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Mewshop presents the Art of the App: iOS Development Workshops

Related: , , , , , Posted in news on Apr 22, 2011 - comment 1 comment

Mewshop has announced new intensive and fundamental workshops for developing iOS Mac Apps.

Mewshop Art of the App workshops

Exploring the fastest growing development trend in the industry, the new Mewshop Art of the App Workshops delve into the power of programming and development on the iOS platform.

The Art of the App Intensive and The Art of the App Fundamentals walk students through the basics of iOS development, from Objective-C, to the Xcode Integrated Development Environment (IDE), Cocoa Touch, the core framework for rapid App development, and the iPhone® Software Development Kit (SDK).

“At 400,000+ Apps and growing, the world of iOS App development has completely changed both the creative and commercial landscape as we know it,” says Josh Apter, founder, Manhattan Edit Workshop. “We are thrilled to be able to offer our students these two unique workshops in such an important and thriving niche. Attendees will walk away with the knowledge and skills needed to create their own amazing Apps, and profit from this immense development platform.”

iOS Development Workshops

  • The Art of the App One-Week Intensive will run from Monday, May 16 – Friday, May 20, 2011 from 9:00 am to 5:00 pm. Students can receive US $200 off the US $1,995 cost of the workshop by indicating on the comments section of the registration page that they will provide their own laptop workstation for the week.
  • The Art of the App Three-Day Fundamentals will run from Thursday, June 9 – Saturday, June 11, 2011 from 9:00 am to 5:00 pm. Students can receive US $100 off the US $1,495 cost of the workshop by indicating on the comments section of the registration page that they will provide their own Apple® laptop workstation (Students are required to download and install “Xcode 3.2.5 and iOS SDK 4.2″ before the start of class on June 9, 2011. Software is free and available by logging into the Apple Developer site at http://developer.apple.com/technologies/xcode).

More information: Mewshop

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Steinberg announces VST 3.5 now available for developers

Related: , , , , Posted in news on Feb 11, 2011 - comment 0 comments

Steinberg has announced the release of the newest software development kit (SDK) for the integrative standard of virtual instruments and effects, Virtual Studio Technology (VST), now available as version 3.5.

Steinberg VST 3

First launched by Steinberg in 1996, VST creates a professional studio environment on any PC and Mac computer, allowing seamless integration of virtual effect processors and instruments into the VST host application. VST is an open standard and the possibilities offered by this technology are steadily growing. In 2008, Steinberg released the VST 3 development kit with a deluge of enhancements and new functionality, such as 64-bit compatibility, sample-accurate parameter control and side-chain support.

This year ushered in the release of Cubase 6, Steinberg’s music production flagship. One of its highlights is Note Expression which relies thoroughly on VST 3.5. Note Expression enables individual notes in a polyphonic arrangement to include multiple controller information, providing the ultimate flexibility for note articulation. Moreover, VST 3.5 facilitates compatible instruments, such as the HALion Sonic SE included in Cubase, to automatically transfer the articulation setup of each individual instrument sound to a VST Expression Map, a feature exclusively employed by Steinberg products.

“With Note Expression we break through the limitations of MIDI. Articulation messages are no longer bound only to channels, but can now be used for every single event,” remarks Yvan Grabit, technical lead at Steinberg.

VST 3.5 also provides a new, XML-based controller interface for exporting and grouping plug-in parameters, while allowing VST modules to add individual context menu entries for customized configuration.

The latest SDK is accessible for download on the Steinberg website.

More information: Steinberg / VST 3.5 SDK

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Sonoma Wire Works releases AudioCopy/AudioPaste SDK v1.2

Related: , , , , , , Posted in news on Nov 03, 2010 - comment 0 comments
Sonoma Wire Works MAPI

Sonoma Wire Works, creators of the FourTrack iOS app and the Mobile Audio Product Interaction (MAPI) Program, has released version 1.2 of AudioCopy/AudioPaste SDK, a software development kit for iOS audio app developers.

Apps that support AudioCopy/AudioPaste now include a pasteboard history of up to 12 items with audio previews. Users can make up to 12 copies of audio, then launch an AudioPaste app, and paste from any of those 12 copies. The AudioCopy/AudioPaste pasteboard includes meta data such as tempo, file format, name of app copied from, duration, and more.

