Audio Damage has updated its Grind wavetable distortion and sound-shaping plugin for Windows, Mac and iOS.
Version 1.1 features a redesigned GUI with a new font for better legibility. Some controls were moved so that the interface better matches the signal flow.
While Grind can, with care, produce subtle distortion and plain-vanilla filtering effects, such pedestrian tasks are not its forte. Grind excels at altogether trashing your audio, turning even the most meek and innocent signals into something loud and wild.
At its core is a wavetable-based wave-shaping processor. While most wave-shaping plug-ins use a single curve (or shape) to do their work, Grind uses a series of wavetables, rather like the sets of wavetables found in synthesizers made by PPG, Waldorf, and others. These tables were extracted from a broad range of samples, then hand-picked in listening tests to create a wide range of effects and distortions.
Grind also employs these tables in an unusual manner. Rather than using the wavetable as a fixed transfer curve, Grind provides phase and window controls to vary which region of the wave is used. Both of these parameters, as well as the wavetable itself, can be changed and automated, creating evolving sound transformations and dynamic destruction of any source sound.
Grind has been rebuilt with all current SDKs and a problem was fixed where filter type wasn’t reloading correctly. Note that any existing saves with previous versions will resolve to 4PLP filter until you re-save the session.
Grind is available for desktop (VST/VST3/AU/AAX) for $49 USD and the iOS version (AUv3/IAA & Standalone) is priced at $5.99 USD.
More information: Audio Damage