibly useful for details in ocean and beach situations, for ‘at sea’ locations, as elements in boat movement and (with some processing) convincing underwater swells and movement…
Each ambience is minimum three minutes in duration, recorded & delivered 24 bit 96kHz & captured to six tracks with MKH8040 ORTF, spaced omni DPA4060 pair & an MKH70 pair.
The library is available to purchase for the introductory price of $33 USD until March 1st, 2014 (regular $49 USD).
Camel Audio has announced Water, a sound library for the Alchemy and Alchemy Player sample manipulation synthesizer instruments for Windows and Mac.
Water is overflowing with aquatic musical instruments, rippling pads, tidal soundscapes, rhythmic splashes, inventive water machines, and wave-like takes on traditional sounds – all with extensive remix variations for real-time performance.
Water features 150 presets and 530MB of samples including oceans, lakes and rivers, rain, thunderstorms, splashes, bubbles, seaweed, ice impacts, and more – resulting in a diverse collection of unique and highly musical sounds that are suited to a wide range of genres.
The Water library is currently priced as a “Pay What You Want” product, and a proportion of choice will be donated to FRANK Water who help provide clean water to communities in developing countries. After October 9th, 2013, the price will be set at $59 USD / 49 EUR / £39 GBP and 50% will be donated to FRANK Water.
New customers also receive the free Taste of Camel sound library, featuring 120 presets selected from 24 libraries, and 1GB of samples.
An Alchemy Mobile version of Water (50 presets) will be available soon as an in-app purchase for $4.99 USD, and 50% of the net proceeds will be donated to FRANK Water.
HISS and a ROAR has announced White Water, a new sample library featuring the sounds of waterfalls.
This really is an ambience library with a HISS as well as a ROAR: WHITE WATER was recorded at over a dozen locations involving waterfalls (including the mighty Huka Falls which runs at 220,000 litres per second!) rapids, rivers & mountain streams.
The new library is delivered as 24bit 96kHz multi mic ambiences with a minimum duration of three minutes each.
The sample library is available to purchase at the introductory price of $39 USD. It will be $49 USD from December 1st, 2012.
Ongelegen has announced the release of Water, its 5th free sample pack featuring binaural recordings.
This release consists small scale performances of splashes, bubbles, drips and more which I tried to capture as big as possible. I say small scale as everything was recorded in the studio with a bucket full of water and a few other props.
I setup the dummy vertically with it’s face above the water. Several times things got a bit out of hand resulting in water getting on the floor and the dummy getting splashed in the face. Luckily both the floor and the dummy survived.
Binaural 05: Water features
139 sounds (431 MB) including splashes, bubbles, dripping, movement, squiches and more.
Recorded with Fostex FR-2 – DIY Dummy Head (EM158) @ 24 Bit / 96 kHz.
Metadata has been added to each file using Wave Agent by Sound Devices which should translate well to most applications which can read metadata.
ToneBytes has released Ambient Nature Noise, a virtual instrument for Windows, which adds the sound and atmosphere of alive and lifeless nature to your recordings.
The purpose of the plug-in is to add sounds typically found in the surrounding world. For this goal, Ambient Nature Noise has 21 sound profiles, including the sound of birds, insects, bats, trees and other flora and fauna, and the sounds of lifeless nature such as sound of waterfall and rain, wash, fire crackling and much more other.
Add the sounds of nature to your music with ToneBytes Amient Nature Noise for Windows.
Ambient Nature Noise features
3 slots for mixing different noise profiles to produce complex and variable noise environments.
Embedded equalizer for emphasizing or muting those parts of the noise profile you want.
32 factory presets based on 21 noise profiles.
Built-in preset manager makes it easy to save the settings and quickly access them or share them with other Ambient Nature Noise users.
VST automation and full MIDI Learning are supported.
The Ambient Nature Noise plug-in for Windows (VST) is available to purchase for $20 USD / 15 EUR.
I count Soundiron among some of the most interesting sound library developers I know.
Whether it’s the 30-voice male chorus of epic choir library Mars, M1 Garand’s rifle sound fx, a tear-jerking Emotional Piano, or the Bronze Bin percussive sounds made with a trash can, Soundiron seems to be able to take any sound source for a proper deep sampling session and turn it into something beautiful and useful.
