Audio Damage has recently released the second plugin in its series of soundscape tools that started with the Ascent creative reverb which pairs a deep, natural hall reverb with a granular pitch-shifting particle engine.
Designed to transform your audio into evolving, otherworldly textures, Descent is an unique plugin that walks the line between particle reverb, granular delay, and buffer mangler.
At its core, Descent captures incoming audio and breaks it into tiny grains—anywhere from a handful to dozens at once—then scatters them across time and pitch to create everything from subtle thickening and rhythmic delays to vast, frozen soundscapes and shimmering pitch-shifted clouds. With independent control over grain count, duration, overlap, and direction (forward, reverse, or random), combined with extensive randomization for pitch, pan, position, amplitude, and timing, Descent turns any sound source into a living, breathing texture.
Whether you’re adding shimmer to guitars, creating infinite sustain on synth pads, or designing abstract sonic environments, Descent delivers studio-quality granular processing with an intuitive interface and real-time FFT visualization.
Descent is available to purchase for the intro price of $29 USD until March 31st, 2026. It is currently available for macOS, Windows, and Linux (VST3, AU, AAX and CLAP). An iOS/AUv3 version is $2.99 USD in the App Store.
More information: Audio Damage

