Sample Logic has announced ASSAULT, a massive suite of over 850 bone-crushing instruments and multis that transform sound design into superior cinematic percussive instruments.
In creating ASSAULT, Sample Logic teamed up with veteran broadcast sound design and sound effect mastermind Rick Allen to record a monumental collection of real-world material ranging from rifles, flame throwers, hand guns, jets, dumpsters, and monstrous pipes to bells, chimes, glass, and an arsenal of traditional percussive instruments.
From this material, Sample Logic spent numerous hours carefully manipulating and morphing the sounds to forge a sample library that will no doubt be your secret weapon. ASSAULT is geared for film, TV, game composers and sound designers.
Over 850 Instruments and Multis recorded and processed at 48k/24-bit, delivered at 44.1k/24-bit.
Just under 1 GB sample library using Kontakt’s lossless sample storage compression.
Nucleus SoundLab has announced the release of Reason Wizardry Season Three, a compilation of the final eleven issues from the Reason Wizardry series of advanced video tutorials for Propellerhead Reason, compiled into a comprehensive video tutorial product.
Through Reason Wizardry Season Three, you will continue to benefit from the vast sound design experience of Nucleus SoundLab Lead Designer Jeremy Janzen. Since 2005, Jeremy has pushed the boundaries of sound design in Reason – first by implementing 100% unique Combinators in a ReFill; followed by the first commercial effects Refill; and finally by introducing detailed and educational PDF documentation for each patch. Season Three is the biggest ever – it contains 11 issues and over 8.5 hours of invaluable Reason knowledge!
Reason Wizardry Season Three isn’t meant to rehash the basics. It won’t show you how to create a pattern in Redrum or how to connect a Thor to the mixer. Instead, by assuming each user had already read the manual and has a basic knowledge – Reason Wizardry skips directly to the good stuff. Each issue is packed with info on how to get the very most out of Reason devices, how to create your own sounds that step away from the cliches, and the not-so-obvious tricks that will save you time in your productions.
Reason Wizardry Season Three features
11 full-length video tutorials.
Consists of over 8.5 hours of video and weighs in at 4gb.
Captured at crisp 800×600 resolution (some issues are 1280×720 HD).
Includes 45 example patches.
Reason Wizardry Season Three is available to purchase for the introductory price of $24 USD until January 31st, 2013 (regular $29 USD).
Audiority has announced the release of Abstract Textures, a new library for both modern music composition and sound design.
Abstract Textures is a collection of unique sound sources created by processing sounds captured from both real and digital worlds. These sounds are specifically designed to fit both modern music composition and sound design.
All sounds were recorded, edited and processed at high sample rate (96KHz / 24bit) in order to provide you high quality samples for further processing. All WAV files contains metadata, so you can easily import them into your favorite sound library manager.
This library is divided in two parts, providing 30 Core Instruments and 240 Variation Instruments for a total of 270 Kontakt Instruments ready to be used.
Abstract Textures features
270 Kontakt Instruments (.nki).
Custom Kontakt Scripting.
30 high quality samples (.WAV – 96KHz / 24 bit stereo, embedded Metadata).
20 Custom Impulse Responses.
Metadata in XLS, CSV and TXT file formats.
PDF Manual (download).
Note: Requires full version of Native Instruments Kontakt 4.2.4+.
The sound library costs 14.90 EUR. A 20% introductory discount is available until January 7th, 2013.
Ross Bencina has updated the AudioMulch software for live performance, audio processing, sound design and music composition to version 2.2.3.
This is a stability update. It fixes several crashes, bugs with LiveLooper, PulseComb and SDelay contraption behavior, and a number of plugin hosting issues (mostly on Mac). It is recommended that users of version 2.2.0 thru 2.2.2 upgrade now.
Changes in AudioMulch v2.2.3
Fixed bug where clicking the LiveLooper Start button would sometimes not start recording, especially with high CPU load or when the audio driver buffer size was not set to a multiple of 64 samples.
Fixed crash: assertion failure “length >= fadeLengthSamples_” if you changed the sample rate in AudioMulch’s Audio General settings while LiveLooper was recording.
Fixed bug where PulseComb hold would get permanently stuck on if you set the Hold Quantize Divisions multiplier to zero with Quantize Amount set to non-zero.
Fixed bug in PulseComb hold quantize behavior (present since version 2.1): Hold Quantize was taking priority over the Hold Period causing rapid holds when the hold duration should have been at least as long as Hold Period. To get the previous “buggy” behavior use a very short Hold Period.
Fixed bug in SDelay where delay times would not be displayed correctly (clamped to a maximum value of 32) when recalling presets that switched delay units from rhythmic units to milliseconds.
Display preset names in preset automation hover tooltips.
Fixed crash when recalling AudioMulch presets with DFX Transverb VST Plugin.
Mac: fixed crash when selecting the contraption editor “Close All” menu item when the mouse cursor was positioned over a sub-control of the editor.
Mac: fixed bug where using the “Refresh Plugins List” context menu would cause subsequent documents to load the wrong VST plugins until AudioMulch was restarted.
Mac: increased limit on concurrently open file handles to improve compatibility with some streaming sampler plugins (e.g. NI Kontakt). Fixes crashes when selecting File > Open… or File > Save As… after using a Kontakt sample set that streams many files from disk.
Mac: fixed VST plugin unloading logic that could cause crashes when mixing VST and AU versions of some plugins (e.g. Korg Legacy).
Mac: fixed white flashes when closing some Audio Unit plugin custom editor windows.
Mac (OS X 10.7 Lion only): fixed intermittent crash when switching Metasurface to full screen.
AudioMulch for Windows and Mac is available to purchase for $189 USD.
Particular has released Space Rangers – Sequences, a sample library featuring electronic sequences brimming with analogue and digital goodness, tasty ultra vivid colorings and animate motion.
Created as a fusion between psychedelic electronica, ambient space music and glitchy EDM, the sound designer crew at Particular forged sequences of sounds from various analogue and digital modular systems, passed them through a setup of high quality outboard processors, and fed them back in again through yet another series of digital effect processors – creating endless variations with the twist of a knob.
All loops are made for recombination, so layer and connect sequences together to create new sequences and call – response patterns. The length of the loops vary depending on the variation and motion in the sound, so cut, slice, realign and reassemble to meet your songs requirements. Swing, lag, push or any timing inherent, as well as pitch or chord, are yours to to manipulate and abuse.
In detail expect to find 183 sequence loops between 80 and 130 bpm. All in all 465 MB of 48 kHz 24 bit wavefiles.
The sample pack is available to purchase for £19.95 GBP.