Braingines has launched Early Access to its GPU-based, full technology stack for audio processing with the availability of a FIR convolution reverb plugin.

“Our mission is to make GPU AUDIO the next standard of audio processing so that music and audio production can stand up to the demands of 21st-century content,” said co-founder Alexander Talashov. “GPU AUDIO holds the key to fast, easy, and unlimited power needed to allow audio producers and adjacent industries to participate fully in the future of content, production workflows, audio tools, software engines, and more.”

GPU Audio officially released an Early Access plugin alongside their keynote at NVIDIA’s GTC conference in March 2022, which inaugurates standardized GPU powered VST3s for the music and audio production community.

The Early Access community is focused on benchmarking and bug-squashing in preparation for the beta-suite release, in early summer of 2022. This plugin demonstrates proof-of-concept of GPU Audio on one of the most demanding of algorithms: FIR convolution reverb.

By offloading DSP onto a computer’s local or remote GPU, it dramatically increases performance by allowing real-time parallel audio processing — making complex audio processing a breeze across hundreds of channels and VST3 instances without added latency.

Users of Windows and NVIDIA GPUs can now register for Early Access.

Future developments include a full Beta Suite of production plugins from reverbs to equalizers, delays to compressors, a developer SDK, AMD GPU support, the Mach1 x GPU Audio Spatial Mixing Platform, and native MAC OS X/M1 Support.

More information: GPU Audio