Audio Damage has introduced a ground-up rebuild of Ronin, bringing the original 23-year-old plugin’s code and UI to a modern multi-format context.
The original paired two delay lines with a set of morphing filters and two fully patchable routing matrices, and it earned a cult following for the strange feedback networks and self-oscillating textures you could build inside it. Twenty years on, we have rebuilt it for modern systems, kept the architecture that made it worth remembering, and released it for free.
Two independent delay lines, each with tempo sync, reverse, looping, and feedback, feed a pair of morphing multimode filters that sweep continuously from notch through lowpass, bandpass, and highpass. There is saturation, two LFOs, and an envelope follower. Everything connects through two on-board matrices: a signal matrix that routes any audio source to any destination, and a modulation matrix that wires the LFOs, envelope, and incoming MIDI to nearly any parameter. It is happy doing clean stereo delays and gentle filtering, but the real fun starts when you patch a feedback loop and let it misbehave.
ShinRonin is free to download in VST3, AU, AAX and CLAP plugin formats for Windows, macOS and Linux. The iOS/AUv3 version for iPad will be available at the App Store soon.
More information: Audio Damage


