GPU Audio has announced the first release in its free beta-suite of plugins, featuring a chorus, a flanger and a phaser, all powered by your computer’s graphics card.

The Modulation Bundle is the first installment in a suite of plugins which will include a collection of production effects created with GPU Audio’s patented technology, harnessing the parallel processing power of GPUs for ultra low latencies, vast scalability, and the promise of continuous machine learning.

The Modulation Bundle starts off GPU Audio’s groundbreaking beta-suite collection, with further installments being added in bundles in the coming weeks. The beta-suite illustrates GPU Audio’s intent to make GPU audio processing accessible to a huge range of producers, sound designers, and musicians, alleviating the pressure and workload ordinarily placed on the CPU.

In the past few months, official partnerships have been forged with AMD and NVIDIA for Windows systems and Mac users will be happy to learn that GPU Audio is working closely with Apple to roll out support for macOS in November. The Modulation bundle is initially compatible with NVIDIA GPUs only, with increased AMD support and AAX formats coming soon.

Before the end of the year GPU Audio will be releasing an SDK for third party developers, allowing for the creation of audio effects, systems, and technologies which break free from the constraints of conventional audio. With multiple contracts signed, it has already been announced that the first 3rd party plugin will be made in conjunction with the acclaimed Spatial Audio company Mach1.

As with the early-access plugin, the Modulation Bundle will be incrementally updated with new features added as they go – so look out for updates, improvements, and refinements in the near future. All feedback on the collection is valued and gratefully received on GPU Audio’s Discord channel where support is provided directly to the community.

More information: GPU Audio