KODA Sampler has entered free early access, offering a no-code environment for building comprehensive, playable sampled instruments without a programming background or a publisher.
Previously announced at the NAMM 2026 Show, KODA handles round robins, mic mixing, key ranges, and volume crossfades without scripting, while a bundled scripting language called KodaScript, which transpiles to the Cmajor DSP language, is available for advanced behavior once a builder outgrows the no-code defaults.
A marketplace for selling finished KODA instruments is planned but not yet open. Builders will be able to list there, sell independently through their own store using bulk-purchased licenses, or skip KODA’s systems and distribute libraries entirely on their own.
KODA is still in “early access”, which means it isn’t finished yet. Can it build an instrument end-to-end? Yes. But we acknowledge there’s more to be done.
Early Access is developer-centric – our focus is on helping you build instruments, and using your experience to influence KODA’s final form. There is no obligation to connect – but it’s a win/win if you do.
KODA features
- Structured groups (Articulation > Variation > Map Group) with keyswitches and no-code key ranges, mic positions, and round robins.
- A multi-lane clip-based Lane Editor for offsets, crossfades, and loops.
- Drag-and-drop modulation, insert effects at the group and bus level, and support for custom Cmajor DSP effects.
- Figma GUI import, plus script-drawn GUIs for both vector and rasterized interfaces.
- Variable-quality timestretching and velocity/note crossfades.
- A LITE download option under 10% of an instrument’s raw size for distribution.
KODA for Windows and macOS (VST3/AU and standalone) is available now for free during the early access period, which runs at least three months.
More information: KODA Sampler

