FFS 02 Convolution Processing

Diego Stocco has launched FFS 02 Convolution Processing, the second title in the Feedforward Sounds series of videos based on advanced and experimental sound design techniques created by Diego.

Convolution processors are used for a variety of applications these days, emulation of real acoustic spaces, sonic behavior of hardware devices and more. When used properly they can add an aura or realism to the initial sound source.

But the concept of “reality” in sound is exactly what a sound designer intends to transform, so rather than using a convolution processor as a static tool to approximate reality I decided to use it in a different way, to perform with sound design as it would be possible to perform with a instrument.

Convolution Processing is a technique that allows the real-time creation of musically related ambiences, accents and transition elements from an instrumental or vocal part. In this video you’ll see/hear how this technique can enrich a simple percussive part and a synth part into a full sounding track.

The 15 minute video is available to purchase for $9.99 USD.

More information: Diego Stocco / FFS 02 Convolution Processing