So how about a bunch of glass pebbles on a beach? Enter Glass Beach.
Glass pebbles at “Glass Beach”, MacKerricher State Park (Fort Bragg, CA)
For this sample library Mike Peaslee went on a trip to record sounds at a place that was once used to dump refuse.
Beginning in 1949, the area around Glass Beach became a public dump. It is hard to imagine this happening today, but back then people dumped all kinds of refuse straight into the ocean, including old cars, and their household garbage, which of course included lots of glass.
By the early sixties, some attempts were made to control what was dumped, and dumping of any toxic items was banned. Finally in 1967, the North Coast Water Quality Board realized what a mistake it was and plans were begun for a new dump away from the ocean.
Now, over 30 years later, Mother Nature has reclaimed this beach. Years of pounding wave action have deposited tons of polished glass onto the beach. You’ll still see the occasional reminder of its earlier life, such as a rusted spark plug, but for the most part what you’ll see is millions of pieces of glass sparkling in the sun.
In 50 years we’ll probably be saying the same thing about some of the things we do in this day and age, but… what were they thinking?!
The Glass Beach library includes 225 samples (24bit/44kHz, non-encrypted PCM wav files), which are used in 31 Kontakt patches in three categories.
The percussion section includes various pebble sounds (hit, scrape, bounce, etc.) and some individual footsteps. These are mostly high pitched click-type sounds, great for adding some interesting glitchy elements to your music, or you can use them as a support or main part in your percussion. Using these sounds with the included “Uberarpeggiator” Kontakt script is easy and fun.
The Glass Beach Grain Hit patch with the “Uberarpeggiator”
The ambient soundscapes category includes sounds of waves crashing on the shore and in a tide pool, a waterfall trickling down a sea cave, and some sounds of man and his best companion walking through the sea glass sand and the pebbles on the beach.
Since these samples were recorded in an outdoor location you might also notice some “unintended” sounds, most audibly some sea birds (I guess). One of the presets actually includes a flock of geese flying over. The lengthy ambience samples can be set to start at a random position with the “Random” control to achieve a kind of round-robin effect.
Lastly, there’s the special fx section. Here we find a number of designed instruments, including some synth and pad type sounds, creative percussion, sound fx and more. Quite a lot of processing is going on with most of these, and in some instances unrelated samples are used as well (e.g. the Glass Piano). These are not necessarily typical for Glass Beach. However, they are a nice addition to the palette of sounds and they work exceptionally well with the other content in Glass Beach.
The Kontakt instruments include a number of performance controls (controls vary per instrument), the Tone/FX panel with various effects, and there’s the custom “Uberarpeggiator” script mentioned earlier.
A collection of 40+ convolution impulse responses is included as well. These are readily available in the reverb section of the Tone/FX tab for some instruments, or you can use a 3rd party software of your choice.
Check Mike Peaslee’s video below for a quick tour of the Glass Beach library.
So what do I think?
Product: Glass Beach by Soundiron Format: Kontakt 3.5+ (unlocked), 24bit/44kHz samples Price: $9.99 USD Like: authentic & original, well designed sounds, value for money Don’t like: – Verdict: 9/10
Glass Beach is found in Soundiron’s “Experimental” category of instruments — and rightly so. It’s basically a mixture of field recordings and designed instruments which match the character/vibe of the location. Obviously this library is not going to be everyone’s cup of tea. To me, the sounds of Glass Beach are quite beautiful, evocative and inspiring.
The glass pebble sounds have a unique quality, great for creating glitchy rhythms. I reckon the ambiences will appeal to soundtrack composers, for film/tv/games, or perhaps for use in music productions that just need that soothing quality of sea and beach sounds. The included “special fx” patches are well designed and a valuable addition to the library, bringing greater diversity of sounds. I absolutely love some of the delicate, dreamy and hauntingly beautiful tonal patches.
Soundiron is selling this library for $9.99 USD, a real bargain if you ask me. Glass Beach is packed with unique sounds, it is well produced, and — true to Soundiron’s mission — it feels like a proper labor of love.