Forty apps from fifteen publishers have implemented AudioCopy and/or AudioPaste and more are coming soon. The AudioCopy AudioPaste SDK code license is free, downloadable, and includes source code, optional UI, instructions, a license agreement, an example app, and a link to a demo video to help developers implement the features into their apps easily.

More information: Sonoma Wire Works / MAPI AudioCopy/AudioPaste

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Steinberg VST3 plug-in development kit updated

Related: , , , , Posted in news on Jul 27, 2010 - comment 0 comments
Steinberg VST3 SDK

Steinberg has released version 3.1 of its VST3 plug-in development kit.

Used by industry leading companies such as Waves, Brainworx and Vienna Symphonic Library to create stunning new plug-ins and exciting software instruments, Steinberg’s VST3 has rapidly become the most advanced standard for today’s plug-in development.

“This new VST3.1 update extensively enhances the technical capabilities of VST3 by offering important functionalities that dramatically reduce the development efforts,” comments Timo Wildenhain, product marketing manager at Steinberg.

VST3.1 comes with two convenient “wrapping” tools, enabling VST3.1 plug-ins to be transformed into the Audio Unit format as well as – for older DAWs – into the VST2.4 standard. This allows a maximum flexibility and reduces the porting time. Further features are the support of MIDI poly pressure, a future proof Mac 64-bit test host as well as four new interfaces, including time accurate parameter group editing, delayed opening of the plug-in editor while loading a project/preset, “dirty status” allowing the plug-in to communicate generic changes to the host and several editor features like the set knob mode to open the about or help window. More sample code and an extended documentation rounds out the VST3.1 package.

More information: Steinberg / Developer area

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zplane.development announces [aufTAKT] v3

Related: , , , Posted in news on Dec 29, 2009 - comment 0 comments
zplane.development

zplane.development has announced [aufTAKT] version 3, an update to the beat tracking engine which can recognize the tempo of any audio input signal.

zplane [aufTAKT], a technology for automatic tempo and beat analysis of music files, will be updated to version 3 in early 2010. [aufTAKT] is able to identify the tempo and musical beat locations in an audio file and can be found as an integral part of numerous applications in the DJ and music production field.

New in [aufTAKT] v3

  • Improved tempo detection stability.
  • Automatic downbeat detection.
  • Automatic detection of time signature.
  • Additional “forced straight tempo”- mode for electronic music.

[aufTAKT] can be licensed as Software Developers Kit (SDK).

More information: zplane.development / [aufTAKT]

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Apple introduces iPhone 3.0 OS

Apple iPhone 3.0 OS

Apple has introduced iPhone OS 3.0, the next version of the world’s most advanced mobile platform.

In addition to previewing its innovative features, Apple gave members of the iPhone Developer Program immediate access to the iPhone OS 3.0 software beta and an updated Software Development Kit (SDK) with over 1,000 completely new APIs.

iPhone OS 3.0 will introduce over 100 new features, including the ability to:

  • Search your iPhone
  • Cut, copy, and paste
  • Send photos, contacts, audio files, and location via MMS
  • Read and compose email and text messages in landscape

Gizmodo has some details, while Synthtopia and CDM post some interesting info on what the iPhone 3.0 OS will bring for music lovers and musicians.

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XAudio 2 Beta: New Cross-Platform Audio API

Related: , , , , , , Posted in random posts on Aug 07, 2007 - comment 0 comments

Microsoft has included XAudio 2 in the August 2007 Direct3D 10.1 Tech Preview.

MSDN DirectX downloads
MSDN DirectX downloads – the latest SDK includes XAudio beta

From the SDK page:

The August release includes Beta 1 of XAudio 2. XAudio 2 is a new cross-platform audio API (Windows and Xbox 360) that is based on the Xbox 360 XAudio API. XAudio 2 is a low-level audio signal processing library for Windows XP and Windows Vista providing a fully modern audio pipeline, including:

  • Multi-channel and surround-sound support with full per-channel volume and mapping control
  • Programmable, cross-platform DSP effects framework
  • Per-voice filtering, arbitrary submixing, and multi-rate processing
  • Multicore optimized, non-blocking API design
  • Pluggable and generalized 3D spatialization support, with a full-featured implementation provided by the independent X3DAudio math library

XAudio 2 is designed to be the game-audio API that will replace DirectSound.

Read more about XAudio 2 on the Microsoft Connect XAudio 2 FAQ page.

Seems like I won’t be uninstalling my RME ASIO drivers just yet.

Link via CDM

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