Results for C64

Below are the posts that should have something to do with 'C64'.

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Plogue updates Chipsounds to v1.0.0.3 + Demo release

Related: , , , , , , , , , , , Posted in news on Feb 18, 2010 - comment 1 comment
Plogue Chipsounds

Plogue has released version 1.0.0.3 of Chipsounds, a virtual chipsound synthesizer plug-in which turns your host into a classic video game console, vintage 8bit home computer and even an 80’s arcade.

Plogue chipsounds authentically emulates more than eight vintage 8bit-era sound chips (on top of their variants), down to their smallest idiosyncrasies.

Changes in Chipsounds v1.0.0.3

  • New presets (around 300 total).
  • VST/AU parameters (only on first slots).
  • MIDI Out in VSTi mode (AU later).
  • Small skin installed but turned off by default (need to choose GUI_small in AriaSetup.xml).
  • Transpose setting for each slot.
  • MOS TED chip added (not worth a huge mention).
  • Various bug fixes.

Chipsounds is available to purchase for PC and Mac (VST/AU/RTAS), priced at 65 EUR excl. VAT. A demo version of Chipsounds is now also available to download (Silence after a 15 minute session; No Save).

More information: Plogue / Chipsounds

Odo Synths releases 38911 Bytes v4.0

Related: , , , , Posted in news on Dec 17, 2009 - comment 0 comments
Odo Synths 38911 Bytes

Odo Synths has released version 4.0 of 38911 Bytes, a free virtual synthesizer plug-in for Windows.

38911 Bytes is a one oscillator synth. It`s a synthesizer based on Commodore 64 software but it can do a lot more

38911 Bytes v4.0 features

  • 1 oscillator with 4 waveforms (saw, triangle, pulse, pitched noise) ringmodulation waveforms (saw, triangle, pulse). PulseWidth Octaves from -3 to 4.
  • 1 ringmodulation oscillator with 3 waveforms (saw, triangle, pulse) PulseWidth, octaves range -3 to 4 and notes C to B
  • 2 LFOs with 19 waveforms, 16 different BPM rates and manual rate
  • ADSR with curves for the depth of the LFO.
  • Low/hi depth button
  • LFOs can start when hitting a key (GATE), when you hit play in your sequencer (FIRST) and start at any point (FREE).
  • LFO destinations: pitch, pw , cutoff and resonance.
  • 4×16 step sequencers: 11 BPM rates, manual rate and c64 rate (The BPM rates only work when you set the sequence to BPM mode, in Manual and c64 rates all the sequencers have the same rate).
  • 1 waveform sequencer with 7 waveforms (saw, triangle, pulse, pitched noise, rm triangle, rm saw, rm pulse).
  • 1 octave sequencer range from -3 to 4.
  • 1 Octave and notes sequencer, notes from C to B and octave range -3 to 4.
  • 1 Filter with a sequencer and envelope.
  • Envelopes for Pitch, PulseWidth, Cutoff and Volume.
  • Lofi effects, bitcrusher.
  • Mono/Poly mode, Retrigger on/off.

38911 Bytes is available as a freeware VST instrument plug-in for Windows PC.

More information: Odo Synths

Short links for October 16th, 2009

Some interesting things I found recently:

Drummer

# Drummer – A Collaborative Musical Interface with Mobility

Andrea Bianchi, a Ph.D. student at the Graduate School of Culture Technology (GSCT) in the Korean Advanced Institute of Science and Technology (KAIST), South Korea, wrote in to report about a homebrew music application named Drummer for the Nintendo DS which was presented at the NIME 2009 conference (New Interfaces for Musical Expression).

Andrea writes:

It is basically a collaborative musical instrument, where multiple Nintendo DS users can play individually on their devices in order to collaborate on a track. Tracks can be recorded simultaneously, one per user. The project tries to bridge mobile interfaces with collaborative music instruments (usually constrained by the need of physical proximity among players), in order to create a collaborative instrument for the stage.

