K-Devices has announced the release of a new audio effect that generates sound textures by blending past and present. A combination of a micro-looper, granular engine, sustainer and sound warmer, Magma can squash sounds with reverb-like big shaking auras, or sprinkle air and make lines ethereal.
Magma continuously records the incoming signal in a short buffer, it then plays back the content by blending different moments in time, creating a texture. User can set the density and the persistence of the texture, that can sound as a reverb, an infinite sustain, a sort of spectral shadow, creating everything in between dark drones, shimmery textures and weird percussive timbres.
Several parameters let user sculpt the texture: an EQ section, a Temperature knob (a specifically designed distortion adds a noise-based amplitude modulation on higher values), and a Mid/Side knob to handle its weight in space.
Magma is a sound processor with its very own character. Magic when paired with acoustic sounds, it can transfigure all kind of sources in unexpected ways: it will react differently, according to the input you feed it with. It can either magnify or disintegrate.
Magma can be molten lead, screaming metal, frozen wind. You will handle Magma with care, paying attention on how each parameter acts, according to different contexts. Magma will carry your sound around unexplored territories.
The first plugin from the totem/ series of unconventional audio effects, Magma is available in VST3 and AU formats for Windows and Mac. It is on sale for the intro price of 19 EUR until November 1st, 2022 (regular 39 EUR).
More information: K-Devices