GPU Audio has announced an update to the Early Access FIR Convolver, a GPU-powered convolution reverb plugin.

Version 0.15.0 adds AMD GPU support – a formidable feat, given the complexity and diversity of architecture within AMD graphics cards. Designed in conjunction with AMD themselves, GPU Audio has realized this unique collaboration through coordinated exchanges of prepared code created specifically for implementation and optimization on its platform.

This technical milestone has been achieved through hours of goal-oriented collaboration, diagnostic testing, and cross platform checks, with the GPU Audio team adapting their code to embrace the variance in AMD graphics cards. Their journey continues with preparations under way to support Apple systems very soon, expedited by another close affiliation with the company themselves.

With support for a range of AMD graphics cards now on offer and an official partnership with NVIDIA supporting all 10 Series and upwards graphic cards, GPU Audio is bringing GPU audio processing to millions of people, on tuned hardware which has up until now been unutilized in music production and audio DSP.

Further updates to the early access plugin have been made alongside this, including superior support for sample rates/buffer configurations, OBS compatibility, faster rendering and more.

Changes in v0.15.0

  • Better long buffers support.
  • Correctly responds to incompatible setup configurations.
  • Better support for various sample rates/buffer configuration (96khz/96 samples still recommended).
  • Numerous performance and bug fixes.
  • Audio hiccups on “looping” should be fixed. Please test.
  • AMD GPU early access support.
  • Better single-GPU support. Now you can try running some plugins at low latency together with OBS running.
  • Fast-rendering feature support:
    • GPU AUDIO – based heavy projects can be rendered / exported faster compared with CPU or DSP alternatives.
    • Once VST3 limitations are resolved (maybe with CLAP integration) a speed-up of 20X-40X is expected, depending on the case – while making the CPU mostly free during the rendering.

The updated Early Access plugin is available to download now. Note that this is still an early access release, so for AMD users it is essential to follow the install steps provided in the readme file.

More information: GPU Audio