The system is based on client-server architecture over a wireless network; every client runs on a Nintendo DS -one of the most popular wireless handheld game devices with touch-screen functionality- while the server computer handles the clients’ requests and plays matching drum sounds with the software synthesizer.

Each user can take advantage of this small and intuitive pen-based device in order to create or customize a drum kit, and then perform together with other users simply by tapping and sliding the pen on the screen.

# CDM » PlayBox and PlayLive: Multitouch Control of Ableton Live and Beyond

Play Box is a User Interface for Natural User Interaction, PlayLive is a multitouch software application for Ableton Live.

SID 8580R5

# Commodore 64 SID 8580 Basic Sample Pack (112 Samples)

Sebastian Tomczak offers yet another pack of lovely samples.

I’ve made a C64 sample pack. To be precise, it’s a sample pack, featuring every C and G note from C-2 to G 6 for the main basic waveforms of a Commodore 64 (8580 SID chip). The waveforms are triangle, sawtooth, pulse and noise. The duty cycle for the pulse wave was set to approximately 50%. The samples were recorded from C64 hardware directly using a custom designed interface.

The samples are available for download in wav and mp3 formats.

# The chipsounds EP is out !!!

These tracks were made by the chipsounds beta team and really show the variety of styles and sounds that can be achieved with the software.

The only guideline given was that the music’s chip content had to be made using chipsounds. Artists were free to use whatever other sounds or instruments they wanted.

Plogue releases Chipsounds

Plogue Chipsounds

Plogue has released Chipsounds, a virtual chipsounds synthesizer plug-in for Windows and Mac.

This new product allow any musician to faithfully reproduce the sound and style of vintage video game music and sound effects in a convenient plugin format, usable inside any sequencer or DAW, or as a standalone virtual instrument.

Powered by Plogue/Garritan’s ARIA virtual instrument engine, chipsounds reproduces the idiosyncrasies of the most sought-after classic sound chips, including their most well-known variations, as sonically accurate as possible without adding any non-authentic aliasing or DSP artifacts. Whether musicians are already versed into chiptune/chip music or just interested in those sounds, this is one unique instrument for them.

Research and analysis for this project has been made in house on Plogue’s large collection of cartridges, modified consoles and classic computers and also on the chips themselves using custom made circuit boards and low level 8 bit software code.

Chipsounds simulates the following chips

  • TIA used in the 2600 & 7800
    • Accurate Multipulse/Polynomial bit pattern waveforms for those unique combat, engine drones and powerful mix piercing “fake-saw” sound.
  • 2A03 and its portable variant, used in the Big N consoles
    • Accurate pulse width settings (1/8, 1/4, 1/2, 3/4).
    • Drawable 4bit/32 step bandlimited Waveform.
    • Huge number custom and classic waveforms to choose from, including the unique triangle sound of the Big “N”.
    • Short (93/127bit) and Long (32767bit) noise patterns accurately modeled.
  • AY-3-8910 and its numerous clones 8912/8913/8914/2149F, used in Intv, ZX, ST, Arcades
    • Emulation of Sync Buzzer Envelope Looping tricks.
    • Accurate logarithmic 4Bit DAC.
  • POKEY used in 400/800 series computer and Arcades
    • Fat and accurate Multipulse/Polynomial bit pattern waveforms with clock desynchronization.
  • SN76489AN and its SN76496 SN94624N predecessor, used in the ColecoVision, SMS, BBC, TI99, PCjr, Tandy and Arcades
    • Basic and RAW, the purest chip there is.
    • Different NOISE patterns for all variants, all emulated.
  • UVI used in the Arcadia 2001
    • A rarity that can prove effective in the grinding department with its logical anding of pulse and noise patterns (As used in the Arcadia 2001 and MPT-03).
  • P824X used in the Odyssey 2
    • Obscure chip that oddly only plays the scale of E5 (slightly detuned).
    • And the subtle psychoacoustic sound of screaming at the start of its noise pattern.
  • SID including 6580 and 8580, used in the C64
    • The most important sound chip of the 80’s gaming era.
    • Variable Pulsewidth, SAW, Triangle, 8bit noise and even combined waveforms.
    • Most waveforms are actually SAMPLES of the real thing for 100% accuracy, especially for the combined waveforms.
  • VIC-I used in the VIC20
    • This chip is very underhestimated gem with tolally unique sounding waveforms.
    • Newly discovered “Robotic” waveforms are emulated.
    • Rough, nasty noise pattern too.

