Cableguys Curve 2

Results for SDK

Below are the posts that should have something to do with 'SDK'.

Note: Use the search form in the top right if you're looking for something specific.

  

Steinberg VST3 plug-in development kit updated

Related: , , , , Posted in news on Jul 27, 2010
Steinberg VST3 SDK

Steinberg has released version 3.1 of its VST3 plug-in development kit.

Used by industry leading companies such as Waves, Brainworx and Vienna Symphonic Library to create stunning new plug-ins and exciting software instruments, Steinberg’s VST3 has rapidly become the most advanced standard for today’s plug-in development.

“This new VST3.1 update extensively enhances the technical capabilities of VST3 by offering important functionalities that dramatically reduce the development efforts,” comments Timo Wildenhain, product marketing manager at Steinberg.

VST3.1 comes with two convenient “wrapping” tools, enabling VST3.1 plug-ins to be transformed into the Audio Unit format as well as – for older DAWs – into the VST2.4 standard. This allows a maximum flexibility and reduces the porting time. Further features are the support of MIDI poly pressure, a future proof Mac 64-bit test host as well as four new interfaces, including time accurate parameter group editing, delayed opening of the plug-in editor while loading a project/preset, “dirty status” allowing the plug-in to communicate generic changes to the host and several editor features like the set knob mode to open the about or help window. More sample code and an extended documentation rounds out the VST3.1 package.

More information: Steinberg / Developer area

zplane.development announces [aufTAKT] v3

Related: , , , Posted in news on Dec 29, 2009
zplane.development

zplane.development has announced [aufTAKT] version 3, an update to the beat tracking engine which can recognize the tempo of any audio input signal.

zplane [aufTAKT], a technology for automatic tempo and beat analysis of music files, will be updated to version 3 in early 2010. [aufTAKT] is able to identify the tempo and musical beat locations in an audio file and can be found as an integral part of numerous applications in the DJ and music production field.

New in [aufTAKT] v3

  • Improved tempo detection stability.
  • Automatic downbeat detection.
  • Automatic detection of time signature.
  • Additional “forced straight tempo”- mode for electronic music.

[aufTAKT] can be licensed as Software Developers Kit (SDK).

More information: zplane.development / [aufTAKT]

Apple introduces iPhone 3.0 OS

Related: , , , , , , Posted in random posts on Mar 18, 2009
Apple iPhone 3.0 OS

Apple has introduced iPhone OS 3.0, the next version of the world’s most advanced mobile platform.

In addition to previewing its innovative features, Apple gave members of the iPhone Developer Program immediate access to the iPhone OS 3.0 software beta and an updated Software Development Kit (SDK) with over 1,000 completely new APIs.

iPhone OS 3.0 will introduce over 100 new features, including the ability to:

  • Search your iPhone
  • Cut, copy, and paste
  • Send photos, contacts, audio files, and location via MMS
  • Read and compose email and text messages in landscape

Gizmodo has some details, while Synthtopia and CDM post some interesting info on what the iPhone 3.0 OS will bring for music lovers and musicians.

XAudio 2 Beta: New Cross-Platform Audio API

Related: , , , , , , Posted in random posts on Aug 07, 2007

Microsoft has included XAudio 2 in the August 2007 Direct3D 10.1 Tech Preview.

MSDN DirectX downloads
MSDN DirectX downloads – the latest SDK includes XAudio beta

From the SDK page:

The August release includes Beta 1 of XAudio 2. XAudio 2 is a new cross-platform audio API (Windows and Xbox 360) that is based on the Xbox 360 XAudio API. XAudio 2 is a low-level audio signal processing library for Windows XP and Windows Vista providing a fully modern audio pipeline, including:

  • Multi-channel and surround-sound support with full per-channel volume and mapping control
  • Programmable, cross-platform DSP effects framework
  • Per-voice filtering, arbitrary submixing, and multi-rate processing
  • Multicore optimized, non-blocking API design
  • Pluggable and generalized 3D spatialization support, with a full-featured implementation provided by the independent X3DAudio math library

XAudio 2 is designed to be the game-audio API that will replace DirectSound.

Read more about XAudio 2 on the Microsoft Connect XAudio 2 FAQ page.

Seems like I won’t be uninstalling my RME ASIO drivers just yet.

Link via CDM

Top