SKnote has announced a new audio plugin for mixing music through headphones: MixingRoom.
Working in a great sounding room to get a balanced sound isn’t always possible. MixingRoom offers a fully immersive experience when using headphones for music mixing.
Balanced, calibrated sound removes the bad habit of raising the volume to hear details in the mix.
MixingRoom features
- Ever growing database of headphones calibration (use the model you prefer).
- Mixing mode, with calibrated cross-talk based on measurements on real ears.
- 360°*360° sound experience: a perfectly fixed position of the listener doesn’t exist. We get cues from slight movement of the head and, when focusing on details, decise rotation towards a monitor. MixingRoom lets the engineer move his “virtual head”. Many “person” models are available: select the most similar to your real-world experience and stick to that.
- Physical, non-linear models of audio monitors: stress the monitors to hear with a bit of saturation and get more cues.
- Three classes of monitors: mains, high-performance, cheap (for checks). Includes “Ideal” monitors for mixing.
- Anechoic versions of the monitors (to avoid the “room in a room” effect when needed).
- Positional ambience improves the experience providing even more cues.
- Synthetic and real environments: get the best possible performances from the room or mix in a real space, always with 360°*360° experience.
- Use headphones and earbuds as listening target: more and more music is listened to through headphones. Check the balance there.
- Places: a normal room, a club, a car with its audio diffusion, check your mix in places. Growing library of places.
- 3×3 target matrix: monitors and rooms, headphones and earbuds, places. Define it for quick switching from a target to another one and back.
Available for Windows and Mac (VST/AU/AAX), the plugin is on sale at a 50% introductory discount for a limited time (regular $99.99 USD).
More information: SKnote