Chipsounds is available for PC and Mac (VST/AU/RTAS) for the introductory price of $75 USD until November 1, 2009.

More information: Plogue / Chipsounds

Short links for October 6th, 2009

Some interesting things I found recently:

Arduino Contest

# Arduino Contest

Show what you can do with Arduino!

Arduinos are awesome – with one simple controller, you can make almost anything! What new things can you make with Arduino? We've teamed up with the creative folks at Evil Mad Scientist Laboratories and the Arduino Team on an Arduino contest to find out.

The rules are simple: to enter you must make a new Instructable that involves the Arduino IDE. You can use any hardware that you like, or none at all. Be sure to provide the code you used so that others can follow in your footsteps. Make something amazing and win a sweet Meggy Jr RGB from Evil Mad Science or an Arduino Mega from the Arduino Team to power your next project!

So what are you waiting for? Document a project you've been meaning to write up, or make something new! We can't wait to see what it is.

The contest deadline is 15 November, 2009.

# Commodore 64 As Bitcrusher Audio Effect – Sebastian Tomczak of little-scale uses a C64 as a bit crusher effect (with visuals)

# Beaterator Music Challenge

Rockstar Games has launched the Beaterator and MySpace Music Challenge, a contest for the recently released music application Beaterator for PSP system. The aim of the Challenge is to highlight emerging artists using the Beaterator platform as a tool for music production. The Challenge winner will receive a cash prize of $5,000!

Beaterator

Artists that are chosen as semi-finalists will have the opportunity to have two songs featured on the Challenge promotion page, where MySpace Music and Rockstar Games fans will be able to check out the competition and vote on their favorite songs. The first song will be your “featured song” — the one that you feel best represents your sound.
The second song will be one that you create using Beaterator, which can be an original track, remix, or other song that showcases your use of the Beaterator software.
The winning artist or band will receive $5,000, have their winning track featured on the PlayStation®Network – which is visited by millions of PlayStation owners every day, and they will also have the opportunity to be featured on the MySpace homepage.

Beaterator is a music-making application for PSP system that acts as a portable 8-track music studio. In addition to the 3,000 included loops, it features a drum machine, full keyboard, synthesizer and sequencer; as well as the ability to import any sound via either a Memory Stick Duo™ or the PSP system’s built-in microphone. This is a true portable music studio.

# Modulate This Electronic Music Blog Turns 4

Modulate This!

Mark Mosher writes:

Modulate This has turned 4 years old! In year 3 the blog experienced non-linear growth in page views and subscribers.

Congrats, Mark! Love the blog.

If you’ve never checked Modulate This! before make sure you do. This blog on electronic music production and sound design is a wonderful source of articles, videos, downloads etc.

cl516 Omega 8

# cl516: Omega 8 as a Drum Machine.

cl516 turns a Studio Electronics Omega 8 into a drum machine.

Rather than play the usual handful of musical hooks, I thought wouldn't it be useful if it was drum loop time.

Well, long gone are my TR-909, TR-808, Machinedrum, Xbase09, MFB-502, and I haven't picked up those D16 plugins yet. So I decided, why not use the Omega 8?

# SampleRadar: 328 free drum ‘n’ bass samples

For our sixth instalment, our musical microscope has fallen on drum 'n' bass. This may be a genre that had its big moment in the mainstream more than a decade ago, but it continues to thrive and its influence is felt on the likes of grime, dubstep and ghettotech.

# Video Ram Synth 1

Gijs Gieskes uses the video ram of a Sega as an audio source.

Gijs Gieskes Video Ram Synth 1

The video ram of the sega gets slowed down by a binary counter, so it can be used as a audio source.

