AudioThing has introduced a new creative reverb plugin built from remarkable real-world spaces with unique acoustic identities.
An interactive experience between performer, sound, and acoustic space, Environments turns reverberation into something living and explorable rather than fixed and static.
The environment itself becomes a musical instrument, shaping and transforming the sound in ever changing ways. The spaces captured in Environments are not ordinary rooms, but remarkable architectural environments chosen for their exceptional acoustics, historical character, and sonic individuality.
At the heart of Environments is a complex convolution engine that combines multiple impulse responses with different characteristics, giving each space depth and a more lifelike presence. Through the Room section, you can move within each captured environment and reshape its character, while modulation adds further motion and subtle variation over time.
Environments also includes Gestures, an additional convolution layer built from sounds and resonances collected during the exploration of these places using spare parts, custom DIY feedback gear, and found objects developed through the Spare Parts Sound Project by artist Salvatore Carannante. The result is more than a reverb: it is a way of playing architecture, resonance, and physical space as part of the music.
Environments for Windows, macOS and Linux (VST/VST3, AU, AAX, and CLAP) is on sale at the AudioThing store and from distributors such as AudioDeluxe and Plugin Boutique for the introductory price of $39 USD until June 15th, 2026 (regular $69 USD). The iOS version is $9.99 USD at the App Store.

