Jeff McClintock has recently released an update to the visual, modular synthesizer editor that lets you design and build your own virtual instruments and audio effects.
Version 1.6 of SynthEdit now runs natively on macOS, allowing users to patch modules together on a canvas, design a front panel, and export the result as a VST3 or Audio Unit plugin.
Changes in SynthEdit v1.6
- Native macOS: Runs on Apple Silicon, exports VST3 and Audio Unit plugins, ships as a single signed .dmg.
- New Wavetable Oscillator: Built-in test waveforms (saw, sine, square, noise and others), an anti-aliasing mip at the top end.
- Resizable plugin windows: VST3 and AU plugins resize cleanly, with DPI-aware refresh when the host changes scale.
- WASAPI driver support added on Windows.
- Live hoverscopes: Hover over any pin or wire to see the signal on a miniature live scope, now including GUI and IO modules.
- Project-specific skins: A sister folder beside your project (e.g. mysynth.skin/) is searched first for skins and fonts, with a _fallback skin for custom assets and a new “Browse to Project Skin” menu item.
Currently in beta, version 1.6 runs in parallel with the stable 1.5 release. An experimental Linux preview (early x64 build, not feature-complete) is free to try while in preview.
A free 60-day demo is available to explore the full feature set, including exporting your work as VST or AU plugins. A license is priced €170 EUR.
More information: SynthEdit