There are 3 oscillators that control a multiplexer, the multiplexer connects 1 out of 8 patch cables to the binary counters input, so there are some nice changing patterns in the sound.
Another multiplexer is connected to the same oscillators and makes some extra connections to glitch some more video.

There is a magnetic patch bay for the video ram, and the sega controller on the front can also be connected with magnets or metal wands.
The original idea was that the device can be used for drums, buts more a synth.. In another version i will probably build a small sequencer into it..

I will probably mainly use it for exhibitions, it is allot of fun to play with, because you control the sound and the video at the same time.

# Fresh Squeezed – Orange Tree Samples Blog

Orange Tree Samples' official blog will include articles, tutorials, videos, product demonstrations, artist interviews, and much more.

Subjects include everything from tips and tricks for using Orange Tree Samples libraries to instructions on how to create your own sample libraries! "Fresh Squeezed" will also discuss the sample library industry's latest technologies as well as explore sampling in pursuit of greater realism. Hopefully this will prove to be a useful resource for Orange Tree Samples customers as well as sample library users and computer musicians in general.

HyperSynth updates HyperSID to v1.2

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HyperSynth HyperSID (hardware)

HyperSynth has released version 1.2 (including HW unit OS) of HyperSID, a subtractive synthesizer with all the C64 SID chip hardware capabilities besides many new software based features.

OS v1.2 has been completely redesigned and some long standing issues have been fixed. In this release all the processing tasks are handled by HW unit. The big flaw in the previous versions was the low update rate of modulation sources but now the HW unit is capable of filling SID registers with update rates up to 28000 Hz.

The VSTi plug-in represents a step forward in controlling the new LFO and envelope modules with great preciseness and resolution up to 14 bit for each parameter plus an ultra fast arpeggiator module to emulate C64 like sound. Due to many requests, HyperSynth has published “HyperSID MIDI CC-NRPN Chart” in the website as a document, and suggests that “it’s time for Mac users to start building their own control surface”.

Changes in HyperSID v1.2

  • New optimized and improved OS for HW unit with 28000Hz update rate on SID register.
  • High resolution HW based LFO, ENV and arpeggiator.
  • 2x faster startup for software plugin.
  • Several bug fixes and lots more.

More information: HyperSynth

Dusted William Sounds releases the Dirty Dose

Dusted William Sounds

Dusted William Sounds has released the Dirty Dose, a sample set made up of over 500 one shot hits from an Atari 2600, a Commodore 64, and a vintage analog Tama Techstar electronic drum set, all recorded onto 2 inch master tape.

Do you have 8 bit fever? Is your life too perfect? Do you feel like your lo-fi desires just aren’t being met? You probably have lofi deficiency syndrome, or LFDS

Dr. Williams recommends the Dirty Dose!

Dirty Dose features

  • 500+ one shot samples in .wav format, split up in various categories (kick, snare, clap, hats, etc.)
  • 100+ MIDI files for a sudden rush of euphoria. Later you can make your own beats if you’re up to it.
  • 20+ kits in Guru, NI Battery 3.0 and Ableton Live drum racks formats.

Dirty Dose is available for the introductory price of $21.99 USD until June 1st, 2009 (regular price is $29 USD).

Visit Dusted William Sounds for more information and audio demos.

Lauer, Teuber GbR releases Sid Player Lite

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SID Player

Lauer, Teuber GbR has released Sid Player Lite, a free SID player application for the iPhone/iPod Touch.

Sid Player Lite brings you the sound of the Commodore C64 to your iPhone and the iPod Touch. Enjoy game classics such as ‘Commando’, ‘Arkanoid’, ‘The last V8′ or listen to the music of ‘Rob Hubbard’, ‘Martin Galway’, and many others.

Sid Player gives you access to an excerpt of the High Voltage Sid Collection (HVSC) consisting of over 35.000 songs from 1138 authors. Thanks to the unique sound aesthetics, Sid music is now considered an art of its own and there’s a constant flow of new creations.

A Sid file occupies only few kbytes, thus you can quickly download C64 music via EDGE or UMTS and listen for hours. The search function enables you to find your favourites in a blink.

Sid Player Lite is available from the iTunes App Store.