WireGrind has introduced a new algorithmic room-style reverberation effect plugin. BlizzVerb uses multiple physics-based strategies to produce realistic reverberation.
BlizzVerb features
- Physically-informed wetness control: Wetness is adjusted by altering an underlying acoustic model. This differs from the more-common approach where wetness is adjusted by cross-fading two signals.
- Frequency damping modeled on real rooms: A special algorithm shapes the spectrum so as to recreate the spectral-decay behavior often observed in measured room impulse responses. This compares favorably to the more-coarse and more-common practice of splitting the reverb tail into several decay bands.
- Stereo enhancement for both headphones and speakers: BlizzVerb renders stereo reverberation for both headphones and speakers. Both rendering schemes run concurrently, and two parameters independently adjust the depth of each scheme.
- 1,000 rooms: BlizzVerb includes 1,000 different rooms. In literal terms, there’s a parameter called “room number.” Each room number corresponds to a different set of early echos. With BlizzVerb, the early echos will impact temporal texture, stereo field, and coloration.
- Early echo build-up: The build-up of the early echos is based on geometrical acoustics theory. This is done to improve realism while helping to reduce certain types of artifacts.
- Freeze: BlizzVerb includes freeze functionality. In reverb plug-ins, freeze causes the plug-in to maintain its current output for an indefinite period of time. Freeze is often used for creative purposes including the creation of pad sounds.
- Other features includes Room size adjustment, Undo/Redo, A/B settings toggle.
BlizzVerb for Windows (VST3) is available for a time limited introductory price of $32 USD / 29 EUR (regular $74 USD / 68 EUR).
More information: WireGrind